Updated Xbox D3D drawing via NV2A Kelvin (markdown)

PatrickvL 2021-07-12 17:22:02 +02:00
parent 72f677a12b
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Xbox D3D drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below);
All 4 Draw*Vertices* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally:
All 4 Draw\*Vertices\* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally:
* One API has a StartVertex argument
* Two draw using indices, and for that have an additional "index data" argument
* Two draw using a 'User Pointer', and for that have additional "stream zero" arguments