Commit Graph

876 Commits

Author SHA1 Message Date
Luke Usher 992da947be Setting up the structure for LLE 2016-10-06 22:15:19 +01:00
Luke Usher ce5e94f63a Minor fixes to EmuX86_DecodeException 2016-10-06 10:43:19 +01:00
Luke Usher 42207a64e2 Don't attempt to decode instructions that are at a lower address than the XBE base address 2016-10-06 09:53:59 +01:00
Luke Usher ac7c4a3c8c Add binaries for Zydis, that way there is no need to use CMake to build Cxbx 2016-10-06 08:53:54 +01:00
Luke Usher 0f7ddacfd4 Hmm, this is preperation for something... I wonder what it might be ;) 2016-10-06 08:51:00 +01:00
Luke Usher 27e86ff74a Add a couple of D3D8 symbols for 3925 2016-10-06 08:38:47 +01:00
Luke Usher 33bccd66de Remove hack that skips privilages instructions
These need to be properly emulated eventually, so it's better for them to notify us with a crash than to go unnoticed
2016-10-03 18:31:45 +01:00
Luke Usher b7d73ccda3 Fix a typo preventing compilation 2016-10-02 20:23:22 +01:00
Luke Usher 8c7a5dd9dc Removed a hack added to D3D8 HLE Database 2016-10-02 19:45:11 +01:00
Luke Usher a550f89a8b Prevent interpreting 0xFFFFFFFE and 0xFFFFFFFF as EmuHandle.
0xFFFFFFFF = HANDLE_INVALID_VALUE
0xFFFFFFFE = Special HANDLE representing the current thread
2016-10-02 10:09:21 +01:00
Luke Usher 480152ce11 Update README.md 2016-09-30 08:33:33 +01:00
Luke Usher a160db2c72 XApiVerifyMediaInDrive now passes validation without patches 2016-09-30 06:45:47 +01:00
Luke Usher cedc176eb6 We don't need to intercept XApiBootDash 2016-09-30 06:45:11 +01:00
Luke Usher 08efaf9e53 Implement Partition0 support
Adding some kernel functions in preparing to remove more XAPI patches
2016-09-29 12:24:23 +01:00
Luke Usher 45482840ba Fix a bug in IsEmuHandle
Crash Bandicoot boots again, many more titles should get further than they did before
2016-09-29 06:56:56 +01:00
Luke Usher 8223e5154c Show a warning when a title reboots to dashboard 2016-09-29 06:56:11 +01:00
Luke Usher bc868a4b48 Save LaunchData to the directory of the title to launch, this ensures it will be picked up by the launched title 2016-09-28 20:58:52 +01:00
Luke Usher 0704b81fda XLaunchNewImage can now be used to reboot to dashboard (if present) 2016-09-28 20:54:48 +01:00
Luke Usher d142b3ae0e Dashboard works again 2016-09-28 20:47:09 +01:00
Luke Usher 1d89b04573 Implement proper support for titles using multiple XBEs 2016-09-28 19:22:17 +01:00
Luke Usher 6d30ab5778 XBE Loader removed the need to intercept XAPI Section functions, they just work now 2016-09-28 18:20:19 +01:00
Luke Usher 9b741690b0 Fix a couple of minor issues with Xbe Loading 2016-09-28 18:19:05 +01:00
Luke Usher a042125b38 XbeLoader: Fixed a few issues, Turok runs again 2016-09-28 16:32:37 +01:00
Luke Usher 0c14e89161 Direct Xbe Loading is present within the Kernel (Prevented CreateThread from failing after XBE Loading thanks to PatrickvL & Dxbx)
Launching from the UI is not working yet
There are still some bugs to iron out (Turok boots into the Dirty Disc message)
2016-09-28 13:43:21 +01:00
Luke Usher c1cb6d6248 Xbe Loader stuff 2016-09-27 22:31:10 +01:00
Luke Usher 72d9fecd12 Begin implementing Xbe Loader 2016-09-27 22:30:59 +01:00
Luke Usher 517d411452 Merge branch 'master' of https://github.com/LukeUsher/Cxbx-Reloaded 2016-09-27 15:23:33 +01:00
Luke Usher 031dd92f24 Removed XbeLoader.exe
This was part of an experiment and should not have been included.
2016-09-27 15:23:19 +01:00
Luke Usher 3e6bea96e5 Update README.md 2016-09-26 22:18:37 +01:00
Luke Usher aa2167ccb9 Oops 2016-09-26 22:02:10 +01:00
Luke Usher cd9caa4574 Implemented dummy NtProtectVirtualMemory
Allows MechAssault to progess further. Still crashes before showing anything
2016-09-26 22:01:56 +01:00
Luke Usher 74a2b3ef0e Silent Hill 4 now boots
Crashes after Konami splash
2016-09-26 21:36:05 +01:00
Luke Usher f44475c96c Add X_D3DFMT_LIN_A8 conversion.
ToeJam & Earl 3 no longer crashes Cxbx, but hangs on a black screen callng EmuDirectSoundDoWork & KeDelayExecutionThread in what seems to be an infinite loop
2016-09-26 21:00:11 +01:00
Luke Usher a45e8c6439 Throw warnings instead of ceasing execution when creating vertex buffers fail. 2016-09-26 20:31:32 +01:00
Luke Usher 04548ad4b6 Remove a ton of game-specific hacks.
I'd like to get away from requiring hacks.
If they are ever needed again, they can be restored from version control anyway.
2016-09-26 20:04:18 +01:00
Luke Usher f5110ac081 Cleanup some EmuFS related comments
Find/Replace didn't catch these when removing the EmuFS calls
2016-09-26 13:36:53 +01:00
Luke Usher 4c40dd67aa Clean up uses of EmuSwapFS()
It is no longer required
2016-09-26 13:33:33 +01:00
Luke Usher a5e350b0d1 prevent HANDLE_INVALID_VALUE being handled as an EmuHandle 2016-09-15 08:46:01 +01:00
Luke Usher ce3ab7e945 Document XapiBootDash 2016-09-15 08:45:34 +01:00
Luke Usher 98859d9422 Fix EmuInitFS crash (Thanks x1nixmzeng) 2016-09-13 06:03:44 +01:00
Luke Usher 671c27d407 Update README.md 2016-09-09 21:44:08 +01:00
Luke Usher c4dbe95578 Implement Dxbx's version of EnumAdapterModes 2016-09-09 21:19:02 +01:00
Luke Usher b7b5dd1c9e Add support for more D3D Texture Stage States 2016-09-09 09:46:34 +01:00
Luke Usher b18d52c06d Add some missing XApi functions to 4134 and 4432 2016-09-09 09:31:55 +01:00
Luke Usher cfdcba92ec Added Section functions for 4034 & 4432
Buffy The Vampire Slayer boots now
2016-09-08 21:08:09 +01:00
Luke Usher 51a01049f5 We don't need to intercept XAPI Fibre functions, the kernel functions they call should be enough 2016-09-03 23:13:49 +01:00
Luke Usher 89433556b9 Use case insensitive compare for matching Symbolic Links 2016-08-28 00:54:43 +01:00
Luke Usher ceb196d663 Fxed up section functions in HLE database in most common XDKs
These functions have barely changed since 3911, so it is possible to have a catch all signature.
2016-08-27 19:24:22 +01:00
Luke Usher bebf8be3fd Make sure xbox code runs on one core
VBlank callbacks still run on other cores, this will be addressed later
2016-08-26 20:23:41 +01:00
Luke Usher 0aae6c5f67 Finally solved the Symbolic Link corruption bug using the Dxbx implementation of EmuFile 2016-08-26 08:37:07 +01:00