Updated Xbox D3D drawing via NV2A Kelvin (markdown)
parent
72f677a12b
commit
9e2d25c091
|
@ -1,6 +1,6 @@
|
|||
Xbox D3D drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below);
|
||||
|
||||
All 4 Draw*Vertices* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally:
|
||||
All 4 Draw\*Vertices\* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally:
|
||||
* One API has a StartVertex argument
|
||||
* Two draw using indices, and for that have an additional "index data" argument
|
||||
* Two draw using a 'User Pointer', and for that have additional "stream zero" arguments
|
||||
|
|
Loading…
Reference in New Issue