Luke Usher
1704f0e8ce
Compiler warning fixes
2018-12-14 11:19:17 +00:00
Luke Usher
922d0a7627
Fix an assert that prevented Debug builds from working
2018-12-14 11:00:43 +00:00
Luke Usher
6c4e9d82f8
Update README.md
2018-12-06 13:19:56 +00:00
RadWolfie
dc48499878
Merge pull request #1511 from LukeUsher/debugging-hangs
...
Debugging hangs
2018-12-01 12:39:32 -06:00
Luke Usher
f3aa312cde
Workaround a hang when PsCreateSystemThreadEx returns too soon
2018-12-01 17:31:49 +00:00
Luke Usher
adba54da47
Fix a crash in Morrowind, add a test_case to notify us of the situation if it occurs elsewhere
2018-12-01 17:22:52 +00:00
Luke Usher
0eab84d268
Merge pull request #1512 from ergo720/sys_mem_fix
...
Fix a bug in AllocateSystemMemory
2018-11-29 20:12:57 +00:00
ergo720
8790b48c06
Fix a bug in AllocateSystemMemory
2018-11-29 20:14:32 +01:00
Luke Usher
2084e25ea9
More tweaks
2018-11-28 20:35:11 +00:00
Luke Usher
fa82f10a48
Call SystemRoutine directly instead of bootstrap voodoo
2018-11-28 20:18:30 +00:00
Luke Usher
8c570badb0
Stop EmuX86 spamming the log in Unreal Championship, this kills performance
2018-11-28 18:40:29 +00:00
Luke Usher
d1e2ddd335
Merge pull request #1510 from LukeUsher/disable-ps-notification
...
Disable PS Thread notification routines.
2018-11-26 19:51:20 +00:00
Luke Usher
4304bf8266
Disable PS Thread notification routines.
...
Our code for this is completely wrong and does more harm than good.
Turns out that we (incorrectly) assumed that these were used internally
the same way as XAPI Thread routines, but they're completely separate!
XAPI thread routines are called by XApiThreadStartup (Xbox code) so we
don't need to handle them at all!
PSNotification Routines are more complex and require objects/functions
that we do not currently create, making them impossible to implement at
present, so for now, we'll disable them to prevent the random crashes
and memory corruption it causes.
This fixes a crash in Morrowind's DSOUND driver, where the pThis pointer
became corrupted as a result of the invalid notification routine call!
2018-11-26 19:48:09 +00:00
Luke Usher
885af521dd
Merge pull request #1509 from LukeUsher/lets-fix-some-exclusives
...
Fix THPS2X Regression after PDO fix
2018-11-25 17:43:55 +00:00
Luke Usher
02e756aadf
Call a thread notification routine *before* starting the new thread, not
...
after.
This is required as it is the job of the notification routine to
allocate any per-thread data structured that the new thread will
require.
Likewise, the routine is called again during thread termination, in
which it should cleanup these resources.
To clarify: The first call needs to happen before the new thread starts,
and MUST be called from the context of the current thread, not the new
thread.
The second call must be called during Thread termination, by the new
thread, just before it is destroyed
2018-11-25 17:20:23 +00:00
Luke Usher
f74cba4486
Typo
2018-11-25 12:11:46 +00:00
Luke Usher
6afb63ac77
Fix regression in THPS2X: Needs re-testing with Panzer Dragoon Orta
2018-11-25 12:10:17 +00:00
Luke Usher
ba5242ec39
Merge pull request #1508 from LukeUsher/lets-fix-some-exclusives
...
Rename JSRF hack to Smilebit hack, as it applies to Gunvalkyre too
2018-11-22 22:56:11 +00:00
Luke Usher
f0f63f9e16
Rename JSRF hack to Smilebit hack, as it applies to Gunvalkyre too
2018-11-22 22:54:20 +00:00
Luke Usher
cfbcd3509e
Merge pull request #1507 from LukeUsher/lets-fix-some-exclusives
...
Fix random crashes in Panzer Dragoon Orta
2018-11-22 21:57:56 +00:00
Luke Usher
602efd6d6e
Remove upper limit on Xbox Threads: This was a left-over from original Cxbx and is unnecessary
2018-11-22 07:28:37 +00:00
Luke Usher
b38b958730
This potentially improves stability
2018-11-20 19:35:19 +00:00
Luke Usher
d7108e8c9e
Fix a crash when draw functions are called with no plugin initialized
2018-11-18 14:58:07 +00:00
Luke Usher
b594f04214
Merge pull request #1504 from LukeUsher/lets-fix-some-exclusives
...
Various bug-fixes (TLS, Vertex Shaders, X86)
2018-11-18 09:18:14 +00:00
Luke Usher
cdf64197a6
Merge pull request #1505 from Fisherman166/RtlAppendUnicodeFix
...
Fix bug in RtlAppendUnicodeStringToString
2018-11-18 09:17:55 +00:00
Fisherman166
3f144fc7a9
Fix bug in RtlAppendUnicodeStringToString where the terminating null character was being placed in the wrong byte.
2018-11-17 21:33:53 -08:00
Luke Usher
21632e0eae
More shader tweaks
2018-11-17 23:32:02 +00:00
Luke Usher
75a8b54e19
Restore JSRF hack: Still required
2018-11-17 23:31:02 +00:00
Luke Usher
c650fad2ab
Fix a typo that has been bothering me for some time
2018-11-17 20:14:57 +00:00
Luke Usher
f38d1e7d3b
Fix an issue where unsupported (on host) shader registers caused entire shaders to fail
2018-11-17 20:00:52 +00:00
Luke Usher
23fb78c272
Fix an issue where vertex declarations containing BackDiffuse and
...
BackSpecular completely failed to be created
With this, Spikeout & Project Gotham Racing progress further, although
they still fail to reach in-game.
2018-11-17 18:08:25 +00:00
Luke Usher
84e90157ab
Prevent non xbox code threads from hogging the Xbox code execution core
2018-11-17 16:06:38 +00:00
Luke Usher
c6e7360157
Only execute exceptions in single-instruction steps, to work around buggy instruction implementation: TODO: Replace EmuX86 with something better entirely
2018-11-16 08:12:05 +00:00
Luke Usher
53732ffb2f
fix an issue where a title without TLS data would refuse to boot
2018-11-16 08:11:20 +00:00
Luke Usher
3393ccc684
Merge pull request #1503 from LukeUsher/fix-nxdk-and-more
...
Fix nxdk and KeQueryPerformanceCounter
2018-11-12 18:42:51 +00:00
Luke Usher
1618130603
Fix NXDK and CxbxGetPerformanceCounter
2018-11-12 18:19:45 +00:00
Luke Usher
bac2d6a8e6
Fix KeQueryPerformanceCounter: It ticks at ACPI rate, NOT tsc
2018-10-30 21:20:56 +00:00
PatrickvL
73b6aea7da
Merge pull request #1499 from LukeUsher/ltcg-related-tweaks
...
Fix a crash within LTCG SetBorderColor, fix off-by-one error in mip-map level test
2018-10-30 09:59:50 +01:00
Luke Usher
ed8c3137c4
Implement NOP
2018-10-29 21:07:11 +00:00
Luke Usher
1d2b7ae094
Fix off-by-one error in mip-map check
2018-10-29 19:42:19 +00:00
Luke Usher
6ca433b96a
Fix a crash when calling D3DDevice_SetTextureState_BorderColor_: Trampolines don't work right for LTCG titles
2018-10-29 18:48:27 +00:00
PatrickvL
123d6d95be
Merge pull request #1497 from LukeUsher/smt-nine
...
Fix a crash when using more mip-map levels than D3D9 supports
2018-10-29 06:53:06 +01:00
Luke Usher
0ac8b589a5
Add LTCG specific D3DDevice_SetVertexData4f_16
2018-10-28 22:48:21 +00:00
Luke Usher
2e056347e9
Fix a crash when creating a texture with more mip-map levels than D3D9 allows
2018-10-28 22:29:41 +00:00
PatrickvL
97c0975bb4
Merge pull request #1495 from LukeUsher/performance-and-fixes
...
Fix Virtua Cop 3 (Chihiro)
2018-10-28 20:05:33 +01:00
Luke Usher
d1ce72841a
Feedback
2018-10-28 19:03:39 +00:00
Luke Usher
82a8b63965
Fix an incorrect LOG_TEST_CASE
2018-10-28 17:31:23 +00:00
Luke Usher
66b77b64ea
Catch unusual vertex buffer situations + fix an issue where Vertex buffer information was not initialized properly
2018-10-28 16:01:36 +00:00
Luke Usher
d286f6156f
Oops, fix a double-free
2018-10-28 14:46:32 +00:00
Luke Usher
176cad275f
Don't trash original shader handles, use a map instead
2018-10-28 12:14:25 +00:00