twinaphex
e895b9f101
(GX) Buildfix
2020-03-03 00:52:48 +01:00
twinaphex
80991a00f0
Settings cleanups
2020-03-02 20:24:00 +01:00
Justin Weiss
a96be2cdce
[3DS] Keep the bottom screen hidden on sleep/wakeup
...
When the 3DS wakes back up after being closed, the bottom screen needs
to be reinitialized. Adding the condition here will cause the screen
to be turned on or off based on the state of
ctr_bottom_screen_enabled, as you'd expect.
2020-02-28 23:01:22 -08:00
twinaphex
a4c19457ce
Found one instance where userdata was not implicitly set to NULL
2020-02-21 20:48:11 +01:00
twinaphex
1b0ab1c05f
Cleanups
2020-02-21 07:34:53 +01:00
twinaphex
682462fb20
Cleanups
2020-02-19 19:23:10 +01:00
twinaphex
d36941b81d
(CTR) Buildfix
2020-02-19 00:23:45 +01:00
twinaphex
3ea96c2587
(GX) Buildfix
2020-02-19 00:23:45 +01:00
twinaphex
3a94c52426
(gfx drivers) Start reducing settings pointer usage
2020-02-18 14:51:40 +01:00
twinaphex
2ba45d0acb
(GL1) Fixes crash on MSVC2005
2020-02-18 05:51:23 +01:00
twinaphex
6d09d29093
Be more safe with these functions - this was causing crashes on
...
MSVC 2005
2020-02-18 04:18:31 +01:00
twinaphex
7c7d0f596a
HAVE_MENU_WIDGETS now decoupled from HAVE_MENU
2020-02-17 21:28:42 +01:00
twinaphex
43561dc389
(Xvideo) Buildfix
2020-02-17 01:54:25 +01:00
twinaphex
b00bf17153
Move menu_widgets to gfx/ and call it gfx_widgets
2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4
Rename menu_widgets to gfx_widgets
2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc
video_set_nonblock_state - remove settings dependency
2020-02-16 22:26:07 +01:00
twinaphex
47af95469a
(font_driver.c) Remove configuration.h dependency
2020-02-16 21:59:03 +01:00
twinaphex
c71469c715
Rename menu_display to gfx_display
2020-02-16 15:10:07 +01:00
twinaphex
2d946d0d95
(PS2 gfx) Cleanups
2020-02-14 13:06:56 +01:00
twinaphex
e47b7526bc
(gfx) Cleanups
2020-02-13 23:24:51 +01:00
twinaphex
880391d0c5
(libnx) Try to silence warnings
2020-02-10 12:36:11 +01:00
twinaphex
64c515bac4
Turn while (true) into for (;;) for easier MSVC backwards compatibility
2020-02-01 04:15:22 +01:00
twinaphex
f0e889b552
Change prototype of video_driver_set_size
2020-01-31 15:06:50 +01:00
twinaphex
74cd84399f
Cleanups - Replace '== NULL'
2020-01-30 16:47:33 +01:00
twinaphex
a034909ae9
Cleanups
2020-01-30 16:35:59 +01:00
twinaphex
376ad6d61d
move more C functions over to gl_core.c
2020-01-22 13:12:00 +01:00
twinaphex
bcf8ff3d0a
(shader_gl_core) Get rid of ConfigDeleter - move C code to gl_core.c
2020-01-22 11:57:06 +01:00
twinaphex
ef27a660a7
(shader vulkan) Cleanups - moving C code out of the C++ file
2020-01-22 10:11:42 +01:00
twinaphex
a986b71947
Remove separate audio / video null driver files
2020-01-06 15:22:21 +01:00
jovonna
decd374c15
Initial port to dingux platform
2020-01-04 12:20:03 -05:00
twinaphex
f92a507a9b
Change function signature of font_driver_render_msg
2020-01-04 16:24:14 +01:00
twinaphex
3e1f56d57f
Change function signature of win32_has_focus
2020-01-04 15:49:23 +01:00
twinaphex
91baea201a
Change function signature of win32_show_cursor
2020-01-04 15:40:02 +01:00
twinaphex
6c97a7514c
(Vulkan) turn superfluous functions in vulkan_common.c into macros
...
to avoid unnecessary function overhead
2020-01-03 20:20:59 +01:00
GH Cao
91ee8c8ee6
D3D11: Block 9_3 devices, implement gl failback
2020-01-03 09:44:24 +08:00
GH Cao
a4e810795c
D3D: Add get_metrics
2020-01-03 09:40:41 +08:00
Francisco José García García
b4be7b0c74
(Vita) Several improvements to vita2d driver
2019-12-14 14:11:47 +01:00
driver1998
de203390be
[Windows] Add ANGLE support
2019-12-06 13:24:17 +08:00
twinaphex
ed8e440b0d
Revert "Move update_window_title to main thread - this should resolve some"
...
This reverts commit 442608981d
.
2019-11-19 22:48:35 +01:00
twinaphex
442608981d
Move update_window_title to main thread - this should resolve some
...
concurrency issues on OSX as well
2019-11-19 22:13:51 +01:00
Twinaphex
53d18cf95e
Merge pull request #9713 from Rinnegatamante/vitagl
...
Added gl1 video driver support to Vita build
2019-11-17 23:14:29 +01:00
Rémi
6c47f02bdf
Fixing OpenGL shader rotation
2019-11-16 19:52:47 +01:00
Rinnegatamante
2a77dc5600
Make code C89 compliant.
2019-11-13 21:44:59 +01:00
Rinnegatamante
96845f4a7e
[VITA] Removing a no more used ifndef.
2019-11-13 00:45:48 +01:00
Rinnegatamante
2b20c8d350
[GL1] Fixed core frame renderer.
2019-11-12 19:46:37 +01:00
Rinnegatamante
f3ca57e6f0
[VITA] Add vita video driver context.
2019-11-12 16:33:36 +01:00
Rinnegatamante
6b7673f806
[VITA] Fixing gl1 video driver crashes.
2019-11-12 15:37:37 +01:00
Rinnegatamante
1533d618e5
[VITA] Allow usage of null context with gl1.
2019-11-12 13:50:14 +01:00
Rinnegatamante
6394342b9c
[VITA] Add gl1 video driver support through vitaGL.
2019-11-12 11:54:00 +01:00
Francisco Javier Trujillo Mata
fd75ae487e
Disable the duplication FPS in PSP
2019-10-16 00:46:29 +02:00
Rinnegatamante
26b0bc771d
Add vulkan context logging.
2019-10-13 17:47:08 +02:00
Twinaphex
2d769d4bfb
Merge pull request #9558 from justinweiss/ctr-gfx-fix-flickering-with-osd
...
Fix 3DS screen flickering when OSD is enabled
2019-10-06 03:39:23 +02:00
Justin Weiss
64dc3dde40
Fix 3DS screen flickering when OSD is enabled
...
On the 3DS, for some cores, the screen will flicker if OSD is enabled,
and sometimes when going in and out of the menu.
As far as I can tell, this happens when a frame is dup'd, and we send
0x0 as the frame to the gfx driver. When that happens, we still draw
the OSD, using a vertex shader to transform and render it at the right
size.
When the frame is 0x0, though, the vertex shader uniforms are never
_reset_ to redraw the previous frame, so it's drawn with different
params, and gets drawn the wrong size. It will draw as the correct
size when the correct vertex shader uniforms are set, and the
incorrect size when the incorrect uniforms are set, causing
flickering.
At least, that's what I think is happening. Forcing the vertex shader
to be set regardless of whether the frame data is set fixes it, at
least during some light testing with PCSX.
2019-10-05 14:21:42 -07:00
Francisco Javier Trujillo Mata
c48ccdb1fc
Fix memory leak in the PS2 GFX and PS2 Font
2019-10-03 23:41:56 +02:00
twinaphex
547f8968aa
(GL1) Buildfix + cleanups
2019-10-01 03:14:18 +02:00
GH Cao
27d2877106
gl1: take care of const
2019-10-01 06:51:29 +08:00
GH Cao
897488862e
gl1: adapt C89
2019-10-01 06:24:06 +08:00
driver1998
0212567d75
Support GLDirect (D3D9 to OGL1.1 wrapper) in gl1 driver
2019-10-01 06:02:30 +08:00
twinaphex
c5b3428408
Add sdl2_common.c/.h
2019-09-22 12:40:40 +02:00
twinaphex
c7fd375120
Create video_driver_display_userdata_{set/get}
2019-09-22 07:35:05 +02:00
twinaphex
03bddff8e6
Cleanups of update_window_title functions
2019-09-22 03:05:06 +02:00
twinaphex
302e2fdc53
Move show memory details outside of the video context driver and
...
into retroarch.c - avoid lots of code duplication
2019-09-21 07:49:33 +02:00
twinaphex
b28c405377
Backport and rebase initial FPGA port that was done in 2017 (port
...
done for Z-Turn board) - has some outstanding issues such as
very slow framebuffer software rendering output that needs to
be overcome before this becomes usable - community help needed
2019-09-17 08:16:50 +02:00
twinaphex
861262ef3a
(network gfx) Cleanup
2019-09-17 05:04:57 +02:00
Brad Parker
c7c7d0988e
initial network video driver, sends raw frames over TCP
2019-09-17 04:18:44 +02:00
jdgleaver
3a680df733
(glcore) Ensure correct scaling of menu texture (RGUI)
2019-09-03 12:52:26 +01:00
twinaphex
cb8107a154
remove video_context_driver_init_image_buffer
2019-08-29 11:26:28 +02:00
twinaphex
d406fee72e
Remove video_context_driver_suppress_screensaver
2019-08-28 22:52:41 +02:00
twinaphex
c50cc7b010
Remove video_context_driver_show_mouse
2019-08-28 21:36:58 +02:00
twinaphex
aeedeb14a9
(Vita) Vita has no video context driver set, so this can go
2019-08-28 21:30:17 +02:00
twinaphex
fa3b927ece
Get rid of video_context_driver_get_proc_address
2019-08-28 21:26:43 +02:00
twinaphex
88720b540e
Get rid of video_context_driver_swap_interval
2019-08-28 21:12:51 +02:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
...
- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13
Merge slang_preprocess.cpp into slang_process.cpp
2019-08-18 18:55:22 +02:00
twinaphex
6c671faed6
Start preparing for menu_widgets_ready to be moved to retroarch.c
2019-08-15 14:20:51 +02:00
twinaphex
980be6dba3
(GL2) Cleanups
2019-08-14 16:40:47 +02:00
twinaphex
3585d56067
(Vita2D) video_driver_get_size was used for no reason here
2019-08-13 12:34:34 +02:00
twinaphex
dc3711b35f
(GX2) video_driver_get_size was used for no reason here
2019-08-13 12:33:09 +02:00
twinaphex
d43b26348b
(Vulkan) Don't use video_driver_get_size
2019-08-13 12:28:16 +02:00
twinaphex
e43c55bef3
(GLCore) Don't use video_driver_get_size
2019-08-13 12:23:02 +02:00
twinaphex
c3d624267b
(GL) Start avoiding usage of video_driver_get_size
...
from within video drivers
2019-08-13 12:14:53 +02:00
twinaphex
4a09f66c7b
(GL drivers) Cleanups
2019-08-12 22:04:27 +02:00
twinaphex
ed6f682754
Make code more similar to gl2 video driver
2019-08-12 21:07:12 +02:00
twinaphex
fdd45f1f6b
(glcore) memset is unnecessary
2019-08-12 20:55:46 +02:00
twinaphex
2a631bd031
(glcore) Turn this into macro
2019-08-12 20:52:33 +02:00
twinaphex
a45c9b6eb4
Duplicate aspect ratio code that was being ran twice
2019-08-12 12:52:40 +02:00
twinaphex
211e664e5d
(GX2) Cleanups
2019-08-08 14:54:21 +02:00
twinaphex
65b4c2595e
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
orbea
779fbabc79
Fix CXX_BUILD=1 with libsixel.
2019-07-22 14:24:40 -07:00
Roman Fomin
e01095a51b
Fix maintaining aspect ratio
2019-07-23 01:33:43 +07:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
twinaphex
b33eb9bacf
Cleanups
2019-07-21 12:13:04 +02:00
twinaphex
b6b22a9a32
More shader refactors - make sure we can compile entirely
...
without shader support if HAVE_CG, HAVE_GLSL, HAVE_SLANG
and HAVE_HLSL are all not defined
2019-07-21 00:34:07 +02:00
Twinaphex
388c4857d3
Merge pull request #9140 from LazyBumHorse/shader_paths
...
much improved handling of relative shader paths
2019-07-20 21:54:58 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
...
- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
a0060182e3
Add more ifdefs covering HAVE_THREADS and HAVE_AUDIOMIXER
2019-07-20 16:09:39 +02:00
twinaphex
d905986a52
Rename functions - change rarch_ prefix to retroarch_
2019-07-20 12:43:43 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00
twinaphex
27a65714f2
Remove some globals
2019-07-12 00:21:31 +02:00
twinaphex
a867e3916e
(D3D9) Silence warning when neither HAVE_MENU or HAVE_OVERLAY
...
is defined
2019-07-11 01:10:00 +02:00
twinaphex
dc40a2ab66
(Travis) Another Travis buildfix
2019-07-11 01:03:35 +02:00
twinaphex
09f5d2c95d
Fix compilation when configuring with --disable-overlay
2019-07-10 05:39:50 +02:00
twinaphex
f0f5c32b51
Remove state tracker - legacy code - we can revisit this later
...
and integrate it in a way so that it scales across all drivers
2019-07-09 07:39:38 +02:00
LazyBumHorse
f5497a4249
fix some bugs found through Clang Static Analyzer:
...
- task_content.c, load_content_from_compressed_archive: fix use after free
- platform_win32/uwp: fix frontend_..._get_powerstate never returning FRONTEND_POWERSTATE_NONE
- platform_win32/uwp: fix whitespace
- cheevos.c: fix potential use after free in a loop, just to be save
2019-07-04 21:15:19 +02:00
LazyBumHorse
c4530eb3f4
d3d9: add Cg/HLSL shader runtime check depending on the used renderchain
2019-06-25 10:57:46 +02:00
LazyBumHorse
17ec59ff21
enable Cg shader flag for d3d9
2019-06-24 23:41:05 +02:00
Twinaphex
f23497fd80
Merge pull request #9014 from LazyBumHorse/fix_d3d9
...
fix d3d9 not rendering xmb and temporarily disable widgets due to segfault
2019-06-24 16:07:03 +02:00
LazyBumHorse
1f69f3960a
fix d3d9 not rendering xmb and temporarily disable widgets due to segfault
2019-06-24 15:42:55 +02:00
twinaphex
405d3fec67
(CXX_BUILD) Silence warning
2019-06-24 15:09:56 +02:00
Twinaphex
596b375da5
Merge pull request #9001 from LazyBumHorse/metal_cocoa_flags
...
fix shader flags for metal
2019-06-22 14:53:18 +02:00
LazyBumHorse
b8258a711a
workaround for metal not being able to poll shader flags during init
2019-06-22 14:22:34 +02:00
Twinaphex
98c1f04635
Merge pull request #8998 from LazyBumHorse/fix_gl_set_shader
...
fix black screen in gl if video shaders were switched from on to off in the shader menu
2019-06-22 13:18:25 +02:00
LazyBumHorse
b5199d7921
fix black screen in Metal
2019-06-22 11:07:08 +02:00
LazyBumHorse
e5421940be
fix gl's and d3d9's set_shader not returning to stock if path is NULL
2019-06-21 14:10:55 +02:00
twinaphex
761636a540
(Wiiu) add forward declaration
2019-06-20 21:10:07 +02:00
twinaphex
3a9a8d8d70
(WiiU) Buildfix
2019-06-20 08:38:40 +02:00
Twinaphex
c523acbfe7
Merge pull request #8989 from LazyBumHorse/fake_context
...
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-20 00:37:53 +02:00
twinaphex
71e86bcc9c
(GLSL) Put this around HAVE_GLSL ifdefs
2019-06-19 22:34:05 +02:00
LazyBumHorse
7b6444d911
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e
Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
...
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker
d01f04c146
d3d10/11/12: add GPU selection
2019-06-18 16:35:50 -04:00
Twinaphex
a9a1ff0047
Merge pull request #8979 from LazyBumHorse/fix_dolphin_crash
...
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 20:18:14 +02:00
LazyBumHorse
c20c67bd3a
proper shader compatibility checks
...
- move shader flags from the video drivers to the context drivers
- rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
- implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
- use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
- remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
...
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
LazyBumHorse
42e35c825f
refactor some video_shader_parse functions
...
- video_shader_parse_type()'s fallback only worked for NULL paths and was wrongly used, now returns RARCH_SHADER_NONE like video_shader_get_type_from_ext().
- video_shader_get_type_from_ext() should not be checking video driver flags, this is instead done by video_shader_is_supported()
- video_driver_get_all_flags() did not actually 'get' flags, changed to video_driver_test_all_flags()
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-18 13:12:56 +02:00
LazyBumHorse
76438fa098
workaround for crash due to glcore not always using at least OpenGL 3.2
2019-06-17 18:28:04 +02:00
twinaphex
f061941456
Integrate record_driver.c into retroarch.c
2019-06-17 16:23:46 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
...
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
jdgleaver
e6c236d275
(Wii) Add widescreen RGUI support
2019-06-11 15:57:50 +01:00
Tatsuya79
3b31dafa7e
glcore rotation fix for desmume
2019-06-06 20:11:08 +02:00
Tatsuya79
1cc307a879
glcore fix wrong rotation with HW cores
2019-06-06 17:05:07 +02:00
Ash Logan
24fba02a9f
(GX2) Display menu texture at full opacity
...
rgui does its own transparency effects in the texture, so we don't have
to add another 50% on that
2019-06-05 23:19:35 +10:00
Ash Logan
87be0d366f
(GX2) Use correct pixelformat ordering for menu texture
...
This fixes up some backwards colours on wiiu, resulting in all the
themes looking lovely.
2019-06-05 23:18:09 +10:00
jdgleaver
736ff13e35
(GEKKO) Add optional overscan correction
2019-06-04 15:50:47 +01:00
Ash Logan
3d40a3bcaf
(GX2) Respect filtering settings for menu
2019-06-03 21:41:03 +10:00
Ash Logan
3461955dae
(GX2) Scale menu to viewport size
2019-06-03 21:38:40 +10:00
Ash Logan
ab4ca8cf1b
(GX2) Use correct menu coordinates to render menu
2019-06-03 20:35:46 +10:00
LazyBumHorse
9ab49b7b2c
Add FrameDirection for metal and gx2_gfx
2019-05-29 21:06:44 +02:00
LazyBumHorse
b54ad4d67f
implement FrameDirection slang semantic for d3d10,11,12
2019-05-29 18:09:37 +02:00
Brad Parker
086b3ccfb7
gl1: ignore alpha in core video, fixes XRGB8888 rendering in some cores
2019-05-25 17:08:30 -04:00
LazyBumHorse
ee3cda8abf
added "FrameDirection" slang semantic and implementation for glcore and vulkan
2019-05-24 22:11:12 +02:00
twinaphex
6aed230930
Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
...
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Brad Parker
711ea77390
glcore: store GPU device/version string
2019-05-21 21:43:31 -04:00
Dwedit
24fa0cd5b5
Move `pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;` to after the other variable declaration (so all variable declarations happen before any other code)
2019-05-17 14:29:23 -05:00
twinaphex
ecb6318f40
Some buildfixes
2019-05-13 01:07:02 +02:00
Huw Pascoe
acb28a38c4
video_layout gl basic implementation
2019-05-11 14:23:26 +01:00
Huw Pascoe
2c56011f84
video_layout interface
2019-05-11 09:58:48 +01:00
Nathan S
edb37ccf70
menu widgets: cleanup fix and draw above overlay for gl and vulkan ( #8732 )
...
* menu_widgets: cleanup properly all widgets when loading or closing content
* gl: draw menu widgets above overlay
* vulkan: draw menu widgets above overlay
* vulkan: draw OSD above overlay
* menu_widgets: better cleanup
2019-05-11 06:26:40 +02:00
twinaphex
360f8189e0
(D3D8/D3D9) Screenshots don't seem to work, disabling
2019-05-05 14:25:16 +02:00
twinaphex
f349410082
(CTR/3DS) hide 'Take Screenshot' since screenshots are not implemented
...
anyway
2019-05-05 14:14:14 +02:00
twinaphex
3b110c0e3b
(D3D8) Add 'Screenshots supported'
2019-05-05 13:55:12 +02:00
twinaphex
c3d2b190f2
(dispmanx) Implement get_flags
2019-05-05 13:49:06 +02:00
twinaphex
a0b2d97ca3
Hide 'Take Screenshot' for video drivers that don't support
...
taking screenshots yet
2019-05-05 13:46:26 +02:00
orbea
9e9849170d
Silence unused function with --disable-menu.
...
gfx/drivers/gl_core.c:1529:13: warning: ‘gl_core_draw_menu_texture’ defined but not used [-Wunused-function]
static void gl_core_draw_menu_texture(gl_core_t *gl, video_frame_info_t *video_info)
^~~~~~~~~~~~~~~~~~~~~~~~~
2019-05-04 08:26:49 -07:00
twinaphex
066643ac6e
(GX2) Buildfix
2019-05-01 00:11:43 +02:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
c2f95940fb
(GL1) Whether GL1 driver has windowed mode support or not
...
depends on the video context driver and not the video driver itself
2019-04-29 07:21:37 +02:00
twinaphex
3e72c502a8
strlen optimizations :
...
- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
Twinaphex
e9bbc8d8dd
(gl_core.c) Remove unused variable
2019-04-24 03:49:34 +02:00
twinaphex
04d062b3d4
(MSVC2003) Enable HAVE_OPENGL1; make HAVE_OPENGL1 independent from
...
HAVE_OPENGL
2019-04-22 22:48:23 +02:00
twinaphex
146b4ccc50
Use config_file_read in more places
2019-04-22 02:20:04 +02:00
twinaphex
499235cd40
(CXX_BUILD) Another buildfix
2019-04-20 19:55:50 +02:00
Brad Parker
e7dbac7eb0
prevent null derefs found by scan-build
2019-04-18 11:46:53 -04:00
jdgleaver
a9a5782cc0
(3DS) Fix screen tearing when running 50Hz content
2019-04-16 15:44:47 +01:00
jdgleaver
54e1711f9a
(3DS) Sanitise/Improve display mode selection
2019-04-15 17:05:55 +01:00
Brad Parker
95145ec0d4
remove debug code
2019-04-12 21:17:04 -04:00
Brad Parker
b8471aa3dc
gl1: add gpu hard sync support and print osd statistics
2019-04-12 19:28:34 -04:00
Huw Pascoe
fed06044c4
silence warnings
2019-04-12 17:32:11 +01:00
twinaphex
702c889cd1
(D3D10/11/12) Menu widgets can now appear ingame
2019-04-11 02:22:21 +02:00
Themaister
f82601c4a8
glcore: Fix GLES build.
2019-04-08 21:17:13 +02:00
twinaphex
0af7167586
(GL1) Add menu widgets support
2019-04-08 18:58:26 +02:00
twinaphex
c12e8dea07
(D3D10/11) All struct members are already being set
2019-04-08 18:42:52 +02:00
jdgleaver
9fff07e589
(Menu Widgets) Fix text alignment issues with Vulkan and D3D video drivers
2019-04-08 13:35:35 +01:00
Brad Parker
9579804c72
gl1: add overlay support
2019-04-05 23:07:59 -04:00
twinaphex
ab33d16da1
Small cleanup
2019-04-03 16:33:16 +02:00
twinaphex
25ba8f4ab0
(GL1) GL1.x won't have mipmapping support
2019-04-03 16:13:01 +02:00
orbea
3fb4ed753d
Fix caca warning.
...
One too many lines were removed in
commit f67bfa24ef
.
2019-03-19 21:54:51 -07:00
twinaphex
794f9c8968
(GL) Add comments
2019-03-18 16:02:28 +01:00
twinaphex
7c93da1360
(GL2) Simplifications
2019-03-18 15:57:43 +01:00
twinaphex
819016b00c
Move video_shader_driver_init to gl.c
2019-03-18 15:52:21 +01:00
twinaphex
27928081cf
Cleanups
2019-03-18 15:27:37 +01:00
twinaphex
f67bfa24ef
Get rid of video_poke_interface set_mvp
2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f
Get rid of now unused set_coords in video_driver_poke_interface
2019-03-18 05:04:23 +01:00
Brad Parker
a8a06d498c
gl1: fix matrix not loading when threaded video is on
2019-03-17 12:46:01 -04:00
Francisco Javier Trujillo Mata
adf2743464
Implement CDFS and custom file descriptor support
2019-03-15 20:19:14 +01:00
Themaister
e3a88e8806
glcore: Set frame count in shader interface.
2019-03-15 15:36:18 +01:00
twinaphex
c8eb85ec2e
Implement gl_core_wrap_type_to_enum
2019-03-14 20:04:04 +01:00
twinaphex
643cd1923e
CXX_BUILD / C89_BUILD buildfixes
2019-03-14 14:14:44 +01:00
Brad Parker
8064672f11
gl: set shader data to null after deinit
2019-03-13 16:22:04 -04:00
Brad Parker
97247dbaec
gl1: check for vender/renderer was in the wrong place
2019-03-13 14:44:03 -04:00
twinaphex
3691f4fabf
Fix CXX_BUILD errors
2019-03-13 17:00:52 +01:00
twinaphex
b347b26d61
Reimplement shader flags being set - GL core should have only
...
Slang support and no GLSL, with the GL2 driver it is dependent
on the context driver
2019-03-13 14:06:50 +01:00
twinaphex
cd77093588
Reimplement gl2_get_flags to no longer be reliant on shader driver's
...
get flags implementation
2019-03-13 12:12:02 +01:00
Twinaphex
1a8b185c5e
Merge pull request #8455 from Tatsuya79/patch-1
...
glcore, fix rotation
2019-03-13 11:38:41 +01:00
twinaphex
191d0c0309
Add get_flags to GL shader interface
2019-03-13 11:21:00 +01:00
twinaphex
365053266f
Add more flags
2019-03-13 11:04:52 +01:00
twinaphex
2c024f400e
Start hooking up extra shader capability stats - not done yet
2019-03-13 00:54:11 +01:00
Tatsuya79
16681653b4
glcore, fix rotation
2019-03-12 22:32:47 +01:00
twinaphex
3d06b4aee2
Add comment about hack
2019-03-12 21:47:35 +01:00
cold-brewed
8a6de4adfb
(macOS) Add temporary GL hack
2019-03-11 19:16:59 -04:00
twinaphex
6ba6f9e3ec
(D3D9) Some buildfixes for C89
2019-03-11 17:07:49 +01:00
twinaphex
104508a29c
(GL core) Fix menu widgets
2019-03-11 14:57:25 +01:00
Themaister
1d0b3b96e6
Be a bit more pedantic about which contexts are active.
2019-03-09 20:53:29 +01:00
Themaister
37298876fc
Clear out FBO on startup.
...
Some cores seem to rely on it?
2019-03-09 13:15:14 +01:00
Themaister
4bb17fd6e9
Fix wrong condition for hard sync.
2019-03-09 12:42:11 +01:00
Themaister
07bf62eaba
GLcore: Actually bind depth/stencil RT to HW fbo.
2019-03-09 12:30:49 +01:00
Themaister
74039617ce
Use correct context flags.
2019-03-09 12:30:49 +01:00
Themaister
4adf16b5ed
Fix version detection for non-HW cores.
2019-03-09 12:30:49 +01:00
Themaister
3029f96511
Add a new "glcore" driver with slang support.
...
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.
Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.
This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
Brad Parker
9279d06f93
Merge branch 'master' into send_debug
2019-03-07 19:23:41 -05:00
Brad Parker
10df615d14
add "Send Debug Info" option under Help
2019-03-07 19:17:54 -05:00
Francisco Javier Trujillo Mata
8316d073bc
[PS2] Implement Pitch support in the ps2_gfx
2019-03-03 14:08:12 +01:00
Brad Parker
433cbb021f
temporary crash fix
2019-02-26 23:37:08 -05:00
Francisco Javier Trujillo Mata
0e7d5ed32b
Improvements regarding the ps2 font driver
2019-02-26 21:02:29 +01:00
Brad Parker
4f0d61a2ac
update copyright
2019-02-22 19:13:36 -05:00
Brad Parker
477d46d52b
update copyright
2019-02-22 19:13:36 -05:00
twinaphex
292c5e93ad
Add d3d9_menu_widgets_enabled
2019-02-22 03:13:41 +01:00
Twinaphex
0778847062
Merge pull request #8341 from fjtrujy/feature/PS2AudioImprovement
...
[PS2] Audio improvement
2019-02-22 01:48:43 +01:00
Francisco Javier Trujillo Mata
7ec160f860
Remove the specific audio thread
2019-02-22 00:01:36 +01:00
twinaphex
74a35d8be1
(GL2) Add GL1 fallback
2019-02-21 21:49:22 +01:00
Brad Parker
0cb6ed7b29
remove tabs
2019-02-21 15:38:18 -05:00
twinaphex
a39bed3bb1
Silence warnings
2019-02-21 21:31:29 +01:00
twinaphex
e6d5f427fc
(D3D9) Add widgets function call
2019-02-21 17:09:08 +01:00
Francisco Javier Trujillo Mata
cf68058e67
Fix issues with the GSFont
2019-02-21 00:38:56 +01:00
Twinaphex
905f67810c
Merge pull request #8312 from bparker06/overlay
...
gl: draw OSD on top of overlay
2019-02-18 10:38:55 +01:00
Brad Parker
3a431adf02
gl: draw OSD on top of overlay
2019-02-17 18:51:19 -05:00
Francisco Javier Trujillo Mata
b8e2216dd4
Improvement the use of the palette
2019-02-17 23:29:16 +01:00
Brad Parker
5e177c75a5
add memory stats to more context drivers, use correct default variables for fps/stats/framecount/memory_show
2019-02-15 15:59:00 -05:00
Themaister
3b9ad729fb
Vulkan: Fix color issues with RGBA8888 swapchains in readback.
2019-02-15 20:30:08 +01:00
Brad Parker
0c790d89dc
gl1: use built-in pixel conversion routines
2019-02-11 19:02:36 -05:00
Brad Parker
42098e09ad
C89/vc2005 fix
2019-02-11 17:17:36 -05:00
Brad Parker
5a3a58c8a6
gl1: fix order of non-rgui menu drawing, add proper texture support
2019-02-11 12:05:31 -05:00
twinaphex
eee2445c45
(GL) Buildfix for GL_DEBUG
2019-02-09 04:07:12 +01:00
Brad Parker
8d8feec318
gl1: screenshot support
2019-02-08 16:31:34 -05:00
Brad Parker
c83611e526
gl1: allow extra padding in pitch
2019-02-08 15:46:00 -05:00
Brad Parker
cbbb81f46f
gl1: add BFI and menu/content linear filtering
2019-02-08 15:37:38 -05:00
Brad Parker
333c630469
gl1: blend menu with video
2019-02-08 13:47:43 -05:00
Brad Parker
74fd184097
initial GL1 video driver, only rgui is working currently
2019-02-08 12:14:55 -05:00
twinaphex
6d54ebfcec
(GL2) Some cleanups
2019-02-07 23:54:33 +01:00
twinaphex
c1415d70f8
(GL2) Fix warnings with CXX_BUILD
2019-02-07 23:16:50 +01:00
twinaphex
715ddf1924
(WiiU/GX2) Add widget support (untested)
2019-02-07 02:03:48 +01:00
twinaphex
f49b6e26a0
(Metal) Add menu widget support
2019-02-07 02:00:23 +01:00
twinaphex
4b2fdfad48
(D3D10/12) Add menu widgets support - text offset is wrong
2019-02-07 01:40:15 +01:00
twinaphex
dd21cfd825
(D3D11) Implement menu widgets - offset is wrong
2019-02-07 00:43:36 +01:00
twinaphex
fb121ac75e
(Vulkan) Hook up menu widgets
2019-02-07 00:15:32 +01:00
natinusala
c20ab3864d
First version of menu widgets (gl only)
2019-02-06 20:48:24 +01:00
twinaphex
c48febc4f9
(GL2) Cleanups
2019-02-06 19:49:45 +01:00
twinaphex
1e394091d8
Namespace GL2 driver
2019-02-06 19:43:31 +01:00
orbea
c9b0ba1123
Fix travis warnings.
2019-02-05 11:27:01 -08:00
twinaphex
1b79f08715
(GL) Use set_coords function directly
2019-02-05 02:24:13 +01:00
twinaphex
ba9de324bf
Simplify gl.c
2019-02-05 02:19:16 +01:00
twinaphex
9877e1ce3e
(GL) Cleanups
2019-02-05 02:12:42 +01:00
twinaphex
5102eff399
(GL) Move GL-only shader code to gl.c
2019-02-05 01:13:39 +01:00
Twinaphex
7fedabee4b
Merge pull request #8163 from orbea/cleanup
...
Cleanup
2019-02-04 23:19:05 +01:00
twinaphex
845b30131f
Cleanups
2019-02-04 23:17:39 +01:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
4cbbd3470b
Revert "Simplify video_driver_set_mvp"
...
This reverts commit 1dd89e1bce
.
2019-02-03 19:40:48 +01:00
twinaphex
4aadd53d80
Revert "Get rid of video_shader_driver_scale"
...
This reverts commit 256b28fa2a
.
2019-02-03 19:40:36 +01:00
twinaphex
1eeb58c5dd
Revert "Cleanups"
...
This reverts commit 4554669750
.
2019-02-03 19:40:27 +01:00
twinaphex
5a45464bb3
Revert "Reimplement video_driver_set_coords"
...
This reverts commit 93ded925d3
.
2019-02-03 19:40:21 +01:00
twinaphex
43884758c5
Revert "(GL) Cleanups"
...
This reverts commit 5bab7e4460
.
2019-02-03 19:40:15 +01:00
twinaphex
5bab7e4460
(GL) Cleanups
2019-02-03 18:38:18 +01:00
twinaphex
93ded925d3
Reimplement video_driver_set_coords
2019-02-03 18:29:00 +01:00
twinaphex
dd366cd5c5
Revert "Simplify set_coords"
...
This reverts commit e10eb51f71
.
2019-02-03 18:05:14 +01:00
twinaphex
e10eb51f71
Simplify set_coords
2019-02-03 18:03:07 +01:00
twinaphex
4554669750
Cleanups
2019-02-03 17:49:31 +01:00
twinaphex
256b28fa2a
Get rid of video_shader_driver_scale
2019-02-03 17:39:25 +01:00
twinaphex
67e777767c
Revert "Remove video_shader_driver_get_ident"
...
This reverts commit 0814cc34ee
.
2019-02-03 07:07:50 +01:00
twinaphex
0814cc34ee
Remove video_shader_driver_get_ident
2019-02-03 07:06:57 +01:00
twinaphex
1dd89e1bce
Simplify video_driver_set_mvp
2019-02-03 06:53:02 +01:00
Twinaphex
b7cee0a633
Merge pull request #8154 from orbea/nuklear
...
Further remove nuklear.
2019-02-03 06:42:05 +01:00
twinaphex
add4ac00eb
Cleanups
2019-02-03 06:28:27 +01:00
orbea
af813d9c46
Further remove nuklear.
2019-02-02 20:58:47 -08:00
twinaphex
9a04c4c67b
Get rid of video_shader_driver_get_prev_textures
2019-02-03 05:49:18 +01:00
twinaphex
000787837e
Cleanups
2019-02-03 05:41:43 +01:00
twinaphex
9b233f71ac
Buildfixes
2019-02-03 05:32:03 +01:00
twinaphex
7e92468508
Get rid of video_shader_driver_filter_type
2019-02-03 05:28:00 +01:00
twinaphex
845c8d1757
Get rid of more video_shader_driver functions
2019-02-03 05:05:23 +01:00
twinaphex
7e81ac4218
Get rid of video_shader_driver_mipmap_input
2019-02-03 04:47:52 +01:00
twinaphex
9aa542b1ae
* Get rid of video_shader_driver_use
...
* Get rid of Nuklear - ozone/menu widgets is probably the replacement
for it - Zarch will go next
2019-02-03 04:37:54 +01:00
twinaphex
633ad1788d
Turn this into static function
2019-02-03 00:13:41 +01:00
twinaphex
91f8e8465a
(GL) Cleanups
2019-02-03 00:11:41 +01:00
twinaphex
97dc77b940
(GL) renderchain interface is gone now
2019-02-03 00:07:53 +01:00
twinaphex
1a6d0b2ce4
Update
2019-02-02 21:52:33 +01:00
twinaphex
0c0ab19b11
(GL) We don't need gl_common.c anymore
2019-02-02 21:47:31 +01:00
twinaphex
350b0dd1a2
gl_add_lut can now become a static function inside gl.c
2019-02-02 21:34:02 +01:00
twinaphex
90f1317498
Cut down on code duplication - create gl_load_luts
2019-02-02 21:32:37 +01:00
twinaphex
2560d1c105
Move gl_load_texture_data to gl_common.c
2019-02-02 17:33:58 +01:00
twinaphex
987a91a1ae
Silence some warnings
2019-01-31 21:24:13 +01:00
Brad Parker
5ea97cccb9
win32: force video driver to gdi if no accelerated graphics driver is found
2019-01-31 09:48:10 -05:00
twinaphex
406d927f6b
(D3D11) Comment out performance counter
2019-01-29 08:57:06 +01:00
natinusala
04b2ffcb9e
Fix scissoring for d3d10 and d3d11
2019-01-28 19:23:46 +01:00
Twinaphex
e8e384aa4f
Merge pull request #8076 from jdgleaver/rgui-vulkan-linear
...
(Vulkan) Enable RGUI 'Menu Linear Filter' option (please review)
2019-01-28 16:00:18 +01:00
Brad Parker
8b6676e17f
d3d9: implement scissor test
2019-01-26 20:13:39 -05:00
Brad Parker
29a07895b9
implement scissor test for D3D10/11, fixes #7897
2019-01-26 18:52:49 -05:00
jdgleaver
11af72286b
(Vulkan) Enable RGUI 'Menu Linear Filter' option
2019-01-23 11:55:17 +00:00
M4xw
7d186f7d2c
Revert PR #8043
2019-01-20 20:06:57 +01:00
twinaphex
4350073265
Revert "Revert "Fix function signature of metal_unload_texture""
...
This reverts commit 1a7d69621f
.
2019-01-20 17:34:38 +01:00
twinaphex
1a7d69621f
Revert "Fix function signature of metal_unload_texture"
...
This reverts commit bd16d5c9dc
.
2019-01-20 17:33:07 +01:00
Twinaphex
bd16d5c9dc
Fix function signature of metal_unload_texture
2019-01-20 03:31:45 +01:00
twinaphex
8349f9217c
Warning cleanup
2019-01-20 01:52:20 +01:00
twinaphex
22e99568ed
Small cleanups
2019-01-20 00:48:02 +01:00
Twinaphex
b99ad352e3
Merge pull request #8043 from daliaetnano/fix-6747-black-bug
...
Fix #6747 Black bug
2019-01-20 00:17:37 +01:00
orbea
46676289d4
Fix segfault with a null gl context.
2019-01-19 13:56:39 -08:00
Nano
c017271d8a
Fix #6747 Black bug
2019-01-19 10:26:06 +01:00
orbea
e062b98088
Remove trailing blank lines.
...
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
Francisco Javier Trujillo Mata
3706aa9904
ClearVRAM detection improved
2019-01-16 22:57:08 +01:00
Francisco Javier Trujillo Mata
f7c9bc4e61
Make GFX PS2 support palette in the cores
2019-01-16 22:57:08 +01:00
Francisco Javier Trujillo Mata
a5d381eced
Improve VRAM clear detection
2019-01-13 20:19:21 +01:00
Francisco Javier Trujillo Mata
ba75b1f4b3
Enable the possibility to disable VSync
2019-01-13 19:15:52 +01:00
twinaphex
7ad34509e7
Silence more CXX_BUILD warnings
2019-01-12 21:16:48 +01:00
twinaphex
6ca9afbd57
Silence more warnings with CXX_BUILD
2019-01-12 18:51:06 +01:00
twinaphex
4c8e5e07c0
Fix some CXX_BUILD errors
2019-01-12 18:35:14 +01:00
M4xw
c111b4a7f0
Fix double semicolon and format line endings
2019-01-11 23:48:52 +01:00
Francisco Javier Trujillo Mata
7b175496ce
[PS2] Clean screen before the core start
2019-01-11 14:42:47 +01:00
Twinaphex
01397f008a
Revert "Fix issue #6747 black bug"
2019-01-10 22:52:13 +01:00
Twinaphex
e4f9aebbd3
Merge pull request #7973 from daliaetnano/fix-2791-black-bug
...
Fix issue #6747 black bug
2019-01-10 22:36:40 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
Francisco Javier Trujillo Mata
29948c0878
Apply guideline styles for PS2 files
2019-01-10 09:37:09 +01:00
Francisco Javier Trujillo Mata
a2db47bead
Improve manage of VRAM in the GFX and Font Driver for PS2
2019-01-10 02:25:02 +01:00
Nano
f1ba335cb3
Fix issue #2791 black bug
2019-01-09 22:52:45 +01:00
Twinaphex
ac04c1bfc5
Merge pull request #7892 from Datamats/libnx_nwindow
...
libnx: refactor all the code of the now deprecated gfx api over to the new nwindow / framebuffer api
2019-01-08 23:36:20 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
...
Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Francisco Javier Trujillo Mata
9370fb604d
Enable 2 controller for PS2 Driver (multiplayer is not implemented yet)
2019-01-08 00:28:14 +01:00
Francisco Javier Trujillo Mata
26ce69694f
Create Font driver for PS2
2019-01-07 21:51:48 +01:00
Mats
462a4b24fd
libnx: refactor all the code of the now deprecated gfx api over to the new nwindow / framebuffer api
2019-01-07 15:03:44 +01:00
Twinaphex
9b46caa6db
Merge pull request #7911 from fjtrujy/feature/PS2OpenRGUIMenu
...
[PS2] Open RetroArch menu from Core
2019-01-07 01:42:01 +01:00
Francisco Javier Trujillo Mata
f48ffb9aac
Open RetroArch Menu Long Pressing Start button
2019-01-07 01:38:48 +01:00
twinaphex
2686cf1498
Fix disable-rgui
2019-01-06 17:04:28 +01:00
Francisco Javier Trujillo Mata
d5a8c30dfe
PS2 Timing Improvement
2019-01-05 18:47:39 +01:00
Francisco Javier Trujillo Mata
b5cf8e90c9
Improve aspect_ratio detection in PS2 GFX ( #7879 )
2019-01-03 12:51:00 -05:00
Francisco Javier Trujillo Mata
56207bd08e
Improvement in:
...
* Makefile.ps2
* ps2_gfx
* ps2_platform
* ps2_audio
2019-01-03 13:16:28 +01:00
Francisco Javier Trujillo Mata
e2ca8aa1b5
Apply NTCS mode
2019-01-03 13:16:28 +01:00
twinaphex
1cb9f7c1bf
Fix D3D10/11/12 drivers for Win32 build
2018-12-30 05:08:57 +01:00
twinaphex
88e283f0c1
(D3D10/11/12) Some buildfixes
2018-12-30 04:51:03 +01:00
krzys-h
1cb1ea55b1
Bugfix - creating swap chain twice in d3d11
...
Not sure what I was thinking when writing this
dd60b5d576 (commitcomment-31801518)
2018-12-29 11:38:09 +01:00
twinaphex
dd60b5d576
MSVC2017 Non-UWP buildfixes
2018-12-29 02:54:17 +01:00
twinaphex
8f67cf7384
Some buildfixes
2018-12-29 02:20:25 +01:00
krzys-h
4fb06703b3
Port d3d12 driver for UWP
2018-12-28 22:10:26 +01:00
krzys-h
b201d669b5
First iteration of UWP support
...
Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
Francisco Javier Trujillo Mata
38397370e6
Apply proper color correction for 16 bits
2018-12-26 14:17:25 +01:00
Francisco Javier Trujillo Mata
69ad3273b9
Disable use of `setvbuf` for the PS2
2018-12-26 14:17:25 +01:00
Francisco Javier Trujillo Mata
40b028ebce
Replace malloc for calloc in the ps2_gfx
2018-12-26 13:48:48 +01:00
Francisco Javier Trujillo Mata
90ba2df972
Put proper license in the files for the PS2 development
2018-12-26 13:48:48 +01:00
twinaphex
374384128c
Revert "(D3D8/D3D9) Buildfixes"
...
This reverts commit 992d221af9
.
2018-12-24 03:34:58 +01:00
Twinaphex
1aee59f9f4
Revert "Fix issue #2791 black bug"
2018-12-24 03:33:18 +01:00
twinaphex
992d221af9
(D3D8/D3D9) Buildfixes
2018-12-24 03:31:01 +01:00
Nano
770bd52411
Fix issue #2791 black bug
2018-12-23 18:31:21 +01:00
Themaister
077b108aa1
Vulkan: Fix potential crash when toggling fullscreen.
...
If we have HW rendering, and we toggle fullscreen while in the menu, we
don't have a ready HW image, so fall back to black dummy texture.
2018-12-12 13:28:46 +01:00
orbea
0735fbcd57
Fix build with '--enable-sixel'. ( #7704 )
...
First bad commit 2edd03361c
2018-12-06 10:09:03 -05:00
Themaister
124d9b57d6
Vulkan: Fix blue/red flip when using HW rendered cores with history.
...
Was using frontend format of BGRA8 when core was RGBA8, with blind
vkCmdCopyImage. Fix is to use the same format as core is pushing to
history buffer.
2018-12-06 11:38:30 +01:00
Stuart Carnie
0e295716b9
feat(metal): Add native rotation support for Metal driver
...
* fix crash when frame or frame size is 0
2018-11-29 22:04:43 -07:00
natinusala
9cad7135a9
libnx: implement focus gain and loss callbacks
2018-11-28 14:11:42 +01:00
twinaphex
bc0dbffc01
Revert "Change custom_command_method_t returntype to int64_t"
...
This reverts commit e13efbd400
.
2018-11-26 20:30:53 +01:00
twinaphex
e13efbd400
Change custom_command_method_t returntype to int64_t
2018-11-26 17:39:04 +01:00
twinaphex
62c6d60c57
Revert "Cleanup shaders_common.h"
...
This reverts commit c1de2e5697
.
2018-11-24 01:29:35 +01:00
twinaphex
c5b9352c34
Revert "Rename some files"
...
This reverts commit 03a8bc9875
.
2018-11-24 01:26:05 +01:00
twinaphex
08d024ecad
Revert "Get rid of the header guards in shaders_common.h/glsl_common.h"
...
This reverts commit eef67ee0cd
.
2018-11-24 01:25:55 +01:00
twinaphex
eef67ee0cd
Get rid of the header guards in shaders_common.h/glsl_common.h
2018-11-24 00:37:07 +01:00
twinaphex
03a8bc9875
Rename some files
2018-11-24 00:30:46 +01:00
twinaphex
c1de2e5697
Cleanup shaders_common.h
2018-11-23 23:57:22 +01:00
Twinaphex
8514d6ccc8
Revert "Fix shader warnings"
2018-11-23 04:18:38 +01:00
Alfrix
3e7328b00a
Fix shader warnings
2018-11-22 16:18:11 -03:00
jdgleaver
ca13805937
(3DS) Add 'bottom screen' enable to User Interface menu
2018-11-14 16:41:19 +00:00
Francisco Javier Trujillo Mata
8065e19cc1
Improve Initalisation of GSTextures
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
801927aaf5
Fixed issues with the colors. Now it is working fine with 2048
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
7fa7bd32d3
Now it supports force_aspect ratio
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
52544115db
Add fullscreen parameter
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
4e1624359a
Added Filter option in the creation of Textures
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
66159a44e5
Some clean in gfx
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
b4d2c5d85a
Refactor method where transfer the frame to the textures
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
6b5ae4cdd6
Make more generic to choose the 32bits or 16bits
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
18dc40117d
Applied color correction to the libretro core
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
b378ecf26b
Test Core working with 2 textures
2018-11-09 22:40:51 +01:00
Francisco Javier Trujillo Mata
8a0266cf8d
PS2 Input looks to be ready
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
21587ba2a4
Now RGUI shows fullscreen proper colors
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
f4680b03eb
now it looks full screen
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
1f756533f9
First Content on the Screen!!
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
d7cc3b7983
PS2 making the gfx driver clean the screen
2018-11-09 22:40:50 +01:00
Francisco Javier Trujillo Mata
0880bd00b0
PS2 is compiling with null drivers
2018-11-09 22:40:50 +01:00
twinaphex
f271ea789d
(VG) Buildfix
2018-11-06 20:58:41 +01:00
Themaister
66e7c73193
Keep enable state the same after loading new overlay.
2018-10-18 23:37:45 +02:00
Themaister
3f41cd533b
Fix RGUI regression on Vulkan.
2018-10-16 23:29:17 +02:00
Brad Parker
a92a27a230
gdi: ignore menu_shader_pipeline setting
2018-10-16 10:30:57 -04:00
twinaphex
778c3fff73
(GL) Use shader_driver directly
2018-10-15 06:47:18 +02:00
twinaphex
9e2d688e1d
Get rid of video_context_driver_get_context_data
2018-10-15 01:27:18 +02:00
twinaphex
6b03a95b8d
Cleanup
2018-10-14 20:04:29 +02:00
twinaphex
454761a6ed
Get rid of video_context_driver_bind_hw_render
2018-10-14 19:49:24 +02:00
twinaphex
2edd03361c
Remove video_context_driver_check_window
2018-10-14 17:49:29 +02:00
twinaphex
c73d13d4bc
Don't use video_context_driver_check_window anymore - go call it
...
directly
2018-10-14 08:40:00 +02:00
twinaphex
448d2d333c
Set ctx_driver
2018-10-14 08:22:26 +02:00
twinaphex
e661cf3cfd
Rewrite video_context_driver_init_first
2018-10-14 08:13:05 +02:00
twinaphex
85c1de7d3a
Cleanups
2018-10-11 05:05:21 +02:00
twinaphex
75f8e2e7a1
Revert
2018-10-11 03:52:38 +02:00
twinaphex
0782c3c820
Cleanups
2018-10-11 03:26:39 +02:00
Twinaphex
77f508dccb
Merge pull request #7411 from fr500/presets
...
fix auto shader preset loading in d3d10, d3d11, d3d12
2018-10-11 02:34:12 +02:00
radius
454efe03dc
fix auto shader preset loading in d3d10, d3d11, d3d12
2018-10-10 19:02:36 -05:00
twinaphex
5b4473b948
Create gl_set_core_context
2018-10-10 18:24:41 +02:00
twinaphex
c3c169aeab
Add this
2018-10-10 18:08:13 +02:00
twinaphex
f336fa0337
CXX_BUILD fixes
2018-10-10 16:38:13 +02:00
Twinaphex
1fae526337
Merge pull request #7403 from bparker06/gdi_imp
...
win32: Improvements to GDI drivers
2018-10-10 16:13:10 +02:00
Brad Parker
b9699f4780
gdi: texture load support, fix menu text alignment, support multi-line messages
2018-10-10 09:58:49 -04:00
twinaphex
c02536af08
Roll all this back
2018-10-09 20:42:47 +02:00
flyinghead
8d586e1a0c
Do not force the requested hw context to be Open GL
2018-10-09 20:31:40 +02:00
flyinghead
c11e47b08a
Checking for core context returns an error in GL3
...
This error should be ignored.
Mac build fix
2018-10-09 19:27:55 +02:00
Flyinghead
d4815084ec
Update the rendering context with the GL version whether it is a core context
2018-10-09 17:58:36 +02:00
twinaphex
a27bce38cd
Simplify gl_get_context
2018-10-09 16:46:40 +02:00
twinaphex
0b3ac4e39d
Fix C++ comment
2018-10-09 15:28:09 +02:00
twinaphex
508e5efdd7
Revert "Should hopefully fix Reicast issues"
...
This reverts commit 509ecab3fe
.
2018-10-08 18:54:26 +02:00
twinaphex
509ecab3fe
Should hopefully fix Reicast issues
2018-10-08 15:39:00 +02:00
twinaphex
60eb45c102
prevent some pointer grabbing
2018-10-01 02:00:07 +02:00
M4xw
a8555a76c5
[LIBNX] Fix Switch video driver with enabled GL build
2018-09-28 22:53:46 +02:00
M4xw
cf097d7f42
[LIBNX] Implement OpenGL
2018-09-27 01:23:24 +02:00
lifajucejo
1c097fbd5b
gfxWaitForVsync not needed with libnx 1.4
...
- still honors ctx->vsync if enabled in _frame callback for throttling
2018-09-20 22:11:52 -04:00
twinaphex
60f4e39092
Buildfix
2018-09-19 02:10:10 +02:00
radius
16bd85b118
[recording] refactor recording_is_enabled no need to use a pointer for all of this
2018-09-15 21:09:41 -05:00
twinaphex
f21493947d
vim - add RetroArch style conventions
2018-09-15 17:43:34 +02:00
twinaphex
2fc08ce394
(switch_nx_gx.c) Some style nits
2018-09-15 17:39:03 +02:00
misson20000
abd86058c6
fix attribution (it's a common mistake)
2018-09-15 03:28:08 -07:00
misson20000
fa76a3cb60
CRLF -> LF
2018-09-15 03:27:05 -07:00
twinaphex
ec5d046f4c
Cleanups - get rid of strcmp references
2018-09-15 07:44:21 +02:00
twinaphex
7428fef4bc
Cleanups
2018-09-12 21:50:11 +02:00
twinaphex
0158bbe4aa
Add switch_nx_gfx.c
2018-09-12 21:44:53 +02:00
twinaphex
4738ef545c
Change interval type to signed int
2018-09-12 00:08:13 +02:00
Themaister
d39f66a738
Emulate mailbox by wrapping acquire in a thread.
...
Needed on nVidia Windows since they don't support timeout == 0 ...
2018-09-08 15:56:49 +02:00
Themaister
9ebac87638
Vulkan: Emulate mailbox on Windows.
2018-09-08 11:47:58 +02:00
Themaister
af534f0fa8
Vulkan maintenance fixes.
...
- Use VkBuffer instead of linear VkImage for staging uploads.
Not guaranteed to be supported, and desktop IHVs recommend using
buffers.
- Fix validation error where swapchain recreation with reuse of the old
VkSwapchainKHR does not create a fence properly, leading to validation
error next time that swapchain index is observed.
2018-09-08 11:47:58 +02:00
Stuart Carnie
99f497de85
feat(Metal): Add support for screen shots
2018-09-02 17:55:02 -07:00
orbea
260ce526c2
Fix segfaults when starting vulkan without a working vulkan driver.
...
RetroArch will crash in several places when running vulkan in an
environment that does not have working vulkan drivers.
This should guard against those crashes and allow RetroArch to fail
safely in those cases.
2018-08-24 19:36:03 -07:00
twinaphex
90efa02718
Fix more scan-build issues
2018-08-18 16:16:17 +02:00
twinaphex
646e64c28c
Fix some clang scan-build warnings/errors
2018-08-18 15:56:44 +02:00
Brad Parker
e2ff7478ca
don't return uninitialized data
2018-08-17 07:49:25 -04:00
twinaphex
a1d5b0fd03
Update MSVC 2012 solution
2018-08-16 20:49:31 +02:00
Brad Parker
12539f310d
use strl functions
2018-08-16 13:51:44 -04:00
twinaphex
6266065384
Fix more code when compiling without menu support
2018-08-16 09:59:51 +02:00
twinaphex
921e52e64f
Remove old leftover buggy Win32 driver
2018-08-16 00:05:09 +02:00
twinaphex
6a64e27e3d
(D3D8) Add HAVE_MENU ifdefs
2018-08-14 11:41:43 +02:00
twinaphex
db9f4697f6
Add HAVE_MENU ifdefs
2018-08-14 11:40:42 +02:00
twinaphex
9c0ed0f2c4
Don't use core profile GLSL shaders for OpenGLES
2018-07-18 10:06:30 +02:00
twinaphex
0d39701145
Get rid of double void argument
2018-07-14 00:54:14 +02:00
Stuart Carnie
167ad3b57d
fix(Metal): Various Metal fixes
...
* OSD message background
* clear glui background
* add Metal to configuration
* added optional config to compile Metal build without OpenGL
* fixed fill_pathname_join_delim; if out_path and dir are same, don't
strlcpy, as the results are undefined.
2018-07-12 21:33:18 -07:00
Brad Parker
ab27b7c85f
initial SIXEL video driver
2018-07-12 16:55:08 -04:00
twinaphex
6b5ade4ac3
Should be no more deprecated warnings with core context GL for menu
...
shaders
2018-07-12 22:03:37 +02:00
twinaphex
60d7d1c793
Add xmb ribbon simple core shader
2018-07-12 21:34:17 +02:00
Stuart Carnie
40a1446c95
feat(Metal): Reload shader preset when Metal driver reinitialized
2018-07-07 07:31:43 -07:00
Stuart Carnie
74e1f24e90
feat(Metal): Full screen support
...
* I believe there is a race condition where the viewport is not set
correctly on launch
2018-07-06 23:38:34 -07:00
Stuart Carnie
a19ea2ed07
feat(Metal): Add support for overlays
2018-07-04 13:12:40 -07:00
Stuart Carnie
048aa16599
feat(Metal): Support vsync enable / disable
2018-07-04 09:50:09 -07:00
Stuart Carnie
5e1f991e32
feat(Metal): initial xmb and glui menu support
...
TODOs
* menu shader pipeline effects
* refactor / optimize graphics rendering
2018-07-03 22:32:12 -07:00
Stuart Carnie
367c15f488
feat(Metal): font rendering
...
* FPS and other OSD messages render correctly
* add autoreleasepool around entire render loop to avoid memory leaks
2018-06-23 23:54:23 -07:00
Stuart Carnie
eacd52f009
fix(Metal): improve shader stability
...
* use MTKView, which handles layer and scaling changes automatically
between displays
2018-06-23 13:33:27 -07:00
twinaphex
0d8729daa6
FIx warning
2018-06-21 08:12:02 +02:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
...
* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
misson20000
1404b63219
fix for tearing (depends on libtransistor commit cf5d0403 in v2.0.0, which is yet to be released)
2018-05-30 18:04:58 -07:00
Tatsuya79
e96463645d
Disable gl hard sync in menu
2018-05-17 17:24:10 +02:00
twinaphex
6d2b5c8052
Move read_viewport function back to d3d9.c
2018-05-17 17:17:08 +02:00
twinaphex
2d540264e8
Start hooking up set_shader_mvp function
2018-05-15 06:02:10 +02:00
twinaphex
39f45a17d2
create d3d9_convert_geometry
2018-05-14 21:32:14 +02:00
twinaphex
e9054159ec
Remove set_font_rect callback
2018-05-14 16:57:34 +02:00
twinaphex
232d3f4d92
Take out add_state_tracker function callback for D3D9 renderchain
2018-05-14 06:33:51 +02:00
twinaphex
94955eb3b5
(D3D8) Do less casting
2018-05-14 05:14:26 +02:00
twinaphex
cbe4c78979
(D3D8/D3D9) Cleanups
2018-05-14 04:55:33 +02:00
twinaphex
6a9b39da3f
Get rid of d3d.h and xdk_defines.h
2018-05-14 03:57:27 +02:00
twinaphex
8beed4c1ec
(360) Buildfix
2018-05-14 01:50:58 +02:00
twinaphex
380fa6fd5e
Updates
2018-05-13 18:51:05 +02:00
twinaphex
46f23f9fbd
Get rid of d3d_video_viewport
2018-05-13 18:24:19 +02:00
twinaphex
c6cc2c930c
Create d3d9_log_info
2018-05-13 18:01:09 +02:00
twinaphex
659d8a4ec6
(GL) Cleanups
2018-05-13 14:34:41 +02:00
twinaphex
5bde17025a
Move min_filter_to_mag to gl_common.h
2018-05-13 14:24:49 +02:00
twinaphex
08820b5245
Cleanup gl_update_input_size
2018-05-13 06:43:24 +02:00
twinaphex
1f944afff7
(GL) Cleanups
2018-05-13 06:34:15 +02:00
twinaphex
999f1db694
Cleanup
2018-05-13 06:30:13 +02:00
twinaphex
41295ef7b9
Remove viewport_info callback from D3D9 renderchain interface
2018-05-13 06:29:17 +02:00
twinaphex
dee50349ba
Rename d3d_renderchain_driver to d3d9_renderchain_driver
2018-05-13 06:03:26 +02:00
twinaphex
494ddb16d9
Get rid of viewport_info callback function - was the same for both
...
GL1 and GL2 renderchains
2018-05-13 05:56:44 +02:00
twinaphex
542294900f
(WinRT) More compilation fixes
2018-05-12 19:03:39 +02:00
Diego A
3b738e0b2d
Always enable vfilter, enable deflicker setting in progressive scan, fix vsync set to off
2018-05-10 18:44:22 -04:00
twinaphex
41d2ebf8b5
Apparently not available
2018-05-08 00:16:20 +02:00
twinaphex
2c409c606e
(Winphone) should be _DISCARD
2018-05-07 23:19:42 +02:00
twinaphex
244f167dd5
(D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs
2018-05-07 23:18:59 +02:00
Ash
68d789a4ea
[WiiU] Fix out-of-bounds rendering bug
2018-05-06 21:18:03 +10:00
twinaphex
6c09195f5e
(D3D8/D3D9) Updates
2018-05-03 22:08:14 +02:00
twinaphex
6d019284f8
Get rid of some of the casts
2018-05-03 22:06:04 +02:00
twinaphex
82ebb9576f
Create d3d9_video_t and d3d8_video_t
2018-05-03 22:03:12 +02:00
twinaphex
7bc66ae710
Buildfixes for MSVC 2015
2018-05-03 15:20:06 +02:00
twinaphex
f1d707a043
Running gl_check_capability from gl_get_flags resulted in a crash
...
on some Android systems, so unfortunately we cannot selectively hide
away GPU Hard Sync for now
2018-04-26 20:45:01 +02:00
twinaphex
37b1c9e8e9
Add NULL entry
2018-04-26 16:05:57 +02:00
twinaphex
023e280319
win32_get_refresh_rate not available on Xbox
2018-04-25 14:20:37 +02:00
twinaphex
6b31bd8b48
Only show Menu Linear Filter for RGUI and only show it for
...
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c506f489df
(D3D8) Hook up Menu Linear Filter
2018-04-24 14:49:58 +02:00
twinaphex
a75e7ede0d
(D3D9) Implement Menu Linear Filter
2018-04-24 14:47:21 +02:00
twinaphex
45cea92ba2
Remove null_renderchain
2018-04-23 14:57:37 +02:00
twinaphex
e54cb1b121
Only show black frame insertion for the video drivers/context drivers
...
that support it
2018-04-23 14:15:21 +02:00
twinaphex
f1fa1d4879
Previously, GPU Hard Sync options would only show up if the
...
video driver was explicitly set to the GL driver; now, it can be
dynamically shown for more video drivers if there are going to be
more drivers supporting this feature other than GL
2018-04-23 13:42:09 +02:00
twinaphex
c4c8699ee3
Only show max swapchain images if supported by video driver and/or
...
context driver
2018-04-23 13:34:30 +02:00
twinaphex
b1a2d1991c
(d3d10.c) Cleanups
2018-04-23 13:09:05 +02:00
twinaphex
6f3003554e
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
...
is selected
2018-04-23 12:59:28 +02:00
twinaphex
eb69025ca8
Cleanups
2018-04-23 11:30:38 +02:00
twinaphex
2a655116a6
Set #define CINTERFACE in these files
2018-04-22 14:27:39 +02:00
twinaphex
248f1242dc
Some warning fixes
2018-04-21 18:14:19 +02:00
twinaphex
dae0f36a20
Some cleanups
2018-04-21 15:00:35 +02:00
twinaphex
30c824c30a
Try to fix MSVC warning
2018-04-21 08:54:57 +02:00
twinaphex
6929db9fb6
(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
2018-04-21 05:36:59 +02:00
twinaphex
832cc4e945
(MSVC) Silence warnings
2018-04-21 05:20:22 +02:00
aliaspider
b78dcf9f4c
update D3D10 driver.
2018-04-21 03:56:19 +01:00
twinaphex
9f2b56a929
Update Direct3D 10 driver
2018-04-21 03:27:41 +02:00
twinaphex
16df2ceb4e
Fix Xbox OG
2018-04-17 11:39:59 +02:00
twinaphex
b0e62f3ec6
(D3D11) Add more feature levels
...
(D3D11) If CreateDeviceAndSwapchain fails, error out gracefully
2018-04-17 21:29:02 +02:00
Brandon Wright
c4f818599c
Add some fbdev refresh rate polls. Also Xv.
2018-04-16 16:23:59 -05:00
Brandon Wright
95f8205fd1
Add DRM interface for refresh rate.
2018-04-16 15:36:46 -05:00
Brandon Wright
e049605359
Add refresh rate polling to Win32 >= Windows 7.
2018-04-15 19:33:38 -05:00
Brandon Wright
533f898132
Add get refresh rate context function. Implement for X11 and Wayland.
2018-04-15 17:56:12 -05:00
Brandon Wright
7a00534378
Add poke interface for get_refresh_rate.
2018-04-15 17:56:11 -05:00
twinaphex
97cf6613da
(XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if
...
XMB is selected, it will compile the shader pipelines in
advance
2018-04-12 02:20:17 +02:00
twinaphex
260cd62482
Cleanup some CXX_BUILD warnings
2018-04-09 18:53:26 +02:00
twinaphex
50edd0d467
Remove unused variable
2018-04-09 16:45:44 +02:00
Twinaphex
08a54e45f2
Get rid of a lot of implicit conversions
2018-04-09 15:56:45 +02:00
twinaphex
92b46a8275
Some cleanups
2018-03-30 15:50:27 +02:00
Brandon Wright
3bbff3c689
Use _NET_WM_STATE_FULLSCREEN as a first measure, only falling back to override-redirect when not supported.
2018-03-29 17:13:51 -05:00
Brandon Wright
5da1aa0af7
Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR.
...
Note: KWin doesn't bypass compositor on override-redirect windows, so enabling windowed fullscreen is necessary.
2018-03-29 15:20:14 -05:00
twinaphex
6e662a8064
(D3D12) Buildfix
2018-03-29 15:29:36 +02:00
twinaphex
ef5830b233
Silence some CXX_BUILD warnings
2018-03-29 15:27:30 +02:00
Dwedit
2c1cb6cf55
Rename "cached_device" to "cached_device_d3d11" avoid a name conflict on griffin builds
2018-03-28 10:33:37 -05:00
aliaspider
97ecba8575
D3D11: hwrender: add support for cache_context.
2018-03-26 17:44:08 +01:00
aliaspider
3d96cacd71
add experimental D3D11 hwrender support.
2018-03-25 23:14:14 +01:00
aliaspider
88d1c1fdca
msvc build fix.
2018-03-25 23:11:31 +01:00
twinaphex
9b8713aebd
Fix Coverity defects
2018-03-24 11:59:01 +01:00
twinaphex
9057ffbde4
use boolean.h instead of stdbool.h
2018-03-24 11:45:50 +01:00
twinaphex
4d1b4f905f
Start adding OSD statistics - doesn't work yet for SDL2/SDL
2018-03-23 17:43:49 +01:00
orbea
7526b12338
Fix apitrace shader compiler warning.
...
2418: message: major shader compiler issue 2: 0:3(311): warning: `atime' used uninitialized
2418 @0 glCompileShader(shader = 27)
2418: warning: 0:3(311): warning: `atime' used uninitialized
2018-03-20 17:39:33 -07:00
aliaspider
b948cf46e7
(Vulkan) add missing queue locks when calling vkQueueWaitIdle.
2018-03-15 09:21:23 +01:00
twinaphex
32b2808fe0
Revert "Turn scaler_ctx_scale_direct into inline function"
...
This reverts commit d51edd8239
.
2018-03-14 23:48:47 +01:00
twinaphex
d51edd8239
Turn scaler_ctx_scale_direct into inline function
2018-03-11 18:14:17 +01:00
misson20000
e934f11065
NSW: skip frames if we can't acquire a buffer (newer libtransistors use three buffers, making this very unlikely to happen)
2018-03-06 20:55:40 -08:00
misson20000
4a4de74518
NSW(gfx): clear image row-by row for better caching (it's seriously a LOT faster), do pixel format conversion in scalers, and remove timing debug messages
2018-03-06 19:52:03 -08:00
misson20000
90c36c52ce
NSW: fix graphics driver colors for rgb32 and don't break aspect ratio when scaling menu texture
2018-03-05 23:45:28 -08:00
misson20000
7487d938b3
NSW: remove global state in graphics driver, as it is no longer necessary
2018-03-05 20:14:52 -08:00
twinaphex
63823b339a
Buildfix for D3D8
2018-03-03 15:34:21 +01:00
twinaphex
b4a743fff4
Split up menu display drivers for D3D8/D3D9 into separate drivers;
...
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
0566b056a5
Take out d3d_common function call from d3d_w32_font.c
2018-03-03 05:42:14 +01:00
twinaphex
3f1ae25713
(D3D8) Buildfix 2
2018-03-02 17:44:48 +01:00
twinaphex
ed67653086
(D3D8) Buildfix
2018-03-02 17:43:58 +01:00
twinaphex
371b6a604e
(Xbox) Buildfix
2018-03-02 17:43:18 +01:00
twinaphex
588707f543
Cleanups
2018-03-02 17:30:21 +01:00
twinaphex
0ec5ce8cfe
Get rid of d3d context drivers
2018-03-02 17:23:43 +01:00
twinaphex
95371cbda1
(Xbox 360) Buildfix
2018-03-02 17:05:30 +01:00
twinaphex
dfdbc00a84
Cleanup Xbox 360 code from d3d_ctx
2018-03-02 17:03:34 +01:00
twinaphex
dbf2fae5c1
(D3D9) Get rid of context driver
2018-03-02 17:00:11 +01:00
twinaphex
fc9e018534
Implement d3d9_set_video_mode
2018-03-02 16:53:15 +01:00
twinaphex
7c599b715e
Implement d3d9_has_windowed
2018-03-02 16:46:32 +01:00
twinaphex
9606db6f79
Start untangling more functions from context driver
2018-03-02 16:38:57 +01:00
twinaphex
af5a2f61a1
(D3D9) Start getting rid of context driver for D3D9 driver
2018-03-02 15:30:39 +01:00
twinaphex
696fa900a1
Refactor macro functions which were unsafe
2018-02-26 18:08:17 +01:00
twinaphex
5b79d2b942
Refactor video_shader_driver_set_parameters
2018-02-26 17:51:52 +01:00
twinaphex
7acd4b1847
(Windows) Buildfixes - use fseek for MSVC 2003 and earlier
2018-02-17 19:11:49 +01:00
twinaphex
89cd494ab7
(WiiU) Buildfix
2018-02-17 11:27:14 +01:00
radius
7913b88853
fix potential wiiu crash
2018-02-17 00:10:08 -05:00
twinaphex
070c09faec
Avoid more pointer grabbing for video driver ptr
2018-02-16 20:42:37 +01:00
twinaphex
1e2d8de9ca
Move renderchain code to the relevant files
2018-02-16 11:24:10 +01:00
Andrés
d3504abc5d
try to fix shader preset loading on WiiU
2018-02-12 12:27:16 -05:00
Andrés
521433d1c7
Merge pull request #6293 from aliaspider/master
...
(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider
72e6909aaa
(D3D) better handling of frame duping.
2018-02-12 03:25:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
...
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503
(D3D12) silence warning.
2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
...
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9
(D3D11/12) add overlays.
2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
...
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36
(D3D11/12) prevent double-free when resizing framebuffers.
...
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
6738d64546
Cleanups
2018-02-11 16:45:40 +01:00
Twinaphex
d8257f4817
Merge pull request #6279 from aliaspider/master
...
(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider
37bebb5b65
(D3D12) slang shaders support.
2018-02-11 00:00:20 +01:00
twinaphex
b31779c588
(D3D8/9) Don't do allocation for this struct
2018-02-10 22:27:38 +01:00
twinaphex
b45b1b3e55
(D3D8) Refactor texture loading to no longer be thread-unsafe
2018-02-10 21:36:40 +01:00
twinaphex
b141c37fe9
Get rid of set_mvp function in D3D9 renderchain driver - use
...
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex
843a7f200c
(D3D9) Make video texture load functions thread-safe
2018-02-10 21:13:24 +01:00
aliaspider
e11209ac79
(D3D12) precompute alpha before scaling when generating mipmaps.
2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978
(D3D12) add a compute shader for mipmap generation.
2018-02-09 14:57:07 +01:00
Twinaphex
8e33b35b09
Merge pull request #6257 from aliaspider/master
...
(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider
97813b9722
(D3D11/12) fix dialogbox / gradient.
2018-02-08 17:11:24 +01:00
radius
30353792a5
update gx2_gfx to use retroarch_get_shader_preset()
2018-02-07 21:26:01 -05:00
radius
e9b7c7267e
fix some potential crashes when a shader is not set in config
2018-02-07 21:26:01 -05:00
radius
c64d5556c1
readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time
2018-02-07 21:25:59 -05:00
aliaspider
0d88799e6d
(D3D12) add menu display driver.
2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d
(D3D12) add a font driver.
2018-02-08 00:18:04 +01:00
aliaspider
e42015e026
(D3D12) allow for dynamic allocation of descriptors.
2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de
(D3D) refactors.
2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6
(D3D12) add font and menu pipelines.
2018-02-08 00:18:04 +01:00
aliaspider
b030588669
(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6
(D3D12) refactor init_pipeline.
2018-02-08 00:18:04 +01:00
twinaphex
cbd5e87711
Indenting nits
2018-02-04 22:12:53 +01:00
twinaphex
534e5bbf34
Make code compatible when compiled as C++
2018-02-04 21:50:05 +01:00
twinaphex
028fc18294
Fix more warnings
2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a
(D3D) Silence CXX_BUILD warnings
2018-02-04 20:40:28 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
twinaphex
ac22a9ce20
(D3D10) Start making D3D10 ready for CXX_BUILD
2018-02-04 17:11:00 +01:00
twinaphex
8771171f63
(glslang) Compatibility tweaks for MSVC 2010 compatibility
2018-02-04 15:49:53 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
...
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7
(slang) slang_process: simplify data mappings.
2018-02-03 17:22:47 +01:00
twinaphex
df632814e6
Add appropriate HAVE_SPIRV_CROSS ifdefs
2018-02-03 17:13:36 +01:00
twinaphex
1464995fdc
(D3D11) ability to compile without HAVE_SLANG
2018-02-03 17:01:47 +01:00
twinaphex
dac1f10708
C89_BUILD fixes
2018-02-03 15:16:04 +01:00
Twinaphex
50e902f2ea
Merge pull request #6227 from aliaspider/master
...
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 14:48:48 +01:00
twinaphex
0b4ccf25e7
Revert "* d3d11.c - minor cleanups for C89"
...
This reverts commit fa458b2f5c
.
2018-02-03 14:48:34 +01:00
twinaphex
fa458b2f5c
* d3d11.c - minor cleanups for C89
...
* C89 build fixes for D3D9X headers
2018-02-03 14:01:32 +01:00
aliaspider
e225e96025
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 13:29:00 +01:00
twinaphex
d446742d4b
Some C89_BUILD build fixes
2018-02-03 12:47:53 +01:00
aliaspider
e30c7edd8d
(D3D11) multi-pass shaders: add support for feed-back textures.
2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617
(D3D11) multi-pass shaders: add support for wrap modes and lut
...
mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider
2a25e284af
(D3D11) better handling of FBO scale.
2018-02-02 14:39:53 +01:00
Twinaphex
ba3513fb70
Merge pull request #6215 from aliaspider/master
...
(slang) slang_process.cpp: add support for more shaders.
2018-02-01 21:10:04 +01:00
aliaspider
461a936eb4
(D3D11) correct the size data of the last pass.
2018-02-01 20:56:40 +01:00
Twinaphex
f096e667d8
Merge pull request #6204 from aliaspider/master
...
(D3D11) Implement slang shader specification using Spirv-Cross.
2018-02-01 16:33:58 +01:00
aliaspider
0aa1164a6f
(D3D11) fix fbo size when no scale factor is specified.
2018-02-01 16:29:40 +01:00
aliaspider
3865856aa2
(D3D11) add support for `#pragma format` in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
91298255ad
(D3D11) resize fbos when the viewport size changes.
2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9
(D3D11) make sure the stock shader is set before drawing the menu
...
texture.
2018-02-01 12:31:24 +01:00
aliaspider
e6c455d2c6
(D3D11) move format support checks to d3d11_init_texture();
2018-02-01 11:21:51 +01:00
aliaspider
d8924d6fbb
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
...
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6
(D3D11) always save emitted hlsl code when debugging.
2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77
(D3D11) attach identifiers to the generated slang semantic mappings to
...
simplify debugging.
2018-01-31 12:00:39 +01:00
radius
d953ec2b5f
load shader presets at startup on wiiu
2018-01-30 22:49:49 -05:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00
twinaphex
08e61230e9
Update video_poke_interface
2018-01-30 22:29:57 +01:00
twinaphex
b0b39ff899
Cleanups
2018-01-30 22:16:16 +01:00
twinaphex
7dcd46a20f
Get rid of HAVE_MENU ifdefs for video_driver_poke interface
2018-01-30 22:14:47 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
twinaphex
a6f8013c24
More MSVC2013 buildfixes
2018-01-29 17:19:36 +01:00
twinaphex
2906744a0d
(D3D10) Add non_HAVE_DYNAMIC codepaths
2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
...
for D3D11
2018-01-29 14:05:44 +01:00
cucholix
648032bd75
Update gx2_gfx.c
2018-01-26 16:10:04 -03:00
cucholix
de6c185e88
Shader parameters saving fix
...
It's @aliaspider code :p
2018-01-26 15:49:34 -03:00
Twinaphex
f97ebfbf1f
Merge pull request #6179 from aliaspider/master
...
(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider
c0117f077b
(D3D11) add the remaining menu shaders.
2018-01-25 17:07:23 +01:00
twinaphex
3adb6cc5a8
CXX_BUILD fixes
2018-01-25 16:42:10 +01:00
twinaphex
b0f7728606
CXX_BUILD - buildfixes
2018-01-25 15:54:37 +01:00
aliaspider
a2cddb27e5
(D3D11) refactors.
2018-01-25 15:48:53 +01:00
twinaphex
204f9aa484
(360) More buildfixes
2018-01-25 15:35:07 +01:00
twinaphex
d4367ed993
Cleanups
2018-01-25 15:30:48 +01:00
twinaphex
b9e65fc750
(D3D8) Buildfixes
2018-01-25 14:38:24 +01:00
twinaphex
8f4a1b748b
(D3D8/D3D9) More dehardcoding
2018-01-25 14:34:20 +01:00
Twinaphex
994e07fa3d
Update d3d.h
2018-01-25 13:24:39 +01:00
Twinaphex
4315b57791
Update d3d8.c
2018-01-25 12:27:02 +01:00
Twinaphex
8797fa95eb
Update d3d9.c
2018-01-25 12:26:45 +01:00
Twinaphex
1163c1aef8
Update d3d.h
2018-01-25 12:26:12 +01:00
twinaphex
aa66ca8bf4
(D3D8) Buildfix
2018-01-25 11:51:24 +01:00
twinaphex
766f3b33c7
Dehardcode some more opaque types defined by macros
2018-01-25 11:50:07 +01:00
twinaphex
a18e7767f3
Fix some unreferenced local variable warnings
2018-01-25 10:25:50 +01:00
twinaphex
2634a5ea2d
(D3D8) Cleanups
2018-01-25 10:12:49 +01:00
twinaphex
684374eec8
Remove D3DVIEWPORT dependency
2018-01-25 10:03:50 +01:00
Twinaphex
ef17085216
Merge pull request #6175 from aliaspider/master
...
(D3D11) add ribbon shader.
2018-01-25 09:50:57 +01:00
aliaspider
427003fa3b
(D3D11) add ribbon shader.
...
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
Twinaphex
85fab182b8
Merge pull request #6174 from aliaspider/master
...
(D3D11) autogen mipmaps when needed / fix text colors.
2018-01-25 09:33:44 +01:00
aliaspider
17aa49004f
(D3D10/11/12) prevent some crashes on driver re-init.
2018-01-25 06:24:39 +01:00
aliaspider
da3a90a025
(D3D11) misc.
2018-01-25 05:47:19 +01:00
aliaspider
2a54cbca75
(D3D11) autogen mipmaps when needed.
2018-01-25 04:57:49 +01:00
twinaphex
0588c3c68e
Don't rely on LPDIRECT3DTEXTURE
2018-01-25 04:28:50 +01:00
twinaphex
26f9489f89
Replace LPDIRECT3D
2018-01-25 04:12:37 +01:00
Twinaphex
f07571f8eb
Merge pull request #6171 from aliaspider/master
...
(D3D11) sample the font atlas correctly.
2018-01-25 01:59:31 +01:00
aliaspider
ccc9d36949
(D3D11) sample the font atlas correctly.
2018-01-25 01:58:17 +01:00
Twinaphex
ccfd9d79dd
Merge pull request #6170 from aliaspider/master
...
(D3D11) update the included shader.
2018-01-25 01:49:16 +01:00
aliaspider
0cd2310a6f
(D3D11) forgot to update the included shader.
2018-01-25 01:46:30 +01:00
Twinaphex
3bfc13223c
Merge pull request #6169 from aliaspider/master
...
(D3D11) font + menu display drivers.
2018-01-25 01:46:17 +01:00
twinaphex
bc81a9dc88
Dehardcode LPDIRECT3DDEVICE usage
2018-01-25 01:45:03 +01:00
aliaspider
8354ffd452
(D3D12) add support for scaling/rotation im menu display driver.
2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44
(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
...
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
68a6b7f402
(D3D11) change the sampler adressing mode to clamp. fixes the background
...
in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601
(D3D11) add menu display driver.
2018-01-25 00:20:06 +01:00
twinaphex
4dc6eb0ae4
(D3D8) Rotation no longer affects RGUI
2018-01-24 22:50:44 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
Twinaphex
472abb1e8f
Merge pull request #6167 from aliaspider/master
...
(D3D10/11/12) add viewport settings.
2018-01-24 17:40:22 +01:00
aliaspider
30d5cd1a07
(D3D10/11/12) add viewport settings.
...
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
Twinaphex
c30715db10
Revert "Try to prevent rotation on menu"
...
This reverts commit 042c2e82a0
.
2018-01-24 10:28:55 +01:00
twinaphex
042c2e82a0
Try to prevent rotation on menu
2018-01-24 10:16:03 +01:00
twinaphex
9018012c5c
(D3D8) Now handles rotation properly (except for RGUI frame
...
being rotated as well)
2018-01-24 10:08:52 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
twinaphex
80b17668b6
Add initial VS2013 solution
2018-01-24 01:29:45 +01:00
twinaphex
4dd3a22679
(D3D12) Silence MSVC warnings
2018-01-24 00:38:11 +01:00
aliaspider
956c6ca25a
(d3d10/11/12) resize swapchain correctly when the window's size changes.
2018-01-23 20:27:03 +01:00
aliaspider
3a53010b13
(D3D10/12) frame duping. re-enable vsync.
2018-01-23 19:11:44 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
...
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
c6fd61cc86
(D3D8) Buildfix
2018-01-23 07:21:53 +01:00
twinaphex
673a190d84
Merge d3d8_renderchain into d3d8.c
2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a
Get rid of unused reinit function and get rid of other
...
unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467
(D3D8) No automatic generation of mipmaps possible, so remove this code
2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9
(Switch) Replace malloc() with calloc() in switch_gfx.c
2018-01-23 06:48:10 +01:00
twinaphex
93523782e5
Uniquely name D3D9
2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8
(D3D8) Buildfixes
2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea
(D3D8) Buildfix
2018-01-23 06:30:46 +01:00
twinaphex
9be084de00
Static / public functions and interfaces need to be named
...
uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f
[NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore
2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a
BUildfix for D3D enum
2018-01-23 04:25:37 +01:00
twinaphex
d28d14079a
Create separate D3D8 and D3D9 drivers
2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2
Revert "reimplement mvp for D3D8"
...
This reverts commit f0d47bcd13
.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13
reimplement mvp for D3D8
2018-01-22 23:01:20 +01:00
twinaphex
3271b61b6a
Some safeguards
2018-01-22 20:03:34 +01:00
twinaphex
6ee8ddb496
(D3D11) Some minor style nits
2018-01-22 07:35:36 +01:00
aliaspider
80df049f41
(D3D11/12) refactors/fixes. add blending and selectable samplers for
...
d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
e601190ecb
(D3D11/12) Fix warnings
2018-01-21 07:57:25 +01:00
twinaphex
8d7e9b31a4
Cleanups
2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
...
(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
...
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00
Toad King
55334aeffd
fix black frame insertion in emscripten
2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
cc1a828c87
d3d_get_color_format_backbuffer - cleanups
2018-01-20 16:35:59 +01:00
twinaphex
c106783e85
(XDK1) Now renders RGUI and game frame properly
2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2
Get rid of another _XBOX ifdef
2018-01-20 02:09:51 +01:00
twinaphex
fb257eb21e
(GL/Raspberry Pi) Should fix the regression with GL cores on
...
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b
(D3D) Take this out for Xbox
2018-01-19 22:41:58 +01:00
twinaphex
d8e9e3383d
Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
...
This reverts commit f608b5ed52
.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034
Revert "This one complains too"
...
This reverts commit 1a3a88a62e
.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e
This one complains too
2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52
(Xbox) Swizzled formats on Xbox need to be POW2
2018-01-19 05:00:50 +01:00
twinaphex
daa2a572b9
Cleanup
2018-01-19 03:52:32 +01:00
twinaphex
4ef66e6e8c
This should make XMB/MaterialUI render correctly on D3D8
2018-01-19 02:24:10 +01:00
twinaphex
281223eae8
Xbox ifdefs
2018-01-17 08:54:06 +01:00
twinaphex
136068098d
Xbox fixes
2018-01-17 08:51:56 +01:00
aliaspider
ebd9430982
(D3D8) can now render content frame, rgui and overlays.
2018-01-17 07:10:45 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
twinaphex
c4d3ea6f8d
Add want_mipmap function parameter to d3d_texture_new
2018-01-16 09:11:14 +01:00
twinaphex
4ead2df09e
(D3D) Remove HAVE_FBO ifdef - should make shaders work again
2018-01-16 08:15:10 +01:00
twinaphex
3bdea333e1
enable this
2018-01-16 02:22:53 +01:00
twinaphex
9d144e28fc
Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox
2018-01-16 02:04:50 +01:00
twinaphex
fdffc1a178
One ifdef less
2018-01-15 22:04:15 +01:00
twinaphex
f26b18c7a4
D3D8 compilation fixes
2018-01-15 20:58:13 +01:00
twinaphex
391fd3eadc
Fix CXX_BUILD for D3D
2018-01-15 21:44:49 +01:00
twinaphex
59b5ecf7db
(XDK) Buildfixes
2018-01-15 06:36:02 +01:00
Twinaphex
e948412bb4
Merge pull request #6108 from aliaspider/master
...
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:48:40 +01:00
aliaspider
25a7c04a27
(direct3D) fix scaling in the menu display driver.
2018-01-15 03:45:37 +01:00
twinaphex
93b523e6ea
C89 buildfix
2018-01-15 01:01:41 +01:00
aliaspider
7b09d5399c
(Direct3D) Menu display driver implementation.
2018-01-14 02:21:48 +01:00
aliaspider
24cb240079
(WIIU) add remaining menu shaders.
...
- move some files around.
2018-01-12 02:54:45 +01:00
aliaspider
eac088696a
(WIIU) add ribbon shader. fix menu bg gradient.
2018-01-11 02:09:03 +01:00
twinaphex
7e9945cde9
Buildfix
2018-01-09 23:47:13 +01:00
Twinaphex
2a42983b4f
Merge pull request #6077 from aliaspider/master
...
(WIIU) fix detection of 32bit input frames.
2018-01-09 17:53:47 +01:00
aliaspider
a8d3ddc05d
(WIIU) fix detection of 32bit input frames.
2018-01-09 17:05:09 +01:00
Twinaphex
ae8d0630e2
Merge pull request #6076 from aliaspider/master
...
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:52:20 +01:00
aliaspider
f34e180b40
(WIIU) custom shader: add support for input textures and most uniforms.
2018-01-09 16:41:01 +01:00
Twinaphex
bf1bd83631
Merge pull request #6071 from fr500/master
...
Disable hard sync on FF without mangling settings"
2018-01-09 03:43:33 +01:00
Twinaphex
31728bd2ca
Merge pull request #6074 from aliaspider/master
...
(WIIU) revert forced 480p mode.
2018-01-09 03:29:28 +01:00
aliaspider
22a776bb3e
(WIIU) revert forced 480p mode.
2018-01-09 03:26:11 +01:00
Twinaphex
ae9e13324d
Merge pull request #6073 from aliaspider/master
...
(WIIU) improve support for custom shaders.
2018-01-09 03:22:49 +01:00
aliaspider
0236b52b03
(WIIU) update uniform blocks correctly for custom shaders.
2018-01-09 03:06:54 +01:00
radius
8007c3efd7
Disable hard sync on FF without mangling settings
2018-01-08 20:06:24 -05:00
twinaphex
7fdb621481
Update
2018-01-08 23:23:37 +01:00
twinaphex
8f9d807306
Remove some more Xbox ifdefs
2018-01-08 23:06:09 +01:00
twinaphex
23ace06ca1
Cleanups
2018-01-07 20:55:00 +01:00
twinaphex
141f09ad2e
Cleanups
2018-01-07 20:25:30 +01:00
twinaphex
d3a4cc90c8
Cleanups - get rid of shader ifdefs
2018-01-07 20:21:08 +01:00