Commit Graph

10747 Commits

Author SHA1 Message Date
twinaphex 77adfb1c1a Simplify D3D10/D3D12 headers 2022-04-24 21:56:06 +02:00
twinaphex abe85e5e13 (D3D11) Get rid of more ununused inline functions 2022-04-24 21:38:05 +02:00
twinaphex d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex 96d7c31983 (D3D11) Cleanups 2022-04-24 13:40:38 +02:00
twinaphex fc2b3f1ed9 (D3D) Cleanups 2022-04-24 12:59:23 +02:00
twinaphex 736f6eb8b6 (D3D8) Rewrite D3D8 code somewhat - this driver will never
have renderchains, so simplify it
2022-04-24 12:23:01 +02:00
twinaphex 6a537a656d (D3D10/D3D11/D3D12) Get rid of save_hlsl codepath when loading
shaders (and they fail), or debug mode
2022-04-24 12:01:36 +02:00
twinaphex 3c6098dff7 (D3D11) Cleanups of unused inline functions 2022-04-24 11:59:20 +02:00
twinaphex 8973f2ae01 (D3D11) Cleanups - use less inlined functions 2022-04-23 16:25:59 +02:00
twinaphex 0888297f31 (D3D11) Cleanups - go through less inlined functions 2022-04-23 11:36:10 +02:00
twinaphex 1887aee7c4 (D3D11) Cleanup some inline functions 2022-04-23 09:07:00 +02:00
twinaphex 5d82b36f9c (D3D11) Use less inlined functions 2022-04-22 22:58:35 +02:00
twinaphex 7f8a0e352f (D3D11) Get rid of some inline functions 2022-04-22 21:12:05 +02:00
twinaphex a25fabd6f7 (D3D9 HLSL) Set this parameter to 0 to indicate we are using
vertex declarations instead of FVFs
2022-04-22 16:41:08 +02:00
twinaphex 90f53bf6f4 (D3D9) Cleanups 2022-04-22 16:21:27 +02:00
twinaphex 845a469d4c (D3D8/9) Cleanups 2022-04-22 16:02:21 +02:00
twinaphex c4b8b9cfe9 (D3D8) Buildfixes 2022-04-22 15:29:33 +02:00
twinaphex 45c901ca53 (D3D8) Cleanups - get rid of many inline functions 2022-04-22 15:05:28 +02:00
twinaphex 0117228fec (D3D9 HLSL) Buildfix 2022-04-22 14:41:50 +02:00
twinaphex afb04b419b (D3D9) Cleanups 2022-04-22 14:37:39 +02:00
twinaphex b231ae7c41 (D3D9) Start getting rid of inline D3D9 functions 2022-04-22 14:25:13 +02:00
twinaphex cedf77d87f Move d3d9_renderchain_blit_to_texture to d3d9_common.c 2022-04-22 13:50:36 +02:00
twinaphex bc018cff15 (D3D9 Cg) Cleanups 2022-04-22 13:36:42 +02:00
Autechre 3d1f01fecc
Cg rewrite (#13871)
* (D3D9 Cg) rewrite/cleanups

* Buildfixes
2022-04-22 05:39:14 +02:00
twinaphex a0738111e9 (D3D9 Cg) Cleanups 2022-04-22 05:14:04 +02:00
driver1998 2f0bdac2f5
Fixes the d3d9cg driver (#13870) 2022-04-22 00:15:54 +01:00
twinaphex 6f0bef6b7b (D3D8) Cleanups 2022-04-21 17:06:14 +02:00
twinaphex b43039f7b0 (D3D8) Buildfixes 2022-04-20 18:25:34 +02:00
twinaphex 5b97ba65c0 (D3D8) Buildfix 2022-04-20 18:06:20 +02:00
twinaphex ac45f16d79 Buildfix 2022-04-20 17:45:31 +02:00
twinaphex 437051c112 (D3D8) Replace inline function calls with straight function calls 2022-04-20 17:26:03 +02:00
twinaphex 56b08940c2 (D3D8) Replace inline function calls with direct function calls 2022-04-20 17:11:59 +02:00
twinaphex 8c27e58e20 (D3D8/D3D9) Cleanups 2022-04-20 16:00:00 +02:00
twinaphex 3cf86d3093 Get rid of d3d9_SDKVersion 2022-04-20 15:47:32 +02:00
twinaphex 53b039cf7d Try to use inline functions less - call D3D9 functions directly 2022-04-20 15:01:40 +02:00
twinaphex a348571ba8 (D3D9 HLSL/Cg) Create specialized versions of set_vertices_on_change 2022-04-20 14:04:12 +02:00
twinaphex d1cbba2847 (D3D9 HLSL) Don't go through inlined functions 2022-04-20 13:34:20 +02:00
twinaphex 825bc0739e (D3D9) Cleanups 2022-04-20 12:50:59 +02:00
twinaphex e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex 68032c7734 (D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
twinaphex 6195711bb3 (D3D9) Move functions to d3d9.c 2022-04-19 14:49:08 +02:00
twinaphex 6a032fc1f8 (D3D9) Move global over to d3d9_common.c 2022-04-19 14:27:40 +02:00
twinaphex 4114545564 (D3D9) Remove d3d9_clear 2022-04-19 14:03:29 +02:00
twinaphex 7c37f9c053 Get rid of some inline functions 2022-04-19 13:49:32 +02:00
twinaphex bceb753993 Turn it into static function 2022-04-19 13:19:14 +02:00
twinaphex df3927dd33 Cleanups 2022-04-19 12:12:03 +02:00
twinaphex a5802ce757 (D3D9) Cleanups 2022-04-19 11:03:24 +02:00
twinaphex 9a354982a9 Move common D3D9 common out to file d3d9_common.c 2022-04-19 10:32:15 +02:00
twinaphex 7bdcc8bfe1 (D3D9) Cleanups 2022-04-17 02:23:28 +02:00
twinaphex 2ef0ea0cc7 Cleanups 2022-04-16 22:33:18 +02:00
driver1998 67e3e37ab0
d3d9 hlsl xmb fix (#13855) 2022-04-16 19:21:32 +02:00
nfp0 d13fec5db5
Bring back number of swapchain images log (#13836)
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
Tony 85fef3427a
Fast-Forward Frameskip improvement (#13834) 2022-04-06 15:39:25 +01:00
twinaphex 14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex 8cdfc8e8b6 Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
twinaphex 3873af37c6 (Vulkan) Turn this code into a switch instead of several conditionals 2022-04-02 19:10:56 +02:00
twinaphex 65b8ec4cef (Vulkan) Fix crashes 2022-04-02 19:02:54 +02:00
Tony 0dbd2bc3b9
(XMB) Shadow adjustments (#13815) 2022-04-02 17:05:35 +02:00
Cthulhu-throwaway 8194629314
[Threaded Video] Stability Fixes (#13813) 2022-04-01 20:34:28 +02:00
twinaphex 5319b592e9 Silence some Wayland warnings 2022-03-30 17:29:07 +02:00
Autechre 4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex a7569b5712 More CXX_BUILD buildfixes 2022-03-30 15:45:48 +02:00
twinaphex c8d57fe667 (CXX_BUILD) Some CXX_BUILD fixes 2022-03-30 15:13:28 +02:00
OsirizX 4d367a2b59 [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
jSTE0 55b77cb663 gfx/rs90: Optimise layout of sdl_rs90_video
Move frequently accessed member variables to the beginning of the
structure to improve cache locality. Having menu_texture at the end of
the structure also saves one instruction in the hot path of
sdl_rs90_gfx_frame() (for the ARMv5TE Miyoo) as well as a few other
functions.
2022-03-27 04:35:36 +01:00
DisasterMo 2f88edb93f Add 6x10 font compatibility
This adds compatibility with 6x10 fonts. The hope is to be able to add more fonts to RGUI, like Latin Supplement Extended and others, in the future.
2022-03-22 18:14:46 +01:00
Colin Kinloch d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch 47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
Colin Kinloch c6892d03c3 (Wayland) Fix splash screen when using xdg_toplevel 2022-03-20 20:18:11 +01:00
Colin Kinloch 065fb5acee (Wayland) Skip splash screen if window is not ready 2022-03-18 16:29:49 +01:00
Mats 910a652b3c (steam) Replace OSK with the Steam one on the deck 2022-03-16 19:00:16 +01:00
Giovanni Cascione fe943a65e8 mali_fbdev: fix segfault switching video threaded from quickmenu 2022-03-15 05:45:38 +01:00
MajorPainTheCactus 3a25e1fbc3 Fixed D3D11 HDR bug just introduced 2022-03-15 05:44:07 +01:00
MajorPainTheCactus f3bda542d6 Fixed crash when using stock shader and HDR and previous optimisation 2022-03-15 05:44:07 +01:00
MajorPainTheCactus 32b8560858 Removed redundant copy of buffer in HDR mode if the shader has already a HDR format i.e R10G10B10A2 2022-03-15 05:44:07 +01:00
MrHuu 9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00
vaguerant 1726d8acb9
Add Optimize for GamePad option on Wii U (#13257)
* Add 'Optimize for Wii U GamePad' option

* style nit
2022-03-08 14:56:51 +01:00
twinaphex 9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
twinaphex 4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00
Vladimir Serbinenko c11a798467
Series of djgpp fixes (#13705)
* features_cpu: Fix clock for djgpp

* frontend_dos_set_fork: Fix wrong id names

* dos_input: Fix missing indexing

* dos_joypad: Fix wrong id name

* Fix menu drawing

Menu is already prescaled to VGA_WIDTH x VGA_HEIGHT in vga_menu_frame. We need
to always use those dimensions

* Change dos compilation from griffin to common

* Set vga menu size to 320x200

* Add DOS compilation in gitlab-ci.yml
2022-03-05 15:53:18 +01:00
twinaphex 460f5e745d Silence some MSVC 2019 code analysis warnings 2022-03-05 14:39:56 +01:00
Vladimir Serbinenko 4a53c6771c
Several fixes and improvements do NGC and Wii (#13698)
* Support new elf2dol path in Makefile.griffin

* Fix NULL pointer dereference when no core info is available

* Fix double include of different versions of libogc

* Move ngc and wii to Makefile.common

Resulting binary is 60K *smaller*. This is surprising but probably due to
less inlining happening

* gx_gfx: Fix hang on gfx initialization

* Remove sthread_isself on NGC/Wii

It relies on pthread_equal that is not there for either legacy pthreads
or normal pthreads on those platforms

* Wii networking

* Missing includes in split

* Network fixes

* Fix logging of non-format string as a format

* Support for gx netlogger

* Network fix

* Network fixes

* Network info

* gx: Move config files to app directory

Otherwise it clashes between wiiU and vWii version with unpredictable
effects
2022-03-04 13:43:00 +01:00
jdgleaver 3e4201ed30
Bitmap font improvements (#13693) 2022-03-02 16:47:46 +01:00
jdgleaver f6dc1c6d93
Disable per-game and per-content-directory shader presets when running contentless cores (#13690) 2022-03-01 09:44:55 +01:00
Guo Yunhe ab65e31e09
fix: osd fonts for chinese, korean, arabic and persian (#13639) 2022-02-26 18:05:55 +01:00
Tony 7768c296b9
Prevent refresh rate switching to half frame rate modes (#13656) 2022-02-24 07:10:27 +01:00
Colin Kinloch 6dec52fda7
(Wayland) Fix wayland vulkan not reacting to initial resize (#13640)
(Wayland) Correct log stamps for GL or Vulkan

(Wayland) Fix style issues and sync formatting on identical code in GL and Vulkan
2022-02-22 08:58:46 +01:00
Colin Kinloch b2527b43e8
(Wayland) Show window early to get screen info (#13591)
* (Wayland) Show window early to get screen info

* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic

* Fallback to shm_open when memfd_create is not supported
2022-02-18 19:59:41 +01:00
Keith Bowes bbfcecfab0
Fix building against FFmpeg 5.0 (#13611)
Co-authored-by: Maxime Gauduin <alucryd@archlinux.org>
2022-02-18 18:40:54 +01:00
Michael Burgardt b8242601ec
Fix localisations (#13622)
* Fix translations with messed-up string placement

* Fix Hebrew and Persian text display

Hebrew is now displayed properly as right-to-left.
Miscellaneous whitespaces, like the zero width non-joiner used in Persian, no longer break right-to-left texts.
2022-02-14 02:43:55 +01:00
Salvador 8093f4595c
Gba filter (#13613)
New GBA filter Upscale_240x160-320x240
2022-02-10 12:40:00 +01:00
Autechre b45a192416
Revert "(Wayland) Show window early to get screen info (#13582)" (#13590)
This reverts commit 4bb2c14293.
2022-02-01 12:47:53 +01:00
Colin Kinloch 4bb2c14293
(Wayland) Show window early to get screen info (#13582)
* Report current monitor size on initial get_video_size call

* Fullscreen to monitor selected in settings

* Fullscreen on current monitor when setting is set to automatic
2022-02-01 10:30:34 +01:00
Tony 6d5d2e722d
Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
jdgleaver a953b27614
Rework optional fast-forward frame skipping: Drop frames based on frame timing (#13578) 2022-01-31 16:32:17 +01:00
Vladimir Serbinenko 17ccfe4004
Support GL1 on osx-ppc (#13569)
* Fix handling of big-endianness in gl1

* Enable gl1 on osx-ppc

* Force gl1 on apple if gfx supports only gl1

* Backport gl2 apple workaround to gl1

* Fix big-endianness handling in widgets
2022-01-30 09:30:39 +01:00
Giovanni Cascione ffbbdbd256
fbdev: fix segfault on video thread switch and exit from hw_ctx cores (#13571) 2022-01-30 09:24:33 +01:00
Colin Kinloch 5bd7433ac4
(Vulkan/GL) goto error without HAVE_EGL (#13568) 2022-01-29 19:56:49 +01:00
Tony 86cced8eab
Fix frameskipping with duped frames (#13560) 2022-01-29 10:57:01 +01:00
Tony 84f558db0b
Add optional frame skipping when fast-forwarding (#13550) 2022-01-26 18:30:33 +01:00
Piotr Dobrowolski a612e7f7cc
sdl_gl_ctx: fix focus detection on webOS (#13526) 2022-01-24 16:31:35 +01:00
Vladimir Serbinenko 4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony 49d3a947b8
(D3D10/11) Add vsync swap interval (#13521) 2022-01-21 04:35:22 +01:00
Giovanni Cascione f93548ab56
mali_fbdev fix for fps drop after egl_destroy (#13494)
Currently each time a screen resolution or setting change occurs, fbdev_destroy, fbdev_init and fbdev_set_mode are called in sequence, trying to destroy context and surface (though context pointer seems to remain unchanged) and create again both of them.
However it seems something is wrong with egl_destroy, as after the call fps drops from 60 to 33fps in GUI with huge performance impact, at least with libmali.
Philosophy is changed with this commit to avoid destroying and creating context and surface each time (creation only occurs in fbdev_init and egl_destroy is called only if retroarch is shutting down).
As a minor modification, framebuffer is resetted to 0 on retroarch shutdown to avoid any chance of freezed screen effect.
2022-01-14 15:30:04 +01:00
Dystopian 2095fc53f8
Fix webOS build and run (#13480) 2022-01-12 07:12:34 +01:00
Colin Kinloch 3e3cf904ca
(Vulkan) Double combined image sampler descriptor pool size (#13467) 2022-01-10 09:10:11 +01:00
MajorPainTheCactus ad4f6176ff
Vulkan driver fixes for HDR (#13468)
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style

* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus 1a228a4e78
Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
Tony 5b85339839
(Vulkan) Emulate mailbox only with vsync (#13460) 2022-01-07 17:08:24 +01:00
crystalct 19d05db9ae
PSL1GHT/PS3 build fix (#13446) 2022-01-06 08:21:14 +01:00
Giovanni Cascione f43b19db4f
mali_fbdev: fix for yoffset>0 (screen freezing), setterm unavailable and refresh_rate division by 0 (#13450)
-In case yoffset is not set=0 by the driver (which seems to occur randomly on certain configurations), on next set_video_mode call screen freezes and cannot be updated. Condition to set yoffset to 0 if current value is >0 is added as fix.
-If setterm is not available, sh error occurs in the shell on gfx_ctx_mali_fbdev_destroy call. Condition based on setterm availability is added to avoid this.
-If pixclock from driver is not available (=0), divide by 0 occurs when trying to calculate refresh rate. Condition is added as a fix, if pixclock=0 refresh rate is set as 60.
2022-01-05 19:26:39 +01:00
cedorg be05a7e194
Fix buffer overflow. (#13436)
retroarch sometimes crashes at startup when loading asset textures with gl1 driver.

Co-authored-by: cborg <moi@schtroumpf-moi.village>
2021-12-31 18:17:02 +01:00
Nikos Chantziaras be650a790c
Add option for showing the overlay behind the menu (#13360)
* Add option for showing the overlay behind the menu

This commit lays the groundwork for this option. Support for this option
in the video drivers themselves is going to be added in later commits.

* gl1: Add overlay behind menu support

* gl2: Add overlay behind menu support

* gl3: Add overlay behind menu support

* vulkan: Add overlay behind menu support

* ctr: Add overlay behind menu support

* d3d9: Add overlay behind menu support

* d3d10: Add overlay behind menu support

* d3d11: Add overlay behind menu support

* d3d12: Add overlay behind menu support

* CHANGES.md: overlay behind menu

Co-authored-by: MrHuu <MrHuu@users.noreply.github.com>
Co-authored-by: Tony <45124675+sonninnos@users.noreply.github.com>
2021-12-26 04:56:44 +01:00
Colin Kinloch 22df09885e
(Wayland) Use any display for initial metrics (#13417) 2021-12-26 04:53:57 +01:00
tunip3 a28e226ef4
Make resolution switching automatic and fix angle output issues [UWP/XBOX] (#13406)
* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize.
This fixes an issue where at 4k any angle output would be zoomed into a corner

* set resolution based on display resolution (auto 4k)

* set driver to d3d11 if booting with opengl

* reset width and height of output on boot to match display

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-24 14:34:30 +01:00
twinaphex e1d144e2b8 (Wayland) Style nits 2021-12-24 14:29:12 +01:00
Colin Kinloch f0392474f2
(Wayland) Add libdecor for client side decoration (#13397) 2021-12-24 14:20:45 +01:00
Colin Kinloch 1afbe4a326
(Wayland) Use checked sizes in EGL resize (#13394) 2021-12-24 03:27:07 +01:00
Colin Kinloch 7d52d43667
[Wayland] Fix window title update (#13396) 2021-12-24 03:14:20 +01:00
MajorPainTheCactus 9151326b73
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
Cthulhu-throwaway 690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony 8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
Tony 6ee92d8583
Stop logging fps statistics twice on quit (#13369) 2021-12-17 16:06:15 +01:00
Tony 2c7d2bcc18
Log font rendering backend only once (#13371) 2021-12-17 16:05:32 +01:00
Tony 71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
Francisco Javier Trujillo Mata 1cd0938cc3
[PS2] Improve Compilation (#13359)
* Allow parallel compilation in PS2

* Allow to compile with griffin or common compilation in PS2

* Enable dummy core to be used in other platforms

* Use threads in YML config

* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00
vaguerant 34892555ec
Fix rotation on 3DS and Wii U (#13353)
* Fix rotation on 3DS
* Fix rotation on Wii U
2021-12-14 13:43:48 +01:00
Tony 09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
Tony 41838ef544
Refresh rate switch addition on startup (#13316) 2021-12-03 17:52:46 +01:00
Hans-Kristian Arntzen ce8a3db4dc
Avoid hard crash when capturing screenshot in emulating mailbox. (#13315)
The emulating mailbox infrastructure is very hacky and needs a rethink
to be able to properly support screenshots. emulating mailbox is pretty
nasty to begin with and should be considered a hack.
2021-12-03 16:19:49 +01:00
Tony 121ca3a482
'Automatic Frame Delay' improvements: (#13297)
- swap interval handling
- d3dx handling
2021-12-02 02:32:39 +01:00
twinaphex b4137915e8 Move code to proper locations 2021-11-23 16:58:36 +01:00
twinaphex 0a40e1f771 (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
twinaphex ed437fdd8e (video_crt_switch) Cleanups and potential build fix 2021-11-21 12:08:31 +01:00
Autechre 9e40966dce
Merge pull request #13249 from ToKe79/lakka2upstream
Upstream patches from Lakka
2021-11-20 22:07:47 +01:00
twinaphex d04dee7ee0 (GL1) Update code so that GL Hard Sync will work with menu
enabled [Hard sync doesn't seem implemented for GL1 anyway]
2021-11-20 03:40:48 +01:00
twinaphex 282c8ddc5f (GL3) Allow Hard GPU Sync in menu 2021-11-20 03:26:54 +01:00
twinaphex e7e6b9977f (GL2) Backport 75a66be87b - Allow Hard GPU sync in menu 2021-11-20 02:20:53 +01:00
Tomáš Kelemen (vudiq) fd5c718b48
buildfix: undefined srm.x_scale, srm.y_scale
srm.x_scale and srm.y_scale are undefined in this context/scope.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-07-gpicase_buildfix.patch
2021-11-18 00:36:11 +01:00
Jamiras 2adf52a493 move achievement activation to background thread 2021-11-16 11:33:37 -07:00
Jamiras a3b508f136 show widget for loaded game 2021-11-16 08:26:42 -07:00
jdgleaver 196cc8b33d SDL1 buildfix 2021-11-12 12:35:31 +01:00
twinaphex 0b768d0460 Split up recording code 2021-11-10 02:34:04 +01:00
twinaphex 619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
MrHuu 8171e513aa [3DS] Fix achievement widget 2021-11-09 19:47:45 +01:00
twinaphex 2a5751ca0e Get rid of some getters 2021-11-09 07:06:04 +01:00
twinaphex fc898d016b (GX2) wiiu_gfx_load_texture - make it safer - get rid of unused
wiiu pointer; do early return when image is NULL
2021-11-08 17:07:17 +01:00
twinaphex a93a2e3366 (MSVC2019 UWP) Buildfix 2021-11-07 05:54:23 +01:00
twinaphex 88c771fc66 Cleanups 2021-11-07 01:44:45 +01:00
Tony 3137f8470b
Add 'Automatic Frame Delay' option (#13190) 2021-11-05 23:42:23 +01:00