RadWolfie
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90df98e5e6
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Request user interaction to either retry or cancel.
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2018-06-10 17:16:10 -05:00 |
RadWolfie
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63af4166e0
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Fix newline, strange...
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2018-06-10 17:15:16 -05:00 |
RadWolfie
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c9e2406394
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Output log message of rollback to LLE flag.
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2018-06-10 17:14:41 -05:00 |
RadWolfie
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b5b9e475e7
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Undo newline for no reason.
🏃
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2018-06-10 11:00:45 -05:00 |
RadWolfie
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54ecfb0086
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Move m_isEmulating and m_isReady into proper aligned structure
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2018-06-10 10:41:29 -05:00 |
RadWolfie
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983432554a
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Add note if gui process need to do something before kernel start do anything.
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2018-06-10 10:31:00 -05:00 |
RadWolfie
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bde83e7278
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Restore previous change
May not require to wait for kernel process anyway.
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2018-06-10 10:30:09 -05:00 |
RadWolfie
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7bd449c171
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Prevent two titles emulating at same time.
This will help producing false postive report and inform user to stop current title emulating before start new emulation.
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2018-06-10 10:24:15 -05:00 |
RadWolfie
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71a542d790
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Prepare support shared emulating state
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2018-06-10 10:21:31 -05:00 |
RadWolfie
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b9827337f6
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Remove ready state from startup
kernel proccess will send a message to gui process for sync purpose.
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2018-06-10 10:20:37 -05:00 |
RadWolfie
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71cd6a1db4
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Fix multi-xbe launch bug
mutex from kernel process did not release even if perform hard crash.
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2018-06-10 10:07:28 -05:00 |
RadWolfie
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96d390405a
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Add note for WM_PARENTNOTIFY usage
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2018-06-09 21:14:46 -05:00 |
RadWolfie
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28a36b437f
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Start using GetIsReady and SetIsReady to perform wait process.
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2018-06-09 21:08:16 -05:00 |
RadWolfie
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ae78a13a44
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Prepare support for GetIsReady and SetIsReady in EmuShared class.
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2018-06-09 21:04:55 -05:00 |
RadWolfie
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98820626fa
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Fix GUI's LLE flags status
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2018-06-09 17:03:46 -05:00 |
RadWolfie
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939eb09ab4
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Fix define ordering number
Since there are duplicate same values for different define. Doing this way will prevent future risk of overlapping each other.
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2018-06-09 16:12:16 -05:00 |
RadWolfie
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d03151cb5c
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Merge pull request #1272 from PatrickvL/code_analysis
Fixed a few code analysis warnings (mainly variable redeclarations)
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2018-06-09 14:44:39 -05:00 |
patrickvl
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227e785e6d
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Fixed a few code analysis warnings (mainly variable redeclarations)
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2018-06-09 21:01:23 +02:00 |
Luke Usher
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f13baac8fa
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Merge pull request #1271 from LukeUsher/add-test-case
Log when CreateVertexShader is called before CreateDevice
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2018-06-09 19:26:37 +01:00 |
Luke Usher
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5bbabac101
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Log when CreateVertexShader is called before CreateDevice: Xbox supports this but Windows doesn't!
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2018-06-09 19:23:53 +01:00 |
Luke Usher
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0c511c7f46
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Merge pull request #1270 from Cxbx-Reloaded/revert-1269-optimize-gethostresource
Revert "Pass iterator around to minimize map lookups:"
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2018-06-09 11:04:29 +01:00 |
Luke Usher
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bb5730cc9c
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Revert "Pass iterator around to minimize map lookups:"
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2018-06-09 11:04:04 +01:00 |
PatrickvL
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730f993bf6
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Merge pull request #1269 from LukeUsher/optimize-gethostresource
Pass iterator around to minimize map lookups:
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2018-06-09 12:01:43 +02:00 |
Luke Usher
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0dc7244cc9
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Remove debugging code (declspec(noinline))
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2018-06-09 08:43:37 +01:00 |
Luke Usher
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37ebd08011
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Pass iterator around to minimize map lookups: Slight performance boost in titles using a lot of resources
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2018-06-09 08:37:49 +01:00 |
Luke Usher
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93a4ef3690
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Merge pull request #1268 from LukeUsher/hack-render-to-host
New Speedhack: Render Directly to Host BackBuffer
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2018-06-09 08:04:04 +01:00 |
Luke Usher
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ef351ee31b
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Add new speedhack: Render Directly to Host BackBuffer
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2018-06-09 08:01:01 +01:00 |
Luke Usher
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6a0a025f00
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Massively simplify Reset to Default. Now we don't need to keep updating it every time we add a new setting
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2018-06-09 07:21:17 +01:00 |
Luke Usher
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b4ffbe6f89
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Merge pull request #1264 from PatrickvL/VariousD3D
A few small D3D updates
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2018-06-09 07:03:43 +01:00 |
Luke Usher
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21e1c87970
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Merge pull request #1265 from PatrickvL/DInputDevicePolling
DInput : Poll each device only once (instead of per object)
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2018-06-09 06:50:15 +01:00 |
PatrickvL
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02d60565a0
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Merge pull request #1262 from RadWolfie/fix-compile-warnings-nv2a
Fix compile warnings nv2a
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2018-06-08 20:48:26 +02:00 |
PatrickvL
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ec84623868
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DInput : Poll each device only once (instead of per object)
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2018-06-08 13:58:12 +02:00 |
PatrickvL
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7397eafb12
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D3D : SetRenderTarget refactoring - this might restore visuals for some titles
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2018-06-08 11:22:19 +02:00 |
PatrickvL
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31008c88f2
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D3D : Split up Depth and Stencil flags
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2018-06-08 11:05:15 +02:00 |
PatrickvL
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fd8779a43a
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D3D : Reset g_XboxBackBufferSurface in D3DResource_Release too
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2018-06-08 11:02:54 +02:00 |
RadWolfie
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249861e06a
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Revert then use type cast
Confirmed with dashboard is visible.
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2018-06-08 02:24:26 -05:00 |
RadWolfie
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4f959bb804
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Include bracket in muldiv64 function
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2018-06-08 01:59:00 -05:00 |
PatrickvL
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119b760bed
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Merge pull request #1259 from RadWolfie/fix-compile-warnings-general
Fix compile warnings general
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2018-06-08 07:32:25 +02:00 |
RadWolfie
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c5e908efa1
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Merge pull request #1260 from RadWolfie/XbSymbolDatabase-update
XbSymbolDatabase update
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2018-06-07 22:04:00 -05:00 |
RadWolfie
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9e64b16464
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XbSymbolDatabase update
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2018-06-07 22:02:40 -05:00 |
RadWolfie
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2c72cfee6f
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Since API using dwVXBCSetStateResult is comment out, let's comment out as well.
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2018-06-07 20:40:03 -05:00 |
RadWolfie
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641d494d71
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EmuKrnlKe missing parentheses in if statement
Fix `'&': check operator precedence for possible error; use parentheses to clarify precedence` warning
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2018-06-07 20:28:45 -05:00 |
RadWolfie
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7433895e10
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Use size_t for compatibility with size() in EmuXapi
Fixed `'<': signed/unsigned mismatch` warning.
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2018-06-07 20:26:15 -05:00 |
RadWolfie
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265bb3a8e4
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Check if it is already defined.
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2018-06-07 20:22:36 -05:00 |
RadWolfie
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dff0ef183b
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Fix type cast for NV2A ptimer.
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2018-06-07 20:15:39 -05:00 |
RadWolfie
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be049defa9
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return empty string by default.
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2018-06-07 20:11:20 -05:00 |
RadWolfie
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f1a42a7b1b
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Fix empty case warnings for NV2A various source codes
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2018-06-07 19:58:27 -05:00 |
RadWolfie
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03f672e58a
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int is a signed int by default, enforce to use unsigned int.
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2018-06-07 19:47:14 -05:00 |
RadWolfie
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7ef45a6bf9
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Fix return with a cast
I think it is best to use guint64 for hashes.
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2018-06-07 19:46:18 -05:00 |
RadWolfie
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dbc7c226df
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Bypass visual studio's possible bug
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2018-06-07 19:45:00 -05:00 |