Commit Graph

2530 Commits

Author SHA1 Message Date
John Parton f6aeb717ba Basic rs90 build
DINGUX_BETA has clock_gettime libogc
Add tinyalsa support to rs90
2021-07-13 11:36:48 -05:00
jdgleaver eb259174b8 (Dingux) Fix display when cores 'drop' frames 2021-07-13 13:11:19 +01:00
CrystalCT 89b46bc246 First basic RSX driver for PSL1GHT 2021-07-12 09:35:44 +02:00
twinaphex b2c7fae912 desc.Flags should also be commented out for now 2021-06-26 05:46:37 +02:00
twinaphex 13e88ebe74 (D3D11) Disable tear control support for UWP for now 2021-06-26 05:40:41 +02:00
twinaphex 55afe18872 Move D3D11Draw call back for now - should make OSK work again and
shaders
2021-06-23 19:34:06 +02:00
Connor McLaughlin 322aeb4e46 (d3d11) Don't pass ALLOW_TEARING to present when unsupported 2021-06-22 14:04:32 +10:00
Connor McLaughlin ed2d6b1730 (d3d11) Don't draw content without a texture bound 2021-06-22 14:04:32 +10:00
Connor McLaughlin 9afa30af5e (d3d11) Disable DXGI's ALT+ENTER handling 2021-06-22 14:04:31 +10:00
twinaphex a30a86a09c (D3D11) Fixes Xbox again, do tear control checks only for non-UWP
- TODO/FIXME still has to be resolved, see comment at line 1362
2021-06-22 00:41:56 +02:00
sonninnos 917fb1f796 D3D12 Updates:
- Relocated 'd3d12_gfx_sync()'
- Fixed swap interval option
- Cleanups
2021-06-18 21:54:36 +03:00
twinaphex 8b6e58eebd Buildfix for D3D11 - courtesy of Stenzek 2021-06-16 16:07:38 +02:00
Connor McLaughlin 946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains (#12529) 2021-06-16 15:19:27 +02:00
jdgleaver d40d7c389b
(Dingux) Fix black screens when triggering gfx driver reinitialisation via menu actions (#12521) 2021-06-13 00:37:48 +02:00
Tony 3647bdef0f
(D3D) Logging + dupe code cleanups (#12501) 2021-06-09 06:33:14 +02:00
JustMeDaFaq 462cedb654
Update d3d12.c 2021-06-07 12:04:53 +02:00
JustMeDaFaq f1347829c2
Update d3d11.c 2021-06-07 12:03:58 +02:00
sonninnos 04962e1741 (D3D) Add common window title for D3D9+ 2021-06-06 22:24:47 +03:00
sonninnos 8584b122e1 (D3D11+12) Allow fastforward in fullscreen 2021-06-04 04:31:11 +03:00
Francisco José García García 194de13afb Vita: wait before free texture 2021-05-27 18:41:44 +02:00
Francisco José García García 52af69e6cd Vita: support for 720p in PSTV & Sharpscale plugin 2021-05-22 17:29:03 +02:00
U-LAPTOP-0BS9KNOH\crystal 159602d697 Change default video driver name for PSL1GHT 2021-05-19 22:50:34 +02:00
twinaphex 35543ecd91 Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
Autechre a04fe66032
Merge pull request #12380 from stenzek/vulkan-software-fb
(video/vulkan) Avoid caching stale mapped GPU texture as frame data
2021-05-18 18:01:47 +02:00
LazyFunker 4e0f8bf621 Fix typo 2021-05-16 20:44:31 +02:00
jdgleaver 484c4ad51e Add API extension for cores to override frontend fast-forward state 2021-05-13 13:16:37 +01:00
Autechre 89391ccf9a
Merge pull request #12287 from LazyFunker/master
Some fixes for UWP/XBox
2021-05-12 09:17:53 +02:00
Stenzek c9aaf598bb (video/vulkan) Avoid caching stale mapped GPU texture as frame data
At best, this results in junk on screen, at worst we could crash.

It's not a perfect fix, there's still a scenario where this breaks: when
fast forwarding is enabled, and we swap from vsync-off to vsync-on when
pausing/rendering the menu, the swap chain (and textures) gets
recreated, and the frame data is completely lost.

There isn't much we can do about this without more intrusive changes,
such as preserving the textures inbetween swap chain reinits.
2021-05-11 09:49:39 -07:00
bulzipke 7e7615c97c
(3DS) Load overlay texture images as BGR colors 2021-04-28 19:16:14 +09:00
bulzipke 56a0300db5
Load texture images as BGR colors 2021-04-27 01:58:41 +09:00
MrHuu 1235a7435e (3DS) Enable gfx_widgets / overlays 2021-04-24 15:36:03 +02:00
LazyFunker 8ff0430370 Disable mipmap generation for UWP 2021-04-20 10:29:17 +02:00
jdgleaver c23e32a047 OpenDingux Beta: Add 50Hz support 2021-04-07 10:06:11 +01:00
Autechre 115b08e0e1
Merge pull request #12232 from MrHuu/ctr_overlay
(3DS) Add HAVE_OVERLAY
2021-04-05 11:48:14 +02:00
jdgleaver a81280939e OpenDingux Beta: Fix IPU scaling when running GB/GBC/GG/NGP-resolution content 2021-04-04 22:50:25 +01:00
MrHuu 8df97a0c75 (3DS) Add HAVE_OVERLAY 2021-04-04 22:50:59 +02:00
jdgleaver 41855bb6d4 OpenDingux Beta: Fix IPU scaling when running GBA-resolution content 2021-03-31 11:17:56 +01:00
jdgleaver fe6e02e9bd OpenDingux: Improve handling of unsupported display resolutions + buffer overflow fix 2021-03-27 14:58:02 +00:00
jdgleaver 0a08437e0a Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
twinaphex 8f79e14d0a Silence LGTM static code analysis warnings 2021-03-24 00:25:47 +01:00
MrHuu b9849f78f7 (3DS) Add HAVE_GFX_WIDGETS 2021-03-23 22:03:44 +01:00
twinaphex 32a6bd021c Prevent 'may be used uninitialized' warning 2021-03-22 15:46:34 +01:00
twinaphex 611efea2bf More CXX_BUILD fixes 2021-03-22 15:20:51 +01:00
twinaphex 15b9bd47b9 (SDL2) Fix jump to label crosses initialization of const char* video_driver 2021-03-22 14:38:10 +01:00
Autechre a2ed065f25
Refactors pt3 (#12124)
* Remove video_pixel_get_alignment - move it to video
drivers that use it

* Rewrite video_driver_pixel_converter_{init/free} - get rid of
p_rarch dependency

* Replace some variables

* (Menu) Get rid of cbs_refresh - was never set to any other
function callback implementation
2021-03-11 02:03:37 +01:00
valadaa48 71cbec9252 oga_gfx: fix messages from not disappearing 2021-03-01 19:25:54 -05:00
sonninnos 6c3c2bea5f Logging cleanups 2021-02-18 18:35:31 +02:00
Francisco José García García 066917ac23
Vita: VitaGL api changes (#11981)
* Vita: VitaGL api changes: vglSwapBuffers

* Vita: VitaGL api change: Remove vglStartRendering
2021-02-04 11:46:00 +01:00
twinaphex 732fce9a04 (SDL2) Add ifdefs for HAVE_X11 and HAVE_WAYLAND 2021-02-01 23:18:06 +01:00
twinaphex 0b08693f9d Merge branch 'sdl2-out-of-x' of git://github.com/keithbowes/RetroArch into master 2021-02-01 23:13:17 +01:00
Francisco Javier Trujillo Mata 082fa22b05 Clean all the warnings in PS2 2021-01-30 15:47:52 +01:00
Autechre a49b02c44b
(Mac) Makefile changes for supporting Metal build (#11929)
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build

* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common

* (Metal) Header fixes for compiling without Xcode/Griffin

* (Mac) Some buildfixes for non-Xcode building

* (cocoa_common.h) Restructure to no longer use -DOSX

* (Apple) More buildfixes

* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
Keith Bowes 125154e831 Get the SDL2 video driver to work in Wayland/KMS 2021-01-21 09:42:06 -05:00
twinaphex c7e8d2adf5 Silence warnings for some console platforms 2021-01-20 08:53:45 +01:00
Twinaphex a83c328631 (Metal) Fix some build problems 2021-01-19 04:38:07 +01:00
Twinaphex eea07ea367 (COcoa GL/Cocoa Common) Refactor code for eventual splitting up
of cocoa_gl_ctx.m into two files
2021-01-18 15:41:30 +01:00
twinaphex 6d39160de1 CLeanups 2021-01-16 22:36:03 +01:00
OsirizX b96a0c495a [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
pcjco a33bcfead7 Some null pointer check
fix Wii version crash on load.
2021-01-06 00:03:31 +01:00
valadaa48 659fb73867 oga_gfx: support for OGS 2021-01-04 18:58:58 -05:00
Francisco José García García 899ec9f9f4 [VITA] Disable depth test if needed 2021-01-03 17:31:18 +01:00
Francisco José García García d83dcba0dd [VITA] Fixes for GL HW renderer 2021-01-03 17:20:21 +01:00
HyperspaceMadness 0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex 8df5fe2a60 CLeanup 2020-12-20 16:48:52 +01:00
aliaspider 16f997172f (D3D12) allocate rt_view descriptors for feedback render targets too. 2020-12-20 08:08:04 +01:00
aliaspider bf2adda421 (D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync. 2020-12-20 07:13:11 +01:00
twinaphex 7d313647ae (D3D11) Add flip model support - fallback to blit model for OSes
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex 38ce3927ae (D3D10/11/12) Increase sprite capacity, we need this so that
the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex 2a8024a71b (D3D10) Cleanups - create init_swapchain function 2020-12-15 23:05:58 +01:00
twinaphex 093dc30ffd Refactor d3d11_init_swapchain some more 2020-12-15 22:56:29 +01:00
twinaphex a1fd1d425c (D3D11) Split init swapchain code up into own function 2020-12-15 08:19:04 +01:00
twinaphex ad2502b645 (D3D11) Change this back 2020-12-15 08:09:48 +01:00
twinaphex d55ca599e0 Replace with macros 2020-12-15 07:28:39 +01:00
twinaphex cdca5d0afc Turn vulkan_copy_staging_to_dynamic into macro 2020-12-15 07:20:33 +01:00
twinaphex d70420a12d vulkan_copy_staging_to_dynamic - put sync texture to GPU
outside of the function
2020-12-15 07:01:00 +01:00
twinaphex 6b38a7916a (Vulkan) Simplify code 2020-12-15 06:19:48 +01:00
valadaa48 bbb9c1d248 oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER 2020-12-13 21:16:11 -05:00
Autechre 71ed4db45a
Merge pull request #11681 from crystalct/master
Fix multipass shaders on PS3 - fix #11673
2020-12-11 20:18:35 +01:00
jdgleaver f657344d85 (OpenDingux/sdl_dingux_gfx) OSD font clean-up 2020-12-11 17:33:41 +00:00
unknown 96a7db2451 Fix multipass shaders on PS3 2020-12-11 18:22:27 +01:00
twinaphex 625f0d4fc6 Improve conditional 2020-12-05 04:54:22 +01:00
twinaphex 9688554921 (D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath 2020-12-05 04:48:11 +01:00
Conrad Kreyling 9cfe50ddd3
Fix missing division sign in sunxi_gfx.c
Same fix as 71c031099b for the same problem, just in a different file.
2020-11-23 13:31:16 -05:00
aliaspider c6b77f6c62 (D3D11) get the hwrender texture format from the view desc
the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider b3134fc05a (D3D11) fix slang shaders 2020-11-15 13:04:24 +01:00
aliaspider b7d3efc503 (D3D11) rename D3D11SetState to D3D11SetRasterizerState. 2020-11-14 04:29:44 +01:00
Rinnegatamante c04d9d62db Don't realloc video buffer when unnecessary. 2020-11-13 14:55:40 +01:00
jdgleaver 3481437b29 OpenDingux: Fix frozen video when enabling fast forward 2020-10-29 15:50:12 +00:00
Justin Weiss 91c695ac52 [3DS] Allow sideways screen rotation 2020-10-27 21:13:19 -07:00
valadaa48 82ce3ae632 oga_gfx: use 32bit aligned surface and other cleanups 2020-10-23 23:34:31 -04:00
twinaphex 2fb60e9510 Cleanup 2020-10-16 00:24:59 +02:00
twinaphex 44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
Francisco José García García 085e592761 [VITA] Workaround: Increase memory threshold 2020-10-12 19:24:49 +02:00
jdgleaver 6094e2c32a OpenDingux: Ensure SDL surface width is a multiple of 16 when using 'sdl_dingux' gfx driver (crash/glitch fix) 2020-10-12 12:16:44 +01:00
twinaphex a11a0eae77 (Vulkan) Style nits 2020-10-12 01:36:50 +02:00
twinaphex 5c76ccbe4a Cleanups 2020-10-12 01:26:51 +02:00
valadaa48 c6aaa0076b drm_gfx: fix race condition in drm_surface_set_aspect 2020-10-10 00:04:09 -04:00
jdgleaver 2dc837850f OpenDingux: Add 'sdl_dingux' input/joypad drivers and use by default 2020-10-08 13:26:45 +01:00
twinaphex d1dd0e9d60 Not sure why this printf was there 2020-10-05 16:01:40 +02:00
jdgleaver 80f1da2fb1 OpenDingux: Enable selection of image interpolation method when using 'sdl_dingux' gfx driver 2020-10-05 14:34:21 +01:00