libretroadmin
b0597d91a2
Try to define F_ADD_SEALS and F_SEAL_SHRINK when not defined
2022-06-01 05:37:45 +02:00
libretroadmin
b8d9070c9b
(DXGI/HDR) Move global to only function that requires it
2022-05-31 21:03:38 +02:00
libretroadmin
bf7b1c9d9c
(Wayland) Fixups
2022-05-31 20:04:33 +02:00
libretroadmin
ccdf68e64a
(Wayland) Buildfix
2022-05-31 19:51:41 +02:00
libretroadmin
6408cc8958
Make memfd_create call more backwards compatible by calling it through
...
syscall -
On older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide
the MFD_ defines in case they are missing
2022-05-31 19:45:55 +02:00
libretroadmin
5b85d46383
(Vulkan) Get rid of g_win32_inited = true line - this is already done
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in create_vk_context
2022-05-31 19:14:12 +02:00
OsirizX
c6d51fdb32
[ORBIS] Initial changes for PS4
2022-05-21 16:31:10 +02:00
libretroadmin
66a2a12766
(Vulkan) Move functions to proper place where they're used
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and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin
3b99b42812
(shader_vulkan) Simplify - move functions over that were exclusively
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used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin
25c33a8306
(drivers_shader) Simplify shader_gl3/shader_vulkan
2022-05-21 00:43:52 +02:00
libretroadmin
41f45becdb
(D3D12) Buildfix
2022-05-20 04:41:43 +02:00
libretroadmin
7c2d033b83
(DXGI) Untangle macros
2022-05-20 00:21:57 +02:00
libretroadmin
937ad8bfc6
(D3D9) Cleanups
2022-05-19 22:32:03 +02:00
libretroadmin
30685c6e60
(d3dcompiler_common) Cleanups
2022-05-19 16:18:34 +02:00
libretroadmin
a378ce0aec
(Vulkan) Buildfix
2022-05-19 13:40:37 +02:00
libretroadmin
7a55686a95
(Vulkan) Fix XMB regression
2022-05-18 23:29:04 +02:00
libretroadmin
241d6eb901
(Vulkan) Simplify vulkan_create_texture
2022-05-18 23:19:58 +02:00
libretroadmin
8881020b75
(vulkan_common.c) Cleanups
2022-05-18 21:00:42 +02:00
libretroadmin
6f156d064e
(Vulkan) vulkan_transition_texture - get rid of early return
2022-05-18 16:48:23 +02:00
libretroadmin
3cad090b4c
(Vulkan) Optimizations/cleanups -
...
* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
2022-05-18 16:39:54 +02:00
libretroadmin
c527bce8e3
(D3D) Cleanups
2022-05-17 23:28:18 +02:00
libretroadmin
5a5c65d9b9
(D3D10) Remove inline functions
2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0
(D3D10) Get rid of lots of inline functions
2022-05-17 18:39:22 +02:00
libretroadmin
fe37647c84
(D3D11) d3d11_init_shader - simplify some code
2022-05-17 17:26:13 +02:00
libretroadmin
de4bfa0805
(D3D11) Get rid of some inlined functions
2022-05-17 17:04:43 +02:00
libretroadmin
efe6d14d37
Get rid of d3d9_suppress_screensaver in d3d9_common.c
2022-05-17 14:21:22 +02:00
libretroadmin
49bf60cc90
(Win32) Cleanups
2022-05-17 13:21:56 +02:00
libretroadmin
7896341dfc
Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
...
This reverts commit 201eeae7f1
.
2022-05-17 12:34:12 +02:00
libretroadmin
3115338849
(D3D10/D3D11/Vulkan) Cleanups
2022-05-16 22:26:46 +02:00
libretroadmin
1c1d37e959
(D3D8) Simplifications
2022-05-16 14:19:17 +02:00
libretroadmin
3b7ff9d69b
(D3D9) Simplify d3d9_reset
2022-05-16 13:34:32 +02:00
libretroadmin
0df2be001e
(D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
...
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin
372ac81ee1
(D3D8) d3d8_texture_new - path never used, so get rid of it and get
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rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin
df5f5cd9a4
(D3D9) Cut down on ifdefs
2022-05-16 13:00:24 +02:00
libretroadmin
88d0a4ac75
(D3D9 HLSL) Simplifications
2022-05-16 12:01:23 +02:00
libretroadmin
5ffd95aa1b
(D3D9) Simplify d3d9_vertex_buffer_new
2022-05-16 11:33:15 +02:00
libretroadmin
201eeae7f1
Move d3d_input_driver to win32_common and rename it win32_input_driver
2022-05-16 08:03:13 +02:00
libretroadmin
275e58c6ce
Cleanup D3D8/D3D9 matrix functions
2022-05-16 07:55:39 +02:00
libretroadmin
23f1f98c01
(D3D8) Cleanups - remove unused code
2022-05-16 07:32:36 +02:00
libretroadmin
52bb930cc7
(D3D9) Cleanup
2022-05-15 21:04:53 +02:00
libretroadmin
febd584930
(D3D9) Cleanups - cut down on pointless inlined functions
2022-05-15 17:20:54 +02:00
libretroadmin
28cd77c5b4
(D3D9) Cleanups
2022-05-15 16:28:18 +02:00
libretroadmin
2ca4d8bd7b
(D3D8) Cleanups
2022-05-15 08:15:35 +02:00
libretroadmin
7934e677ca
Get rid of inline functions in d3d8_common.h - simplify code
2022-05-15 05:48:09 +02:00
jdgleaver
801b16885e
Enable automatic configuration of 'VSync Swap Interval'
2022-05-12 14:22:46 +01:00
twinaphex
6099428ab7
(Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
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Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex
c3c7f5167f
Buildfix
2022-05-06 22:31:42 +02:00
tunip3
ba2203e1e4
fix uwp debug build ( #13918 )
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* fix uwp debug build
2022-05-06 21:49:21 +02:00
twinaphex
3c3a305eb3
Add HAVE_GDI ifdef
2022-04-25 18:39:41 +02:00
twinaphex
3d0f8c1ed5
(D3D9) Get rid of d3d9_set_stream_source inline function
2022-04-25 17:40:18 +02:00
twinaphex
609c56b7cd
(D3D9) Cleanups
2022-04-25 17:06:11 +02:00
twinaphex
2864f70bd9
(D3D12) Cleanups
2022-04-24 23:33:08 +02:00
twinaphex
589548337c
(D3D10) Cleanup
2022-04-24 22:03:08 +02:00
twinaphex
77adfb1c1a
Simplify D3D10/D3D12 headers
2022-04-24 21:56:06 +02:00
twinaphex
abe85e5e13
(D3D11) Get rid of more ununused inline functions
2022-04-24 21:38:05 +02:00
twinaphex
d6aa3fdce5
(D3D9) Cleanups - get rid of more inline functions
2022-04-24 15:07:56 +02:00
twinaphex
96d7c31983
(D3D11) Cleanups
2022-04-24 13:40:38 +02:00
twinaphex
3c6098dff7
(D3D11) Cleanups of unused inline functions
2022-04-24 11:59:20 +02:00
twinaphex
8973f2ae01
(D3D11) Cleanups - use less inlined functions
2022-04-23 16:25:59 +02:00
twinaphex
0888297f31
(D3D11) Cleanups - go through less inlined functions
2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4
(D3D11) Cleanup some inline functions
2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c
(D3D11) Use less inlined functions
2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f
(D3D11) Get rid of some inline functions
2022-04-22 21:12:05 +02:00
twinaphex
90f53bf6f4
(D3D9) Cleanups
2022-04-22 16:21:27 +02:00
twinaphex
845a469d4c
(D3D8/9) Cleanups
2022-04-22 16:02:21 +02:00
twinaphex
45c901ca53
(D3D8) Cleanups - get rid of many inline functions
2022-04-22 15:05:28 +02:00
twinaphex
0117228fec
(D3D9 HLSL) Buildfix
2022-04-22 14:41:50 +02:00
twinaphex
afb04b419b
(D3D9) Cleanups
2022-04-22 14:37:39 +02:00
twinaphex
b231ae7c41
(D3D9) Start getting rid of inline D3D9 functions
2022-04-22 14:25:13 +02:00
twinaphex
cedf77d87f
Move d3d9_renderchain_blit_to_texture to d3d9_common.c
2022-04-22 13:50:36 +02:00
twinaphex
b43039f7b0
(D3D8) Buildfixes
2022-04-20 18:25:34 +02:00
twinaphex
5b97ba65c0
(D3D8) Buildfix
2022-04-20 18:06:20 +02:00
twinaphex
437051c112
(D3D8) Replace inline function calls with straight function calls
2022-04-20 17:26:03 +02:00
twinaphex
8c27e58e20
(D3D8/D3D9) Cleanups
2022-04-20 16:00:00 +02:00
twinaphex
3cf86d3093
Get rid of d3d9_SDKVersion
2022-04-20 15:47:32 +02:00
twinaphex
e1f74d3959
Merge renderchain code
2022-04-20 12:32:44 +02:00
twinaphex
6195711bb3
(D3D9) Move functions to d3d9.c
2022-04-19 14:49:08 +02:00
twinaphex
6a032fc1f8
(D3D9) Move global over to d3d9_common.c
2022-04-19 14:27:40 +02:00
twinaphex
4114545564
(D3D9) Remove d3d9_clear
2022-04-19 14:03:29 +02:00
twinaphex
7c37f9c053
Get rid of some inline functions
2022-04-19 13:49:32 +02:00
twinaphex
bceb753993
Turn it into static function
2022-04-19 13:19:14 +02:00
twinaphex
df3927dd33
Cleanups
2022-04-19 12:12:03 +02:00
twinaphex
a5802ce757
(D3D9) Cleanups
2022-04-19 11:03:24 +02:00
twinaphex
9a354982a9
Move common D3D9 common out to file d3d9_common.c
2022-04-19 10:32:15 +02:00
twinaphex
7bdcc8bfe1
(D3D9) Cleanups
2022-04-17 02:23:28 +02:00
nfp0
d13fec5db5
Bring back number of swapchain images log ( #13836 )
...
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
twinaphex
14578c0b18
(gl3/glcore) Remove gl3_build_default_matrix
2022-04-02 23:48:34 +02:00
twinaphex
8cdfc8e8b6
Fix CXX_BUILD errors
2022-04-02 20:37:54 +02:00
twinaphex
5319b592e9
Silence some Wayland warnings
2022-03-30 17:29:07 +02:00
Autechre
4c3a4d66df
Cxx buildfixes ( #13803 )
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* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
OsirizX
4d367a2b59
[PSL1GHT] Add RSX graphics support for ps3
2022-03-27 18:03:30 +02:00
Colin Kinloch
d95bc2dd54
(Wayland) Dynamically load libdecor at runtime
2022-03-22 06:58:41 +01:00
Colin Kinloch
47c850c7fd
(Wayland) Dedupe VK/GL code
2022-03-21 07:50:34 +01:00
twinaphex
4d112da58d
Silence some MSVC code analysis warnings
2022-03-07 19:02:46 +01:00
Vladimir Serbinenko
4e24fb3d01
Add osx-ppc compilation for frontend ( #13532 )
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* Fix old osx condition
Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.
* Disable crtswitchres when no c++11 is available
Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available
* Don't use firstObject on old Mac OS X.
It was introduced in 10.6, so on old ones just implement it ourselves
* Compile osx-ppc frontend
* osx-ppc: Build a fat binary
On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony
49d3a947b8
(D3D10/11) Add vsync swap interval ( #13521 )
2022-01-21 04:35:22 +01:00
MajorPainTheCactus
ad4f6176ff
Vulkan driver fixes for HDR ( #13468 )
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* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style
* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus
1a228a4e78
Added HDR support to Vulkan driver ( #13456 )
2022-01-08 13:22:34 +01:00
Tony
5b85339839
(Vulkan) Emulate mailbox only with vsync ( #13460 )
2022-01-07 17:08:24 +01:00
MajorPainTheCactus
9151326b73
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately ( #13390 )
2021-12-22 02:17:17 +01:00