RadWolfie
d93990264f
Add test case log for DS Stream Process function
2018-04-29 12:40:43 -05:00
RadWolfie
8ac0bb1371
Last fixup for mixbin
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There are other identifiers of mixbin, except we're not focusing on
them.
2018-04-29 12:40:43 -05:00
RadWolfie
7627267c15
Preserve and correct some volume stuff
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We don't want volume to constant increase over time. 😉
2018-04-29 12:40:43 -05:00
RadWolfie
e5bd691615
Another fixup for XDSMIXBIN flags
2018-04-29 12:40:43 -05:00
RadWolfie
edd526ff2f
Add some support for SetMixBinVolumes_8
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Plus include pre-set volume for if one of audio codec is disabled to
both Buffer and Stream class creations.
2018-04-29 12:40:43 -05:00
RadWolfie
db2c8017d2
Move note to above function
2018-04-29 12:40:43 -05:00
RadWolfie
d14ab3b0e6
Fix note for SetMixBinVolumes patch
2018-04-29 12:40:43 -05:00
RadWolfie
4a115afc26
Remove debug messages
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No longer is necessary.
2018-04-29 12:40:43 -05:00
RadWolfie
11222a8538
Another minor fixup for Flush function
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Plus ensure flags are reset inside Discontinuity function.
2018-04-29 12:40:43 -05:00
RadWolfie
e7d38340ec
Minor fix for hybrid pause function
2018-04-29 12:40:43 -05:00
RadWolfie
30e36f36de
Revert PAUSENOACTIVATE since it broke audio for RF2
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Originally, it might be correct in the first place. It may has to do
with given parameter of buffer class to be output.
2018-04-29 12:40:42 -05:00
RadWolfie
55661cd3d2
Include rtTimeStamp parameter support
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This commit covers:
* FlushEx (DSound Stream only)
* PauseEx (DSound Buffer & Stream)
DSoundStream class should no longer cause audio problems this time for
any titles except for mixbin stuff.
2018-04-29 12:40:42 -05:00
RadWolfie
5bd4faba8e
Fix DSound Stream's SetFormat
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TODO: might need callback and context passdown as well?
2018-04-29 12:40:42 -05:00
RadWolfie
03d2f50d93
Buffer also has PauseEx, add member for it
2018-04-29 12:40:42 -05:00
RadWolfie
be82e8ef4a
Replace DSB_FLAG_XXXX to DSE_FLAG_XXXX
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Doesn't make sense to use DSB since we are using emulated flag to
trigger events of what xbox would do.
2018-04-29 12:40:42 -05:00
RadWolfie
12b4a12f2e
Stub support to have Flush process data too.
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Need to implement ASYNC support via separate thread worker. <-- is a
requirement.
Confirmed Flush will perform busy-state until audio is stop.
2018-04-29 12:40:42 -05:00
RadWolfie
156ea1d73a
Fix GetStatus since both Buffer and Stream are diff
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Stream class has its own flags which is 100% different than Buffer
class.
However, it needs more implement support for Flush(Ex) in order to
prevent titles to loop base on Stream class' status output.
Coming Soon™
2018-04-29 12:40:42 -05:00
RadWolfie
c6635f5261
Fix GeneratePCMFormat for 2+ channels mask
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Confirmed my theory on 4 channels given with attempted 6 channel masks
cause invalid arg on DirectSound buffer creation.
Affected title:
* Ghost Recon 2 (Only happen after 3 or 4 FMVs)
2018-04-29 12:40:42 -05:00
RadWolfie
98daf26e40
Don't trigger/set values during release process
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Untested, yet in theory is correct.
2018-04-29 12:40:42 -05:00
RadWolfie
cc781826c3
Fix audio buffer allocation
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Use prediction if do have enough buffer purpose before allow allocate.
This fixed Mafia title for loading "running man" mission.
Plus add log info for SetEvent failure.
2018-04-29 12:40:42 -05:00
RadWolfie
d8246a0074
Remove SelectionT from DSound
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Since region has been merged into one buffer usage. SelectionT no longer
a requirement to toggle between main and region buffers.
2018-04-29 12:40:42 -05:00
RadWolfie
c5de8c2174
Introduce emulation of xbox audio managed memory
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At least emulate xbox audio buffer limitation accurately.
TODO: Need to find max values for Free2DBuffers and Free3DBuffers from
GetCaps function. Then emulating HLE will become more accurate.
Improved title:
* Burnout (Both menu and in-game are now audible.)
Other titles does not appear affected by this change for now.
2018-04-29 12:40:42 -05:00
RadWolfie
20cf54aba1
Redo swap since it got revert somehow.
2018-04-29 12:40:42 -05:00
RadWolfie
f6c1992865
Fix GetCaps host's var to initialize correctly
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Verified with Burnout title, no longer output failure.
2018-04-29 12:40:42 -05:00
RadWolfie
6611340c51
Little improvement
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Might not be 100% accurate, however it had been called in these area
base on RE.
2018-04-29 12:40:42 -05:00
RadWolfie
9a8c7031b2
Add notes
2018-04-29 12:40:42 -05:00
RadWolfie
f7f11b9b88
Fixed DSound Stream class
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EmuFlags was not set to 0 and GeneratePCMFormat function must be called
after DSoundBufferSetDefault.
Fixed title:
* Battlestar Galactica
Pretty sure it will fix other titles' crashes.
2018-04-29 12:40:42 -05:00
RadWolfie
21a6042e7f
Adjustment to PatrickvL's code
2018-04-29 12:40:42 -05:00
RadWolfie
753917509b
Fix alloc size for lpwfxFormat
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WAVE_FORMAT_PCM always ignore cbSize, we need to manually set to 0 in
order to prevent any crash later on.
2018-04-29 12:40:42 -05:00
RadWolfie
b77ecf35e3
Swap Flush/Discontinuity
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What to do with Flush's function?
Also, really need to reset internal states in Discontinuity function? As
in like what?
2018-04-29 12:40:42 -05:00
RadWolfie
87beb542f5
Add a note
2018-04-29 12:40:41 -05:00
RadWolfie
f830b1e150
Update region changes
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Is not 100% verified, however JSRF skating, jump, etc has return to
normal volume.
2018-04-29 12:40:41 -05:00
RadWolfie
32ff268837
Add notes
2018-04-29 12:40:41 -05:00
RadWolfie
d6ee5fc4ed
Fixup StopEx function
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Still not 100% sure if is accurate or not, just closer to accurate.
2018-04-29 12:40:41 -05:00
RadWolfie
bdc3fa4fd6
Emulate audio region a bit better
2018-04-29 12:40:41 -05:00
RadWolfie
1fde463e1e
Combo changes
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* instead of calling malloc everytime, let's merge into class instead.
* Check size at play function (temporary, need to apply overall)
* Minimize duplicate code into simplier reuse inline functions.
* What else?
TODO: Need to update StopEx function.
2018-04-29 12:40:41 -05:00
RadWolfie
2343843098
Enable debug trace
2018-04-29 12:40:41 -05:00
Luke Usher
7e21e8bb80
Merge pull request #1104 from jackchentwkh/no_input_fix
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Fix no input issue for certain titles.
2018-04-29 14:36:47 +01:00
jackchentwkh
b6ce816017
Add emulated dwPacketNumber for DirectInput, this fixed no input issue for direct input users.
2018-04-29 21:28:53 +08:00
PatrickvL
54fe4be69d
Merge pull request #1105 from jackchentwkh/add_pushbuffer_fixup
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Add fixup for pushbuffer.
2018-04-29 13:42:06 +02:00
jackchentwkh
2766018022
using code from Dxbx to apply fixup data to pushbuffer.
2018-04-29 19:22:09 +08:00
jackchentwkh
1fdca128bd
dwPacketNumber must be updated to trigger the xbe to process the new input state
2018-04-29 19:01:36 +08:00
jackchentwkh
8053bbee28
only create handle for port 0
2018-04-29 19:00:51 +08:00
PatrickvL
9a9ee37092
Merge pull request #1093 from PatrickvL/overlay_sync
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D3D : Present overlay only when last present was more than 1 frame ago
2018-04-29 00:58:47 +02:00
PatrickvL
51e4dfcaac
Merge pull request #1102 from ergo720/pool_manager
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Pool manager
2018-04-29 00:57:20 +02:00
PatrickvL
827f5666e9
Merge pull request #1094 from jarupxx/WIP_LTCG_Patch
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Implement D3D8LTCG specific functions
2018-04-29 00:54:23 +02:00
ergo720
8483f896ed
Bug fixes and added logging to PoolManager
2018-04-28 22:05:10 +02:00
ergo720
c3630ebf83
Fix compilation errors
2018-04-28 22:05:09 +02:00
ergo720
dcede85bca
Small updates to VMManager
2018-04-28 22:05:09 +02:00
ergo720
b7b3d4b326
Fix latent bug in xbe image memory reservation
2018-04-28 22:05:08 +02:00