Add LTCG specific D3DDevice_SetVertexData4f_16
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2e056347e9
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@ -3960,6 +3960,26 @@ extern uint32_t HLE_read_NV2A_pgraph_register(const int reg); // Declared in Pus
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extern void HLE_write_NV2A_vertex_attribute_slot(unsigned slot, uint32_t parameter); // Declared in PushBuffer.cpp
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extern uint32_t HLE_read_NV2A_vertex_attribute_slot(unsigned VertexSlot); // Declared in PushBuffer.cpp
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// ******************************************************************
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// * patch: D3DDevice_SetVertexData4f_16
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// ******************************************************************
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VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData4f_16)
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(
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FLOAT a,
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FLOAT b,
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FLOAT c,
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FLOAT d
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)
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{
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// This is an LTCG specific version of SetVertexData4f where the first param is passed in edi
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int Register = 0;
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__asm{
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mov Register, edi
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}
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EMUPATCH(D3DDevice_SetVertexData4f)(Register, a, b, c, d);
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}
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// ******************************************************************
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// * patch: D3DDevice_SetVertexData4f
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// ******************************************************************
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@ -671,6 +671,17 @@ VOID WINAPI EMUPATCH(D3DDevice_SetVertexData4f)
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FLOAT d
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);
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// ******************************************************************
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// * patch: D3DDevice_SetVertexData4f_16
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// ******************************************************************
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VOID WINAPI EMUPATCH(D3DDevice_SetVertexData4f_16)
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(
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FLOAT a,
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FLOAT b,
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FLOAT c,
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FLOAT d
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);
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// ******************************************************************
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// * patch: D3DDevice_SetVertexData4ub
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// ******************************************************************
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@ -200,6 +200,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
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PATCH_ENTRY("D3DDevice_SetVertexData2f", XTL::EMUPATCH(D3DDevice_SetVertexData2f), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_SetVertexData2s", XTL::EMUPATCH(D3DDevice_SetVertexData2s), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_SetVertexData4f", XTL::EMUPATCH(D3DDevice_SetVertexData4f), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_SetVertexData4f_16", XTL::EMUPATCH(D3DDevice_SetVertexData4f_16), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_SetVertexData4s", XTL::EMUPATCH(D3DDevice_SetVertexData4s), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_SetVertexData4ub", XTL::EMUPATCH(D3DDevice_SetVertexData4ub), PATCH_HLE_D3D),
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PATCH_ENTRY("D3DDevice_SetVertexDataColor", XTL::EMUPATCH(D3DDevice_SetVertexDataColor), PATCH_HLE_D3D),
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