Updated Xbox D3D drawing via NV2A Kelvin (markdown)
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Xbox D3D Drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below);
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Xbox D3D drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below);
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All 4 Draw*Vertices* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally:
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* One API has a StartVertex argument
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