Commit Graph

4275 Commits

Author SHA1 Message Date
PatrickvL 7bf2b7fed0
Merge pull request #1079 from PatrickvL/more_d3d9_work
More D3D9 porting work
2018-04-20 08:02:41 +02:00
ergo720 4ecfc4d5d4 Started to write eeprom menu 2018-04-19 19:56:20 +02:00
PatrickvL fda56b8516 D3D9 : Further porting in PixelShader.cpp 2018-04-19 15:19:17 +02:00
PatrickvL db2e0e6aa2 D3D9 : Replace D3DRS_ZBIAS with D3DRS_DEPTHBIAS (including the required transformation of the argument) 2018-04-19 14:57:13 +02:00
PatrickvL 75ac78cf8b D3D9 : Replace calls to SetVertexShaderConstant with SetVertexShaderConstantF where needed 2018-04-19 14:50:04 +02:00
PatrickvL bb3c454dce D3D9 : Replace calls to SetVertexShader with SetFVF where needed 2018-04-19 14:44:52 +02:00
PatrickvL 9f10c2fe02 D3D9 : Update calls to SetTextureStageState with SetSamplerState where needed 2018-04-19 14:11:53 +02:00
PatrickvL 9069739771 D3D9 : Use optimal Pool argument for CreateOffscreenPlainSurface 2018-04-19 10:12:37 +02:00
PatrickvL e70059882b Use optimal Usage and Pool arguments when creating index buffers 2018-04-19 10:11:32 +02:00
PatrickvL eecd960021 D3D9 texture-format updates (peeking at Dxbx!) 2018-04-19 09:45:18 +02:00
PatrickvL ffceb1600a
Merge pull request #1076 from ergo720/signature
Xbe signature validation
2018-04-19 09:25:40 +02:00
PatrickvL b9dbc56d4c Apply A_SHA_DIGEST_LEN where possible 2018-04-19 09:01:27 +02:00
PatrickvL 4a5d9264f0
Merge pull request #1077 from x1nixmzeng/ce-support
Debugger: Memory patching
2018-04-19 07:12:51 +02:00
x1nixmzeng 875e4fcd2f Updated debugger goals 2018-04-19 00:45:49 +01:00
x1nixmzeng 7d26eb6af2 Update status when debugging state changes 2018-04-19 00:33:41 +01:00
x1nixmzeng 95e0c7f88b Disable multi-select on data editor 2018-04-19 00:27:11 +01:00
x1nixmzeng d4c31f44bd Cleanup of numerical handling 2018-04-19 00:23:26 +01:00
x1nixmzeng 293da03bf8 Added remaining data type reads 2018-04-18 23:53:13 +01:00
x1nixmzeng f8f814c500 Update thread context on breakpoint
Dumps disassembly at the known address rather than the next instruciton
too
2018-04-18 22:56:43 +01:00
x1nixmzeng 9fb3873042 Fixed lock after closing debugger on breakpoint 2018-04-18 22:37:19 +01:00
ergo720 e8c1c7670a Use real RSA public key 2018-04-18 19:30:47 +02:00
ergo720 a6c060d54c Ported back from xqemu's xbedump gigimport improvements 2018-04-18 19:09:11 +02:00
ergo720 0b69f4e558 Forward declare LoadXboxKeys 2018-04-18 15:17:46 +02:00
x1nixmzeng 0259feb0a9 Break correctly on breakpoint exceptions
Suspend was previously called which would trace at the wrong location
2018-04-18 00:52:01 +01:00
x1nixmzeng e0e2c434d2 Cleanup of data and assembly patches
Now encapsulates patched memory differently to Cheat Engine which
doesn't actually support auto-assembly like I assumed
2018-04-18 00:25:45 +01:00
ergo720 0e250a9d8a Small updates + use HDkey provided by the user if possible 2018-04-18 00:08:55 +02:00
jarupxx 2342dae79a OOVPA : Add for LTCG D3DDevice_SetIndices 2018-04-17 18:34:35 +09:00
Luke Usher 50b6f333de
Merge pull request #1071 from PatrickvL/prepare_d3d9_port
Prepare d3d9 port
2018-04-17 08:05:51 +01:00
ergo720 50b8a0e42b Fixed RSA implementation 2018-04-17 00:26:29 +02:00
PatrickvL b22d681559 More D3D9 conversion:
* add additional arguments to functions that need them
* use newly available types where possible
* enable D3D9 porting preparations inherited from Dxbx
2018-04-16 14:03:17 +02:00
PatrickvL 4ca78e947d Add Debug_Direct3D9 build configuration, specifically to be able to build for Direct3D9 while keeping the Direct3D8 code paths intact. 2018-04-16 13:18:47 +02:00
PatrickvL 6777c7d6ab Copied over d3d9 include files from June 2010 DirectX SDK 2018-04-16 13:17:35 +02:00
x1nixmzeng 5012078a35 Added variable watch from memory view 2018-04-15 22:54:22 +01:00
PatrickvL e2395e6a04
Merge pull request #1063 from LukeUsher/rdtsc-requency-hack
HACK: Alternate method of handling Performance Counter
2018-04-15 08:01:21 +02:00
ergo720 ecbab4fdec SHA1 implementation (SHA1 works, but RSA still doesn't) 2018-04-14 23:20:14 +02:00
Luke Usher 95ad62c409 Oops, forgot to add resource files 2018-04-14 18:22:55 +01:00
Luke Usher 31c328ab3e Fix an off-by-one patch error 2018-04-14 17:34:23 +01:00
Luke Usher fe8b2764f3 Remove left-over debug line 2018-04-14 17:33:56 +01:00
Luke Usher b6c1f5b714 HACK: Alternate method of handling Performance Counter 2018-04-14 17:30:47 +01:00
patrickvl 39789fe54f More porting work 2018-04-14 17:49:50 +02:00
PatrickvL 7490221b14 Groundwork for a potential port to Direct3D 9 2018-04-14 15:30:34 +02:00
x1nixmzeng 00020a1d1a Automatically load local CT files
Also fixed the debug title event, adding it to the titlebar
2018-04-14 00:39:18 +01:00
x1nixmzeng a99c919367 Additional support for common datatypes 2018-04-14 00:15:59 +01:00
x1nixmzeng 51ef652f94 Support for disabling breakpoint groups 2018-04-13 23:56:36 +01:00
x1nixmzeng 3b16f2672d Support display preferences 2018-04-13 23:40:55 +01:00
x1nixmzeng 0308b5cea3 Support for memory editing single bytes
Very rough, but useful for skipping debug interrupts
2018-04-13 23:23:56 +01:00
x1nixmzeng 8856bbc76f Cleaner CT version check 2018-04-13 22:35:41 +01:00
x1nixmzeng 90758466b7 Updated to icon resource 2018-04-13 22:35:17 +01:00
ergo720 96dc895916 Dump in the logs xbe signature info 2018-04-13 23:18:45 +02:00
x1nixmzeng 182d22854d Breakpoint logging 2018-04-13 21:48:59 +01:00