Test Core working with 2 textures

This commit is contained in:
Francisco Javier Trujillo Mata 2018-10-31 19:45:43 +01:00
parent 4c77e426fa
commit b378ecf26b
1 changed files with 109 additions and 43 deletions

View File

@ -34,14 +34,14 @@
typedef struct ps2_video
{
GSGLOBAL *gsGlobal;
GSTEXTURE *backgroundTexture;
GSTEXTURE *menuTexture;
GSTEXTURE *coreTexture;
bool menuVisible;
} ps2_video_t;
// PRIVATE METHODS
static void initGSGlobal(ps2_video_t *ps2) {
u64 TexCol = GS_SETREG_RGBAQ(0x80,0x80,0x80,0xFF,0x00);
ps2->gsGlobal = gsKit_init_global()
ps2->gsGlobal = gsKit_init_global()
ps2->gsGlobal->PSM = GS_PSM_CT16;
// ps2->gsGlobal->PSMZ = GS_PSMZ_16S;
@ -71,8 +71,8 @@ static size_t gskitTextureSize(GSTEXTURE *texture) {
return gsKit_texture_size_ee(texture->Width, texture->Height, texture->PSM);
}
static void initBackgroundTexture(ps2_video_t *ps2) {
ps2->backgroundTexture = malloc(sizeof *ps2->backgroundTexture);
static void initTexture(GSTEXTURE *texture) {
texture = malloc(sizeof *texture);
}
static void deinitTexturePTR(void *texture_ptr) {
@ -97,8 +97,12 @@ static void *ps2_gfx_init(const video_info_t *video,
ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t));
if (!ps2)
return NULL;
initGSGlobal(ps2);
initBackgroundTexture(ps2);
ps2->menuTexture = malloc(sizeof *ps2->menuTexture);
ps2->coreTexture = malloc(sizeof *ps2->coreTexture);
if (input && input_data)
{
@ -126,6 +130,85 @@ static bool ps2_gfx_frame(void *data, const void *frame,
if (!width || !height)
return false;
gsKit_vram_clear(ps2->gsGlobal);
if (frame)
{
int PSM = GS_PSM_CT16;
if ( !ps2->coreTexture->Mem ||
ps2->coreTexture->Width != width ||
ps2->coreTexture->Height != height ||
ps2->coreTexture->PSM != PSM ) {
ps2->coreTexture->Width = width;
ps2->coreTexture->Height = height;
ps2->coreTexture->PSM = PSM;
ps2->coreTexture->Filter = GS_FILTER_NEAREST;
free(ps2->coreTexture->Mem);
ps2->coreTexture->Mem = memalign(128, gskitTextureSize(ps2->coreTexture));
}
memcpy(ps2->coreTexture->Mem, frame, width * height * 2);
}
if (frame)
{
ps2->coreTexture->Vram=gsKit_vram_alloc(ps2->gsGlobal, textureSize(ps2->coreTexture) , GSKIT_ALLOC_USERBUFFER);
if(ps2->coreTexture->Vram == GSKIT_ALLOC_ERROR)
{
printf("VRAM Allocation Failed. Will not upload texture.\n");
}
}
if (ps2->menuVisible)
{
ps2->menuTexture->Vram=gsKit_vram_alloc(ps2->gsGlobal, textureSize(ps2->menuTexture) , GSKIT_ALLOC_USERBUFFER);
if(ps2->menuTexture->Vram == GSKIT_ALLOC_ERROR)
{
printf("VRAM Allocation Failed. Will not upload texture.\n");
}
}
if (frame)
{
gsKit_texture_upload(ps2->gsGlobal, ps2->coreTexture);
}
if (ps2->menuVisible)
{
gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture);
}
if (frame)
{
gsKit_prim_sprite_texture( ps2->gsGlobal, ps2->coreTexture,
0.0f,
0.0f, // Y1
0.0f, // U1
0.0f, // V1
ps2->gsGlobal->Width, // X2
ps2->gsGlobal->Height, // Y2
ps2->coreTexture->Width, // U2
ps2->coreTexture->Height, // V2
2,
GS_WHITE);
}
if (ps2->menuVisible)
{
gsKit_prim_sprite_texture( ps2->gsGlobal, ps2->menuTexture,
0.0f,
0.0f, // Y1
0.0f, // U1
0.0f, // V1
ps2->gsGlobal->Width, // X2
ps2->gsGlobal->Height, // Y2
ps2->menuTexture->Width, // U2
ps2->menuTexture->Height, // V2
2,
GS_WHITE);
}
gsKit_sync_flip(ps2->gsGlobal);
gsKit_queue_exec(ps2->gsGlobal);
@ -167,7 +250,10 @@ static void ps2_gfx_free(void *data)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
deinitTexture(ps2->backgroundTexture);
gsKit_clear(ps2->gsGlobal, GS_WHITE);
deinitTexture(ps2->menuTexture);
deinitTexture(ps2->coreTexture);
gsKit_vram_clear(ps2->gsGlobal);
gsKit_deinit_global(ps2->gsGlobal);
@ -227,52 +313,32 @@ static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
ps2_video_t *ps2 = (ps2_video_t*)data;
#ifdef DEBUG
/* ps2->backgroundTexture.Mem buffer size is (640 * 448)*2 Bytes */
retro_assert((width*height) < (480 * 448));
/* ps2->menuTexture.Mem buffer size is (640 * 448)*2 Bytes */
// retro_assert((width*height) < (480 * 448));
#endif
int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
printf("ps2_set_texture_frame, width:%i, height:%i, rgb32:%i, alpha:%f\n", width, height, rgb32, alpha);
if ( !ps2->backgroundTexture->Mem ||
ps2->backgroundTexture->Width != width ||
ps2->backgroundTexture->Height != height ||
ps2->backgroundTexture->PSM != PSM ) {
ps2->backgroundTexture->Width = width;
ps2->backgroundTexture->Height = height;
ps2->backgroundTexture->PSM = PSM;
ps2->backgroundTexture->Filter = GS_FILTER_NEAREST;
ps2->backgroundTexture->Mem = memalign(128, gskitTextureSize(ps2->backgroundTexture));
if ( !ps2->menuTexture->Mem ||
ps2->menuTexture->Width != width ||
ps2->menuTexture->Height != height ||
ps2->menuTexture->PSM != PSM ) {
ps2->menuTexture->Width = width;
ps2->menuTexture->Height = height;
ps2->menuTexture->PSM = PSM;
ps2->menuTexture->Filter = GS_FILTER_NEAREST;
free(ps2->menuTexture->Mem);
ps2->menuTexture->Mem = memalign(128, gskitTextureSize(ps2->menuTexture));
}
memcpy(ps2->backgroundTexture->Mem, frame, width * height * (rgb32 ? 4 : 2));
gsKit_vram_clear(ps2->gsGlobal);
ps2->backgroundTexture->Vram=gsKit_vram_alloc(ps2->gsGlobal, textureSize(ps2->backgroundTexture) , GSKIT_ALLOC_USERBUFFER);
if(ps2->backgroundTexture->Vram == GSKIT_ALLOC_ERROR)
{
printf("VRAM Allocation Failed. Will not upload texture.\n");
}
// Upload texture
gsKit_texture_upload(ps2->gsGlobal, ps2->backgroundTexture);
gsKit_prim_sprite_texture( ps2->gsGlobal, ps2->backgroundTexture,
0.0f,
0.0f, // Y1
0.0f, // U1
0.0f, // V1
ps2->gsGlobal->Width, // X2
ps2->gsGlobal->Height, // Y2
ps2->backgroundTexture->Width, // U2
ps2->backgroundTexture->Height, // V2
2,
GS_WHITE);
memcpy(ps2->menuTexture->Mem, frame, width * height * (rgb32 ? 4 : 2));
}
static void ps2_set_texture_enable(void *data, bool state, bool full_screen)
static void ps2_set_texture_enable(void *data, bool enable, bool full_screen)
{
(void) full_screen;
ps2_video_t *ps2 = (ps2_video_t*)data;
ps2->menuVisible = enable;
}
static const video_poke_interface_t ps2_poke_interface = {