John Parton
f6aeb717ba
Basic rs90 build
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DINGUX_BETA has clock_gettime libogc
Add tinyalsa support to rs90
2021-07-13 11:36:48 -05:00
jdgleaver
eb259174b8
(Dingux) Fix display when cores 'drop' frames
2021-07-13 13:11:19 +01:00
CrystalCT
89b46bc246
First basic RSX driver for PSL1GHT
2021-07-12 09:35:44 +02:00
twinaphex
b2c7fae912
desc.Flags should also be commented out for now
2021-06-26 05:46:37 +02:00
twinaphex
13e88ebe74
(D3D11) Disable tear control support for UWP for now
2021-06-26 05:40:41 +02:00
twinaphex
55afe18872
Move D3D11Draw call back for now - should make OSK work again and
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shaders
2021-06-23 19:34:06 +02:00
Connor McLaughlin
322aeb4e46
(d3d11) Don't pass ALLOW_TEARING to present when unsupported
2021-06-22 14:04:32 +10:00
Connor McLaughlin
ed2d6b1730
(d3d11) Don't draw content without a texture bound
2021-06-22 14:04:32 +10:00
Connor McLaughlin
9afa30af5e
(d3d11) Disable DXGI's ALT+ENTER handling
2021-06-22 14:04:31 +10:00
twinaphex
a30a86a09c
(D3D11) Fixes Xbox again, do tear control checks only for non-UWP
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- TODO/FIXME still has to be resolved, see comment at line 1362
2021-06-22 00:41:56 +02:00
sonninnos
917fb1f796
D3D12 Updates:
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- Relocated 'd3d12_gfx_sync()'
- Fixed swap interval option
- Cleanups
2021-06-18 21:54:36 +03:00
twinaphex
8b6e58eebd
Buildfix for D3D11 - courtesy of Stenzek
2021-06-16 16:07:38 +02:00
Connor McLaughlin
946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains ( #12529 )
2021-06-16 15:19:27 +02:00
jdgleaver
d40d7c389b
(Dingux) Fix black screens when triggering gfx driver reinitialisation via menu actions ( #12521 )
2021-06-13 00:37:48 +02:00
Tony
3647bdef0f
(D3D) Logging + dupe code cleanups ( #12501 )
2021-06-09 06:33:14 +02:00
JustMeDaFaq
462cedb654
Update d3d12.c
2021-06-07 12:04:53 +02:00
JustMeDaFaq
f1347829c2
Update d3d11.c
2021-06-07 12:03:58 +02:00
sonninnos
04962e1741
(D3D) Add common window title for D3D9+
2021-06-06 22:24:47 +03:00
sonninnos
8584b122e1
(D3D11+12) Allow fastforward in fullscreen
2021-06-04 04:31:11 +03:00
Francisco José García García
194de13afb
Vita: wait before free texture
2021-05-27 18:41:44 +02:00
Francisco José García García
52af69e6cd
Vita: support for 720p in PSTV & Sharpscale plugin
2021-05-22 17:29:03 +02:00
U-LAPTOP-0BS9KNOH\crystal
159602d697
Change default video driver name for PSL1GHT
2021-05-19 22:50:34 +02:00
twinaphex
35543ecd91
Move defines files over to libretro-common
2021-05-18 22:15:04 +02:00
Autechre
a04fe66032
Merge pull request #12380 from stenzek/vulkan-software-fb
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(video/vulkan) Avoid caching stale mapped GPU texture as frame data
2021-05-18 18:01:47 +02:00
LazyFunker
4e0f8bf621
Fix typo
2021-05-16 20:44:31 +02:00
jdgleaver
484c4ad51e
Add API extension for cores to override frontend fast-forward state
2021-05-13 13:16:37 +01:00
Autechre
89391ccf9a
Merge pull request #12287 from LazyFunker/master
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Some fixes for UWP/XBox
2021-05-12 09:17:53 +02:00
Stenzek
c9aaf598bb
(video/vulkan) Avoid caching stale mapped GPU texture as frame data
...
At best, this results in junk on screen, at worst we could crash.
It's not a perfect fix, there's still a scenario where this breaks: when
fast forwarding is enabled, and we swap from vsync-off to vsync-on when
pausing/rendering the menu, the swap chain (and textures) gets
recreated, and the frame data is completely lost.
There isn't much we can do about this without more intrusive changes,
such as preserving the textures inbetween swap chain reinits.
2021-05-11 09:49:39 -07:00
bulzipke
7e7615c97c
(3DS) Load overlay texture images as BGR colors
2021-04-28 19:16:14 +09:00
bulzipke
56a0300db5
Load texture images as BGR colors
2021-04-27 01:58:41 +09:00
MrHuu
1235a7435e
(3DS) Enable gfx_widgets / overlays
2021-04-24 15:36:03 +02:00
LazyFunker
8ff0430370
Disable mipmap generation for UWP
2021-04-20 10:29:17 +02:00
jdgleaver
c23e32a047
OpenDingux Beta: Add 50Hz support
2021-04-07 10:06:11 +01:00
Autechre
115b08e0e1
Merge pull request #12232 from MrHuu/ctr_overlay
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(3DS) Add HAVE_OVERLAY
2021-04-05 11:48:14 +02:00
jdgleaver
a81280939e
OpenDingux Beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content
2021-04-04 22:50:25 +01:00
MrHuu
8df97a0c75
(3DS) Add HAVE_OVERLAY
2021-04-04 22:50:59 +02:00
jdgleaver
41855bb6d4
OpenDingux Beta: Fix IPU scaling when running GBA-resolution content
2021-03-31 11:17:56 +01:00
jdgleaver
fe6e02e9bd
OpenDingux: Improve handling of unsupported display resolutions + buffer overflow fix
2021-03-27 14:58:02 +00:00
jdgleaver
0a08437e0a
Add OpenDingux Beta support
2021-03-25 16:19:42 +00:00
twinaphex
8f79e14d0a
Silence LGTM static code analysis warnings
2021-03-24 00:25:47 +01:00
MrHuu
b9849f78f7
(3DS) Add HAVE_GFX_WIDGETS
2021-03-23 22:03:44 +01:00
twinaphex
32a6bd021c
Prevent 'may be used uninitialized' warning
2021-03-22 15:46:34 +01:00
twinaphex
611efea2bf
More CXX_BUILD fixes
2021-03-22 15:20:51 +01:00
twinaphex
15b9bd47b9
(SDL2) Fix jump to label crosses initialization of const char* video_driver
2021-03-22 14:38:10 +01:00
Autechre
a2ed065f25
Refactors pt3 ( #12124 )
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* Remove video_pixel_get_alignment - move it to video
drivers that use it
* Rewrite video_driver_pixel_converter_{init/free} - get rid of
p_rarch dependency
* Replace some variables
* (Menu) Get rid of cbs_refresh - was never set to any other
function callback implementation
2021-03-11 02:03:37 +01:00
valadaa48
71cbec9252
oga_gfx: fix messages from not disappearing
2021-03-01 19:25:54 -05:00
sonninnos
6c3c2bea5f
Logging cleanups
2021-02-18 18:35:31 +02:00
Francisco José García García
066917ac23
Vita: VitaGL api changes ( #11981 )
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* Vita: VitaGL api changes: vglSwapBuffers
* Vita: VitaGL api change: Remove vglStartRendering
2021-02-04 11:46:00 +01:00
twinaphex
732fce9a04
(SDL2) Add ifdefs for HAVE_X11 and HAVE_WAYLAND
2021-02-01 23:18:06 +01:00
twinaphex
0b08693f9d
Merge branch 'sdl2-out-of-x' of git://github.com/keithbowes/RetroArch into master
2021-02-01 23:13:17 +01:00
Francisco Javier Trujillo Mata
082fa22b05
Clean all the warnings in PS2
2021-01-30 15:47:52 +01:00
Autechre
a49b02c44b
(Mac) Makefile changes for supporting Metal build ( #11929 )
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* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build
* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common
* (Metal) Header fixes for compiling without Xcode/Griffin
* (Mac) Some buildfixes for non-Xcode building
* (cocoa_common.h) Restructure to no longer use -DOSX
* (Apple) More buildfixes
* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
Keith Bowes
125154e831
Get the SDL2 video driver to work in Wayland/KMS
2021-01-21 09:42:06 -05:00
twinaphex
c7e8d2adf5
Silence warnings for some console platforms
2021-01-20 08:53:45 +01:00
Twinaphex
a83c328631
(Metal) Fix some build problems
2021-01-19 04:38:07 +01:00
Twinaphex
eea07ea367
(COcoa GL/Cocoa Common) Refactor code for eventual splitting up
...
of cocoa_gl_ctx.m into two files
2021-01-18 15:41:30 +01:00
twinaphex
6d39160de1
CLeanups
2021-01-16 22:36:03 +01:00
OsirizX
b96a0c495a
[VITA] Add support for Vita GLES2 (PIGLET)
2021-01-06 19:14:30 +01:00
pcjco
a33bcfead7
Some null pointer check
...
fix Wii version crash on load.
2021-01-06 00:03:31 +01:00
valadaa48
659fb73867
oga_gfx: support for OGS
2021-01-04 18:58:58 -05:00
Francisco José García García
899ec9f9f4
[VITA] Disable depth test if needed
2021-01-03 17:31:18 +01:00
Francisco José García García
d83dcba0dd
[VITA] Fixes for GL HW renderer
2021-01-03 17:20:21 +01:00
HyperspaceMadness
0c526b6498
Shaders Load Refactor and Fix Referenced Texture Loading
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Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex
8df5fe2a60
CLeanup
2020-12-20 16:48:52 +01:00
aliaspider
16f997172f
(D3D12) allocate rt_view descriptors for feedback render targets too.
2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421
(D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync.
2020-12-20 07:13:11 +01:00
twinaphex
7d313647ae
(D3D11) Add flip model support - fallback to blit model for OSes
...
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
38ce3927ae
(D3D10/11/12) Increase sprite capacity, we need this so that
...
the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
2a8024a71b
(D3D10) Cleanups - create init_swapchain function
2020-12-15 23:05:58 +01:00
twinaphex
093dc30ffd
Refactor d3d11_init_swapchain some more
2020-12-15 22:56:29 +01:00
twinaphex
a1fd1d425c
(D3D11) Split init swapchain code up into own function
2020-12-15 08:19:04 +01:00
twinaphex
ad2502b645
(D3D11) Change this back
2020-12-15 08:09:48 +01:00
twinaphex
d55ca599e0
Replace with macros
2020-12-15 07:28:39 +01:00
twinaphex
cdca5d0afc
Turn vulkan_copy_staging_to_dynamic into macro
2020-12-15 07:20:33 +01:00
twinaphex
d70420a12d
vulkan_copy_staging_to_dynamic - put sync texture to GPU
...
outside of the function
2020-12-15 07:01:00 +01:00
twinaphex
6b38a7916a
(Vulkan) Simplify code
2020-12-15 06:19:48 +01:00
valadaa48
bbb9c1d248
oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER
2020-12-13 21:16:11 -05:00
Autechre
71ed4db45a
Merge pull request #11681 from crystalct/master
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Fix multipass shaders on PS3 - fix #11673
2020-12-11 20:18:35 +01:00
jdgleaver
f657344d85
(OpenDingux/sdl_dingux_gfx) OSD font clean-up
2020-12-11 17:33:41 +00:00
unknown
96a7db2451
Fix multipass shaders on PS3
2020-12-11 18:22:27 +01:00
twinaphex
625f0d4fc6
Improve conditional
2020-12-05 04:54:22 +01:00
twinaphex
9688554921
(D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath
2020-12-05 04:48:11 +01:00
Conrad Kreyling
9cfe50ddd3
Fix missing division sign in sunxi_gfx.c
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Same fix as 71c031099b
for the same problem, just in a different file.
2020-11-23 13:31:16 -05:00
aliaspider
c6b77f6c62
(D3D11) get the hwrender texture format from the view desc
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the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider
b3134fc05a
(D3D11) fix slang shaders
2020-11-15 13:04:24 +01:00
aliaspider
b7d3efc503
(D3D11) rename D3D11SetState to D3D11SetRasterizerState.
2020-11-14 04:29:44 +01:00
Rinnegatamante
c04d9d62db
Don't realloc video buffer when unnecessary.
2020-11-13 14:55:40 +01:00
jdgleaver
3481437b29
OpenDingux: Fix frozen video when enabling fast forward
2020-10-29 15:50:12 +00:00
Justin Weiss
91c695ac52
[3DS] Allow sideways screen rotation
2020-10-27 21:13:19 -07:00
valadaa48
82ce3ae632
oga_gfx: use 32bit aligned surface and other cleanups
2020-10-23 23:34:31 -04:00
twinaphex
2fb60e9510
Cleanup
2020-10-16 00:24:59 +02:00
twinaphex
44b7234756
Move cheat_manager and state_manager to root folder
2020-10-15 05:29:20 +02:00
Francisco José García García
085e592761
[VITA] Workaround: Increase memory threshold
2020-10-12 19:24:49 +02:00
jdgleaver
6094e2c32a
OpenDingux: Ensure SDL surface width is a multiple of 16 when using 'sdl_dingux' gfx driver (crash/glitch fix)
2020-10-12 12:16:44 +01:00
twinaphex
a11a0eae77
(Vulkan) Style nits
2020-10-12 01:36:50 +02:00
twinaphex
5c76ccbe4a
Cleanups
2020-10-12 01:26:51 +02:00
valadaa48
c6aaa0076b
drm_gfx: fix race condition in drm_surface_set_aspect
2020-10-10 00:04:09 -04:00
jdgleaver
2dc837850f
OpenDingux: Add 'sdl_dingux' input/joypad drivers and use by default
2020-10-08 13:26:45 +01:00
twinaphex
d1dd0e9d60
Not sure why this printf was there
2020-10-05 16:01:40 +02:00
jdgleaver
80f1da2fb1
OpenDingux: Enable selection of image interpolation method when using 'sdl_dingux' gfx driver
2020-10-05 14:34:21 +01:00