Remove debugging code (declspec(noinline))

This commit is contained in:
Luke Usher 2018-06-09 08:43:37 +01:00
parent 37ebd08011
commit 0dc7244cc9
1 changed files with 1 additions and 1 deletions

View File

@ -2317,7 +2317,7 @@ static DWORD WINAPI EmuCreateDeviceProxy(LPVOID)
// check if a resource has been registered yet (if not, register it)
void CreateHostResource(XTL::X_D3DResource *pResource, DWORD D3DUsage, int iTextureStage, DWORD dwSize); // Forward declartion to prevent restructure of code
_declspec(noinline) static resource_info_t* EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D3DUsage = 0, int iTextureStage = 0, DWORD dwSize = 0)
static resource_info_t* EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D3DUsage = 0, int iTextureStage = 0, DWORD dwSize = 0)
{
// Skip resources without data
if (pResource->Data == NULL) {