Commit Graph

1711 Commits

Author SHA1 Message Date
libretroadmin b0597d91a2 Try to define F_ADD_SEALS and F_SEAL_SHRINK when not defined 2022-06-01 05:37:45 +02:00
libretroadmin b8d9070c9b (DXGI/HDR) Move global to only function that requires it 2022-05-31 21:03:38 +02:00
libretroadmin bf7b1c9d9c (Wayland) Fixups 2022-05-31 20:04:33 +02:00
libretroadmin ccdf68e64a (Wayland) Buildfix 2022-05-31 19:51:41 +02:00
libretroadmin 6408cc8958 Make memfd_create call more backwards compatible by calling it through
syscall -
On older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide
the MFD_ defines in case they are missing
2022-05-31 19:45:55 +02:00
libretroadmin 5b85d46383 (Vulkan) Get rid of g_win32_inited = true line - this is already done
in create_vk_context
2022-05-31 19:14:12 +02:00
OsirizX c6d51fdb32 [ORBIS] Initial changes for PS4 2022-05-21 16:31:10 +02:00
libretroadmin 66a2a12766 (Vulkan) Move functions to proper place where they're used
and turn them static
2022-05-21 01:40:23 +02:00
libretroadmin 3b99b42812 (shader_vulkan) Simplify - move functions over that were exclusively
used in shader_vulkan.cpp from vulkan_common.c to there
2022-05-21 01:11:28 +02:00
libretroadmin 25c33a8306 (drivers_shader) Simplify shader_gl3/shader_vulkan 2022-05-21 00:43:52 +02:00
libretroadmin 41f45becdb (D3D12) Buildfix 2022-05-20 04:41:43 +02:00
libretroadmin 7c2d033b83 (DXGI) Untangle macros 2022-05-20 00:21:57 +02:00
libretroadmin 937ad8bfc6 (D3D9) Cleanups 2022-05-19 22:32:03 +02:00
libretroadmin 30685c6e60 (d3dcompiler_common) Cleanups 2022-05-19 16:18:34 +02:00
libretroadmin a378ce0aec (Vulkan) Buildfix 2022-05-19 13:40:37 +02:00
libretroadmin 7a55686a95 (Vulkan) Fix XMB regression 2022-05-18 23:29:04 +02:00
libretroadmin 241d6eb901 (Vulkan) Simplify vulkan_create_texture 2022-05-18 23:19:58 +02:00
libretroadmin 8881020b75 (vulkan_common.c) Cleanups 2022-05-18 21:00:42 +02:00
libretroadmin 6f156d064e (Vulkan) vulkan_transition_texture - get rid of early return 2022-05-18 16:48:23 +02:00
libretroadmin 3cad090b4c (Vulkan) Optimizations/cleanups -
* Honor SUBOPTIMAL on non-Android since you'd want to recreate
swapchains then. On Android it can be promoted to SUCCESS.
SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
* Small cleanups in general - less conditionals
2022-05-18 16:39:54 +02:00
libretroadmin c527bce8e3 (D3D) Cleanups 2022-05-17 23:28:18 +02:00
libretroadmin 5a5c65d9b9 (D3D10) Remove inline functions 2022-05-17 23:13:33 +02:00
libretroadmin 255522f9a0 (D3D10) Get rid of lots of inline functions 2022-05-17 18:39:22 +02:00
libretroadmin fe37647c84 (D3D11) d3d11_init_shader - simplify some code 2022-05-17 17:26:13 +02:00
libretroadmin de4bfa0805 (D3D11) Get rid of some inlined functions 2022-05-17 17:04:43 +02:00
libretroadmin efe6d14d37 Get rid of d3d9_suppress_screensaver in d3d9_common.c 2022-05-17 14:21:22 +02:00
libretroadmin 49bf60cc90 (Win32) Cleanups 2022-05-17 13:21:56 +02:00
libretroadmin 7896341dfc Revert "Move d3d_input_driver to win32_common and rename it win32_input_driver"
This reverts commit 201eeae7f1.
2022-05-17 12:34:12 +02:00
libretroadmin 3115338849 (D3D10/D3D11/Vulkan) Cleanups 2022-05-16 22:26:46 +02:00
libretroadmin 1c1d37e959 (D3D8) Simplifications 2022-05-16 14:19:17 +02:00
libretroadmin 3b7ff9d69b (D3D9) Simplify d3d9_reset 2022-05-16 13:34:32 +02:00
libretroadmin 0df2be001e (D3D9) Only d3d9_renderchain_add_lut requires create_texture_from_file now,
so split up into two separate functions - this function requires D3DX
which we intend to get rid of long-term
2022-05-16 13:24:58 +02:00
libretroadmin 372ac81ee1 (D3D8) d3d8_texture_new - path never used, so get rid of it and get
rid of D3DX remnants for D3D8
2022-05-16 13:19:40 +02:00
libretroadmin df5f5cd9a4 (D3D9) Cut down on ifdefs 2022-05-16 13:00:24 +02:00
libretroadmin 88d0a4ac75 (D3D9 HLSL) Simplifications 2022-05-16 12:01:23 +02:00
libretroadmin 5ffd95aa1b (D3D9) Simplify d3d9_vertex_buffer_new 2022-05-16 11:33:15 +02:00
libretroadmin 201eeae7f1 Move d3d_input_driver to win32_common and rename it win32_input_driver 2022-05-16 08:03:13 +02:00
libretroadmin 275e58c6ce Cleanup D3D8/D3D9 matrix functions 2022-05-16 07:55:39 +02:00
libretroadmin 23f1f98c01 (D3D8) Cleanups - remove unused code 2022-05-16 07:32:36 +02:00
libretroadmin 52bb930cc7 (D3D9) Cleanup 2022-05-15 21:04:53 +02:00
libretroadmin febd584930 (D3D9) Cleanups - cut down on pointless inlined functions 2022-05-15 17:20:54 +02:00
libretroadmin 28cd77c5b4 (D3D9) Cleanups 2022-05-15 16:28:18 +02:00
libretroadmin 2ca4d8bd7b (D3D8) Cleanups 2022-05-15 08:15:35 +02:00
libretroadmin 7934e677ca Get rid of inline functions in d3d8_common.h - simplify code 2022-05-15 05:48:09 +02:00
jdgleaver 801b16885e Enable automatic configuration of 'VSync Swap Interval' 2022-05-12 14:22:46 +01:00
twinaphex 6099428ab7 (Windows) Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one -
Refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
2022-05-12 15:05:02 +02:00
twinaphex c3c7f5167f Buildfix 2022-05-06 22:31:42 +02:00
tunip3 ba2203e1e4
fix uwp debug build (#13918)
* fix uwp debug build
2022-05-06 21:49:21 +02:00
twinaphex 3c3a305eb3 Add HAVE_GDI ifdef 2022-04-25 18:39:41 +02:00
twinaphex 3d0f8c1ed5 (D3D9) Get rid of d3d9_set_stream_source inline function 2022-04-25 17:40:18 +02:00
twinaphex 609c56b7cd (D3D9) Cleanups 2022-04-25 17:06:11 +02:00
twinaphex 2864f70bd9 (D3D12) Cleanups 2022-04-24 23:33:08 +02:00
twinaphex 589548337c (D3D10) Cleanup 2022-04-24 22:03:08 +02:00
twinaphex 77adfb1c1a Simplify D3D10/D3D12 headers 2022-04-24 21:56:06 +02:00
twinaphex abe85e5e13 (D3D11) Get rid of more ununused inline functions 2022-04-24 21:38:05 +02:00
twinaphex d6aa3fdce5 (D3D9) Cleanups - get rid of more inline functions 2022-04-24 15:07:56 +02:00
twinaphex 96d7c31983 (D3D11) Cleanups 2022-04-24 13:40:38 +02:00
twinaphex 3c6098dff7 (D3D11) Cleanups of unused inline functions 2022-04-24 11:59:20 +02:00
twinaphex 8973f2ae01 (D3D11) Cleanups - use less inlined functions 2022-04-23 16:25:59 +02:00
twinaphex 0888297f31 (D3D11) Cleanups - go through less inlined functions 2022-04-23 11:36:10 +02:00
twinaphex 1887aee7c4 (D3D11) Cleanup some inline functions 2022-04-23 09:07:00 +02:00
twinaphex 5d82b36f9c (D3D11) Use less inlined functions 2022-04-22 22:58:35 +02:00
twinaphex 7f8a0e352f (D3D11) Get rid of some inline functions 2022-04-22 21:12:05 +02:00
twinaphex 90f53bf6f4 (D3D9) Cleanups 2022-04-22 16:21:27 +02:00
twinaphex 845a469d4c (D3D8/9) Cleanups 2022-04-22 16:02:21 +02:00
twinaphex 45c901ca53 (D3D8) Cleanups - get rid of many inline functions 2022-04-22 15:05:28 +02:00
twinaphex 0117228fec (D3D9 HLSL) Buildfix 2022-04-22 14:41:50 +02:00
twinaphex afb04b419b (D3D9) Cleanups 2022-04-22 14:37:39 +02:00
twinaphex b231ae7c41 (D3D9) Start getting rid of inline D3D9 functions 2022-04-22 14:25:13 +02:00
twinaphex cedf77d87f Move d3d9_renderchain_blit_to_texture to d3d9_common.c 2022-04-22 13:50:36 +02:00
twinaphex b43039f7b0 (D3D8) Buildfixes 2022-04-20 18:25:34 +02:00
twinaphex 5b97ba65c0 (D3D8) Buildfix 2022-04-20 18:06:20 +02:00
twinaphex 437051c112 (D3D8) Replace inline function calls with straight function calls 2022-04-20 17:26:03 +02:00
twinaphex 8c27e58e20 (D3D8/D3D9) Cleanups 2022-04-20 16:00:00 +02:00
twinaphex 3cf86d3093 Get rid of d3d9_SDKVersion 2022-04-20 15:47:32 +02:00
twinaphex e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex 6195711bb3 (D3D9) Move functions to d3d9.c 2022-04-19 14:49:08 +02:00
twinaphex 6a032fc1f8 (D3D9) Move global over to d3d9_common.c 2022-04-19 14:27:40 +02:00
twinaphex 4114545564 (D3D9) Remove d3d9_clear 2022-04-19 14:03:29 +02:00
twinaphex 7c37f9c053 Get rid of some inline functions 2022-04-19 13:49:32 +02:00
twinaphex bceb753993 Turn it into static function 2022-04-19 13:19:14 +02:00
twinaphex df3927dd33 Cleanups 2022-04-19 12:12:03 +02:00
twinaphex a5802ce757 (D3D9) Cleanups 2022-04-19 11:03:24 +02:00
twinaphex 9a354982a9 Move common D3D9 common out to file d3d9_common.c 2022-04-19 10:32:15 +02:00
twinaphex 7bdcc8bfe1 (D3D9) Cleanups 2022-04-17 02:23:28 +02:00
nfp0 d13fec5db5
Bring back number of swapchain images log (#13836)
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
twinaphex 14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex 8cdfc8e8b6 Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
twinaphex 5319b592e9 Silence some Wayland warnings 2022-03-30 17:29:07 +02:00
Autechre 4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
OsirizX 4d367a2b59 [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
Colin Kinloch d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch 47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
twinaphex 4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00
Vladimir Serbinenko 4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony 49d3a947b8
(D3D10/11) Add vsync swap interval (#13521) 2022-01-21 04:35:22 +01:00
MajorPainTheCactus ad4f6176ff
Vulkan driver fixes for HDR (#13468)
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style

* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus 1a228a4e78
Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
Tony 5b85339839
(Vulkan) Emulate mailbox only with vsync (#13460) 2022-01-07 17:08:24 +01:00
MajorPainTheCactus 9151326b73
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00