Luca D'Amico
fb91c0aecc
updated from upstream
2017-08-10 12:37:53 +02:00
Luke Usher
cac3c649ac
Fixed project .filters file which was corrupted by incomplete removal of about.jpg ( #601 )
2017-08-04 21:11:52 +01:00
Luca D'Amico
5aa711fe2e
Removed unused OpenXDK source files (from vcxproj configuration files)
2017-08-04 17:32:46 +02:00
RadWolfie
488db56077
Organizing Solution Explorer Tree
...
Grouping D3D8, DSound, Xapi, XG, and XOnline files in their own group
for better sorting and finding.
2017-08-04 08:58:28 +02:00
Ben
83638801a4
Removed "About.jpg" ( #592 )
...
Remove "About.jpg", this image is no longer used.
2017-08-04 06:49:00 +01:00
RadWolfie
4dad779758
Audio Settings Stub
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First initialization audio settings support.
2017-07-22 21:43:02 -05:00
RadWolfie
740fcd7ffb
Maintenance Multiple Callers Doing Same Purpose
...
- Moved all duplicate functionality in inline header (hpp) file.
- Several fixes
- Removed all 3DListener since it is only possible in primary buffer.
Future commit will restore it into primary buffer creation.
- Force output whatever is not implemented for DSound library section in
release build. It will help me know which title is calling it and at
least make it a priority.
2017-07-22 21:37:40 -05:00
RadWolfie
bbf93a6a14
Include XADPCM file
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First initialiation for XADPCM Decoder process
2017-07-22 21:37:39 -05:00
Luke Usher
cb29e6d621
Unpatch CreateTexture
2017-07-20 12:46:25 +01:00
Luke Usher
5f2fc6f04c
Add subhook to Cxbx-Reloaded project
2017-07-13 19:46:59 +01:00
Luke Usher
a3b5bab1c3
Added dummy NVNet handlers
...
At least Network hardware writes no longer get reported as "Unknown"
2017-06-21 08:29:08 +01:00
Luke Usher
5f1d167801
Enforce Windows 7 compatibility!
2017-06-05 20:43:48 +01:00
Luke Usher
f879c407fd
Fix and enable XInput controller support.
...
This is configurable in the Input menu: If Use XInput is selected, XInput controllers will be used, otherwise the default controller mapping system will be used.
On an Xbox 36- controller, buttons are mapped 1:1 with Xbox buttons
As the Xbox 360 lacks BLACK and WHITE, but gains LB/RB, white is mapped to LB and right is mapped to RB.
2017-06-04 11:50:14 +01:00
Luke Usher
7abfe099e2
Revert "Enable AVX support, this should bring a significant speed increase in some titles."
...
This reverts commit 81725e5f47
.
2017-05-15 20:05:14 +01:00
Luke Usher
81725e5f47
Enable AVX support, this should bring a significant speed increase in some titles.
...
NOTE: This reduces the number of processors that are compatible with Cxbx-Reloaded, see the list linked in README.md for details
2017-05-13 23:04:19 +01:00
PatrickvL
3297c720d0
Started extended logging of D3D8 types
2017-05-11 12:01:53 +02:00
PatrickvL
e73131d915
Merge remote-tracking branch 'refs/remotes/origin/master' into texture_updates
2017-05-08 07:54:42 +02:00
Luke Usher
0ba4329019
Update the project to compile with the default compiler with whatever visual studio version is used
2017-05-04 06:33:56 +01:00
blueshogun96
f24b1cbadc
Moved Begin/EndVisibility signatures to 4361
2017-05-03 04:04:31 -07:00
blueshogun96
76ac675d28
Uncommented SetNotitificationPosition signatures for dashboard 4920
2017-05-03 03:18:14 -07:00
Luke Usher
f703c87fad
Merge pull request #234 from LukeUsher/vs2017
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Update project to VS 2017
2017-05-02 16:12:05 +01:00
Luke Usher
6d2b23a1ca
Merge remote-tracking branch 'upstream/master' into oovpa_refactor
2017-04-08 19:42:05 +01:00
Luke Usher
d6731620e0
Rebuild the About Box.
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It's not the prettiest but will serve it's purpose for now.
This pulls in data from CONTRIBUTORS and COPYING to show the relevent
license and developer information.
This was required to meet a Patroen reward (support names in the
emulator)
Note: WinApi is awful. For the new GUI I definitely want to use
WxWidgets or something similar.
2017-04-07 13:29:42 +01:00
Luke Usher
b2aaefd27e
Enable Visual Styles
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Without this WINAPI was defaulting to pre-XP versions of Window
components (buttons, select boxes, etc)
2017-04-07 13:25:56 +01:00
Luke Usher
e90cf8221e
Remove LTCG HLE Database
...
LTCG Titles are impossible to reliably emulate via HLE, we now show a
warning that this is the case when an LTCG library is detected.
2017-04-04 00:42:48 +01:00
Luke Usher
b629e70153
Enable the SSE2 Instruction Set
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This should bring a significant speed increase with no negative side
effects. This should have been enabled from the start.
2017-03-31 08:23:20 +01:00
Luke Usher
5613762fd8
Merge remote-tracking branch 'upstream/master' into memory-manager
2017-03-25 00:24:56 +00:00
jarupxx
1bac81d478
Merge remote-tracking branch 'upstream/master' into xdk5028
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# Conflicts:
# build/win32/Cxbx.vcxproj.filters
2017-03-24 21:20:15 +09:00
Luke Usher
3450c773a0
Merge remote-tracking branch 'upstream/master' into memory-manager
2017-03-23 21:49:05 +00:00
Luke Usher
f46f77c3ad
Initial MemoryManager Implementation
2017-03-23 21:47:19 +00:00
Henrik Rydgard
bc4ccea18d
Avoid including version.h everywhere. Use multiprocessor build.
2017-03-23 21:55:13 +01:00
jarupxx
b14896ea06
Merge remote-tracking branch 'upstream/master' into xdk5028
2017-03-23 06:49:14 +09:00
jarupxx
33b4a24e1d
Began building XDK 5028 based on 4627
2017-03-23 06:49:12 +09:00
Luke Usher
a013c8dc9a
Add glew32.dll to export script
2017-03-22 19:09:20 +00:00
Luke Usher
a2255990c3
Update project to VS 2017
2017-03-14 14:50:26 +00:00
PatrickvL
8ceca49e6f
EEPROM refactorings: Memory mapped load, offset-based access, centralized
2017-03-10 15:01:12 +01:00
jarupxx
e93e2941b3
Removes the DLL in export archive
2017-03-07 19:33:32 +09:00
jarupxx
c64380a073
Merge remote-tracking branch 'upstream/master' into xdk5344
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# Conflicts:
# build/win32/Cxbx.vcxproj.filters
2017-03-06 19:03:36 +09:00
PatrickvL
0239a13a41
Added xdvdfs for issue #205
...
This is a modified copy of
https://github.com/multimediamike/xbfuse/blob/master/src/xdvdfs.c
Also included are:
* a few improvements originating from Dxbx,
* renames of a few variables,
* and raw-dump support xbfuse
Raw-dump support also required a few updates to support file system base
sector numbers other than zero (see "Cxbx addition" in this commit).
2017-03-03 16:18:44 +01:00
Luke Usher
118d64b457
Fix glew32 build step
2017-03-03 08:36:00 +00:00
jarupxx
404b41a958
Added Include files
2017-03-02 17:20:51 +09:00
jarupxx
cb6a678544
Merge remote-tracking branch 'upstream/master' into xdk5344
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# Conflicts:
# build/win32/Cxbx.vcxproj.filters
# build/win32/CxbxKrnl.vcxproj
# src/CxbxKrnl/EmuD3D8.cpp
2017-03-02 17:14:51 +09:00
PatrickvL
b37e06a77a
Restored accidentally removed pre- and post-build events
2017-03-01 16:39:36 +01:00
PatrickvL
a3aad91231
Merged CxbxKrnl.DLL into Cxbx.exe
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Fixes issue #202
2017-03-01 15:54:33 +01:00
jarupxx
af22a852fa
Added initial 5344 files based on 5233
2017-03-01 20:20:53 +09:00
PatrickvL
35a71012c9
Don't commit while compiling (stray files like this could be prevented with a git filter)
2017-02-20 18:18:15 +01:00
PatrickvL
3700207a84
Merge remote-tracking branch 'origin/master'
2017-02-20 18:16:30 +01:00
PatrickvL
94c980d7fd
Kernel : KeConnectInterrupt and KeDisconnectInterrupt improvements - Countrary to prior research, IRQ's cannot be shared
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Also signature fix on HalDisableSystemInterrupt and
HalEnableSystemInterrupt
2017-02-20 18:13:38 +01:00
Luke Usher
862e53e2d3
Initial appveyor build scripts
2017-02-15 20:37:47 +00:00
Luke Usher
f40a273e0c
Add 5788 HLE Database to the filters file
2017-01-23 21:34:32 +00:00
PatrickvL
752f9b5887
Added D3D 5788.inl to project
2017-01-21 01:10:41 +01:00
jarupxx
e32c98d97d
# Conflicts:
...
# build/win32/CxbxKrnl.vcxproj
2017-01-19 15:47:59 +09:00
jarupxx
35556a235b
Initial XDK 5788
2017-01-19 11:05:58 +09:00
Luke Usher
61359de92d
Make sure all HLEDatabase source files are included in the project
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Add .filters file
2017-01-16 17:59:24 +00:00
Luke Usher
c4a3ca36dd
Merge pull request #105 from LukeUsher/fix-release-compilation
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Fix compilation of Release build
2017-01-15 00:51:47 +00:00
Luke Usher
6d98da6cf8
Fix compilation of Release build
2017-01-15 00:51:09 +00:00
x1nixmzeng
3348de22cd
Project cleanup
2017-01-14 01:57:50 +00:00
Luke Usher
41f2641d3c
Merge pull request #95 from PatrickvL/master
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DbgPrintf fixes + extra OOVPA's
2017-01-12 09:51:22 +00:00
PatrickvL
d171ea3426
Added OOVPA's and XNet patches from other Cxbx branch
2017-01-12 10:41:44 +01:00
Luke Usher
7a4fca5bda
Merge pull request #90 from PatrickvL/master
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Switched over to Distorm
2017-01-11 16:04:34 +00:00
x1nixmzeng
d5828bbd96
Support for running the prebuild step in a directory with spaces
2017-01-11 01:15:02 +00:00
PatrickvL
0f8ee7d7dc
Merged with master
2017-01-10 17:13:00 +01:00
PatrickvL
a6ec272604
merge
2017-01-09 15:23:25 +01:00
x1nixmzeng
996f71a6df
Added stb_image for image decoding
2017-01-07 20:12:38 +00:00
x1nixmzeng
ca965c9ea6
Removed libjpeg library
2017-01-07 19:43:04 +00:00
Luke Usher
f184baade9
Add glew binaries & add a custom build step to copy them to the output directory.
...
Prevents glew32.dll errors on compiling
2017-01-05 20:52:18 +00:00
PatrickvL
06b7677859
Working towards OpenGL initialization (using Dxbx as a reference)
...
WARNING : This does not compile yet.
2017-01-04 13:53:59 +01:00
PatrickvL
3516ce8e75
Replaced Zydis with distorm
2016-12-30 18:40:44 +01:00
x1nixmzeng
5bbc31029f
Removed all EXE support
...
Very aggressive cull of old Exe support:
Removed GUI for importing/exporting Exe files
Removed GUI for storing Exe history
Removed GUI for Executable Generation
Removed unused EmuExe class
Removed unused Exe registry settings
Removed unused Exe file history
Removed unused standalone Cxbe console app which would no longer compile
2016-12-21 23:58:11 +00:00
Luke Usher
73c0b0ca68
Implement XcRC4 functions. ( #43 )
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* Implment XcRC4 functions.
Using a (very slightly) modified version of Cryptlib (The Rc4Context structure has been re-ordered to match the order of elements in the Xbox RC4 context)
https://github.com/WaterJuice/CryptLib
* Use Rc4Xor rather than Rc4Output
2016-12-20 21:45:56 +00:00
PatrickvL
345c0a999d
Centralized logging of values of xboxkrnl types
...
This might give some unwanted side-effects, let's fix these as they
come.
2016-12-13 17:25:31 +01:00
Luke Usher
97773173c9
Implement XcSHAInit, XcSHAUpdate and XcSHAFinal by redirecting to the undocumented A_SHA functions in advapi32.dll
2016-11-28 19:50:48 +00:00
PatrickvL
035ad04644
Merge remote-tracking branch 'refs/remotes/origin/master' into LLE
2016-11-24 17:10:20 +01:00
Luke Usher
6d0698b3ed
Merge branch 'LLE'
2016-11-21 20:10:34 +00:00
Luke Usher
e8ce8d3e51
LLE merge
2016-11-21 20:09:59 +00:00
Luke Usher
ad57542273
Fix duplicated Build/ directory
2016-11-19 21:54:39 +00:00
Luke Usher
cc024e870f
Fix compilation in release mode.
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_DEBUG_TRACE is undefined in release builds, leading to compiler errors.
2016-11-15 21:45:11 +00:00
PatrickvL
0fcf89946f
Split up EmuKrnl.cpp over separate files (just like in Dxbx)
...
Also pruned unneeded #include's and placed more UNIMPLEMENTED macro's
2016-11-15 18:12:10 +01:00
PatrickvL
61835e7c4b
Proof of concept : Split off xboxkrnl::Av* methods into it's own .cpp file
...
This seems to work, so I'll probably split off all others too (just like
I did in Dxbx)
2016-11-15 17:00:29 +01:00
PatrickvL
f023ff13a1
Merge remote-tracking branch 'refs/remotes/origin/master' into LLE
2016-11-11 21:09:31 +01:00
PatrickvL
b379ca30da
WIP
2016-11-10 17:46:49 +01:00
PatrickvL
376a3f2886
Merge remote-tracking branch 'refs/remotes/LukeUsher/LLE' into LLE
2016-11-07 08:58:51 +01:00
PatrickvL
02708b4f1f
Revert unintentional update with LleContrib
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Reverted
bd7e18330d
via :
git revert -m1 bd7e183
edit src\Cxbx.h # manually fixed conflict
git add src\Cxbx.h
Commit
2016-11-07 08:43:44 +01:00
PatrickvL
54327cf829
Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
2016-11-07 08:09:05 +01:00
PatrickvL
5bc600e462
Start of a mock-up for MAME-like device handling
2016-11-04 16:34:49 +01:00
Luke Usher
6b63f9a28a
Remove Cxbx.VC.db from version control
2016-11-02 09:33:56 +00:00
PatrickvL
e9657bb973
Merge remote-tracking branch 'refs/remotes/LukeUsher/LLE' into LLE
2016-11-01 21:53:30 +01:00
Luke Usher
3d740690bf
Merge branch 'master' into LLE
2016-10-27 09:20:30 +01:00
Luke Usher
cfaae52f53
implement automatic versioning based on git status
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If the current commit has a tag, the version string will be "Cxbx-Reloaded TAG_NAME (DATE)
If the current commit does not have a tag, the version string will be "Cxbx-Reloaded COMMIT_SHORT_HASH (DATE)"
2016-10-27 09:19:50 +01:00
PatrickvL
23de0a544a
tmp
2016-10-21 23:20:56 +02:00
Luke Usher
514cce2f6e
Began implementing X86 interpreter fallback for instructions Direct Code execution fails on
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Began setting up LLE structure for NV2A
2016-10-07 10:55:44 +01:00
Luke Usher
992da947be
Setting up the structure for LLE
2016-10-06 22:15:19 +01:00
Luke Usher
0f7ddacfd4
Hmm, this is preperation for something... I wonder what it might be ;)
2016-10-06 08:51:00 +01:00
Luke Usher
c1cb6d6248
Xbe Loader stuff
2016-09-27 22:31:10 +01:00
Luke Usher
5f3a8c4c44
Disabled LargeAddressAware flag, seems to have stabilised things a little bit.
...
Thought it was required to be able to VirtualAlloc at 0x8000000 but it turns out that it's not the case
2016-08-23 22:33:59 +01:00
Luke Usher
10ab9b2800
Cleanup some things that we either don't use, or are no longer needed.
2016-08-22 18:31:39 +01:00
Luke Usher
d3abd1072c
Oops
2016-08-19 22:21:22 +01:00
Luke Usher
462d8b34e2
Revert 3848ff6
(Thrown away HLE Database)
...
Porting the StoredTrie format from Dxbx may be more effort than it's worth at this point, OOVPA needs more manual work to add symbols but is sufficient for now.
2016-08-19 21:46:08 +01:00
Luke Usher
d3961e6fd6
Forgot to include this in the last commit. Oops.
2016-08-19 20:34:47 +01:00
Luke Usher
3848ff66ad
Thrown away HLE Database
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It is planned that the OOVPA HLE Database will be replaced with a better method. Dxbx style StoredPatternTrie is being considered, but a decision has not yet been made
2016-08-15 20:49:54 +01:00
Luke Usher
67c37feebd
fix compilation with Visual Studio 2015
2016-08-12 09:25:45 +01:00
Luke Usher
38a6eed65e
Convert project to open with MSVC 2015. However, still using the v120 toolset.
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Removed spare project files, I only test compilation with the latest MSVC version.
2016-04-01 21:39:17 +01:00
Echelon9
01c5e3839d
Update and split Visual Studio project files by version, support Visual Studio 2010.
2012-11-26 01:20:51 +11:00
blueshogun96
f13a1e7b78
Updates for Outrun2 and more. Alternative D3DDevice_BlockUntilVerticalBlank() implementation added.
2012-10-10 19:02:03 +00:00
Echelon9
0ad1cf1d88
Update gitattributes (with line ending fixes)
2012-10-07 23:58:52 +11:00
blueshogun96
b125dd93a1
Some stuff I completely forgot I did a few months ago...
2011-09-03 10:04:21 +00:00
blueshogun96
3aad740a75
Quick update
2011-06-18 07:15:32 +00:00
blueshogun96
c7913dfab4
Added XG for 4432.
2011-06-15 08:17:17 +00:00
blueshogun96
7e31d6deb2
Whacked is playable + lots of other random updates!
2011-06-15 06:56:33 +00:00
blueshogun96
33ba592146
Lots of updates for XDK 4034 and 4134 + random bug fixes.
2010-04-29 22:34:18 +00:00
blueshogun96
2f9b24859f
Updating (the hard way) because I can't get TSVN to do it automatically!
...
Happy now?
Happy now?
Happy now?
Happy now?
Cleanup time.
2010-04-17 03:21:41 +00:00
blueshogun96
271a1cad1d
Just another [major] update...
2009-11-12 01:35:50 +00:00
Daniel Stien
8de73a718e
Print stack trace on exceptions in debug mode.
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Workaround for time_t* cast failure in XBE dump.
Custom version string suffix.
2008-08-23 02:48:38 +00:00
Daniel Stien
7bc22a857f
Added XDK 5233 HLE for Xapi, XG, D3D8 and DSound. Initial OOVPAs are reused
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from earlier compatible versions or backported from 5558.
2008-08-23 01:50:33 +00:00
Daniel Stien
df389d51f4
MS VC++ 9.0 solution and project files.
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Fixed compile errors and warnings in VC++ 9.0.
- Use /FR option instead of the deprecated /Fr
- Ignore CRT deprectaion warnings
- ISO conformant names for POSIX functions
- VertexPatcher::DumpCache() visibility
- Don't include winsock2.h in EmuXOnline.h
- NTSTATUS ambiguities in EmuKrnl.cpp
- Redundant namespaces in EmuWSAStartup(...) and EmuAllocateLDT(...)
- Removed afxres.h (MFC) dependency in resource files
Bumped blob versions.
- VC++ 9.0 libjpeg.lib (imported from OgreDependencies VC9 Eihort 20080203)
- UPX version 3.03
2008-08-23 00:49:24 +00:00
martin_sw
9ea9791e02
Battlestar Galactica *PAL* now runs somewat ok. Added many random things.
2007-08-09 19:29:07 +00:00
Aaron Robinson
8debdb094f
- source moved to src
...
- project files and workspace moved to build\win32
2006-07-15 02:50:46 +00:00
Aaron Robinson
a21e652da5
- fixed export script (added debug with pdb and all)
2006-07-15 02:19:18 +00:00
Aaron Robinson
50845a3ef4
Renamed remotely
2006-07-15 02:00:38 +00:00