From 9e2d25c091f7b26fafbeacad80b4727f58f12e09 Mon Sep 17 00:00:00 2001 From: PatrickvL Date: Mon, 12 Jul 2021 17:22:02 +0200 Subject: [PATCH] Updated Xbox D3D drawing via NV2A Kelvin (markdown) --- Xbox-D3D-drawing-via-NV2A-Kelvin.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Xbox-D3D-drawing-via-NV2A-Kelvin.md b/Xbox-D3D-drawing-via-NV2A-Kelvin.md index 9d68ca7..1088e79 100644 --- a/Xbox-D3D-drawing-via-NV2A-Kelvin.md +++ b/Xbox-D3D-drawing-via-NV2A-Kelvin.md @@ -1,6 +1,6 @@ Xbox D3D drawing is performed via 4 Draw\*Vertices\* API's (and a few other cases, described below); -All 4 Draw*Vertices* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally: +All 4 Draw\*Vertices\* API's have the two arguments (D3DPRIMITIVETYPE PrimitiveType, UINT VertexCount). Additionally: * One API has a StartVertex argument * Two draw using indices, and for that have an additional "index data" argument * Two draw using a 'User Pointer', and for that have additional "stream zero" arguments