Anthony Miles
551516a52a
fix typo
2019-12-18 20:12:08 +01:00
Anthony Miles
65f6ff3497
fix missing bracket
2019-12-18 20:12:08 +01:00
Anthony Miles
c3fbc46b7c
c() bounds check
2019-12-18 20:12:07 +01:00
Anthony Miles
ef3b5d7217
Fix bias typo
2019-12-18 20:12:07 +01:00
Anthony Miles
650174ea83
- Reverse screenspace transform properly
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- Move Xbox variable 'a' inside main
- Fix rcc reversed clamp
2019-12-18 20:12:07 +01:00
Anthony Miles
780cb6c578
fix rcc typo
2019-12-18 20:12:07 +01:00
Anthony Miles
504b8ddba6
Fix swizzle behaviour
2019-12-18 20:12:06 +01:00
Anthony Miles
b24ea2309c
Fix HLSL debug logging
2019-12-18 20:12:05 +01:00
Anthony Miles
3cd2f73332
Apply scaling hack
2019-12-18 20:12:05 +01:00
Anthony Miles
c6242b798c
remove junk files
2019-12-18 20:12:03 +01:00
Anthony Miles
21712cb4de
Implement remaining xbox functions
2019-12-18 20:12:03 +01:00
Anthony Miles
389e50a570
more hlsl
2019-12-18 20:12:03 +01:00
Anthony Miles
da6fc5f35c
TMP more stuff
2019-12-18 20:12:02 +01:00
Anthony Miles
62015b1499
initial
2019-12-18 20:12:02 +01:00
PatrickvL
18a630bb78
Merge pull request #1800 from LukeUsher/half-life-2-hack
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Fix when titles attempt to find the XBEH header in memory
2019-12-17 22:28:34 +01:00
Luke Usher
be42ab7a0f
Nasty hack to fix hl2 crash during switch to ingame
2019-12-17 19:45:30 +00:00
PatrickvL
8ebeeeb24c
Merge pull request #1799 from LukeUsher/fix-mechassault
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kernel: Define and init IdexChannelObject
2019-12-16 23:47:29 +01:00
Luke Usher
b62333551c
kernel: Define and init IdexChannelObject
2019-12-16 21:53:02 +00:00
RadWolfie
d0da11cb1e
Merge pull request #1796 from LukeUsher/eeprom-serial-number
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Eeprom Config: Correctly render Serial Number as Numeric Text, not HEX
2019-12-14 13:20:23 -06:00
Luke Usher
23540f01b4
Eeprom Config: Correctly render Serial Number as Numeric Text, not HEX
2019-12-14 19:15:58 +00:00
RadWolfie
7e46adb95e
Merge pull request #1797 from LukeUsher/minor-nic-fix
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nvnet: Accept only broadcast and targeted traffic, not multicast
2019-12-14 13:13:19 -06:00
Luke Usher
d1018cb773
nvnet: Accept only broadcast and targeted traffic, not multicast
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Fixes XNET warnings when using Debug XDK libraries
2019-12-14 11:25:35 +00:00
Luke Usher
63bc65ece2
Merge pull request #1791 from PatrickvL/hash_palete_in_texture_key
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Speed up paletized texture
2019-12-02 08:04:41 +00:00
patrickvl
b76f4c5d5a
Fixed black texture regression in Bloodrayne (and possibly all other reported cases); Turned out to be an oversight (GetHostBaseTexture 2nd argument is not the TextureStage, but D3DUsage, dug!). I had to re-do each change line by line, testing as I went, to find this... Ah well, at least it didn't have anything to do with the new cache!
2019-12-01 17:16:57 +01:00
patrickvl
ce191a66e0
Fixed incorrect assumption : Xbox doesn't have a D3DCOMMON_VIDEOMEMORY flag at all, so we can't identify resources with it either!
2019-12-01 15:41:34 +01:00
PatrickvL
8664e6cc3d
Potential fix for the "CreateCubeTexture Failed!" regression, by restoring GetHostBaseTexture to it's previous behaviour (if this works, I'll create a separate issue with all relevant detail so that we can follow-up on this later)
2019-11-28 17:00:50 +01:00
PatrickvL
01bd2d026e
Lower impact of this PR by storing a few things that won't hurt much
2019-11-28 16:27:39 +01:00
PatrickvL
de1b815542
Split up resource cache in two, one for paletized textures (which gets pruned when it overflows),
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one for all other resources (which cache doesn't prune, like it did not do before, too).
This way, only paletized textures get pruned from their specialized cache, while other resources,
including render-targets (which can't be paletized) will stay resident in the general cache (which won't overflow).
Doing it this way, probably fixes the reported black texture regressions,
but it might also lead to less of a performance increase than before.
2019-11-28 15:56:31 +01:00
PatrickvL
b03551535c
Changed our resource cache key into a struct, to greatly reduce the chance of hash collisions.
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This can solve part of the reported regressions (but there's more, like not-pruneing render targets).
2019-11-26 15:22:43 +01:00
PatrickvL
e281d1e490
Renamed EmuD3DActiveTexture into g_pXbox_SetTexture
2019-11-25 15:55:09 +01:00
PatrickvL
db45305a5f
Call PruneResourceCache() once per draw (in CxbxUpdateNativeD3DResources instead of in EmuVerifyResourceIsRegistered), this might prevents black textures.
2019-11-25 15:55:08 +01:00
PatrickvL
d09381c5a3
Prepare for setting surfaces as active SetTexture's (disabled for now).
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Consequences of this change :
GetHostBaseTexture won't be called on X_D3DCOMMON_TYPE_SURFACE anymore.
GetHostTexture became obsolete because of this,
Also corected a few typo's & made bits of code simpler.
2019-11-25 15:55:08 +01:00
PatrickvL
1b2b320b36
Avoid scaling factor rounding issues, by always applying g_RenderScaleFactor as a multiplier (never as a divisor).
2019-11-25 15:55:08 +01:00
PatrickvL
1332ba3ef0
Revert unintentional change
2019-11-25 15:55:07 +01:00
PatrickvL
f5bc947964
Minor code cleanups
2019-11-25 15:55:07 +01:00
PatrickvL
3be6429300
Cater for actual palette size
2019-11-25 15:55:06 +01:00
PatrickvL
5d3cae890c
Include a palette hash in the texture lookup key, instead of patching Palette_Lock functions and freeing textures when setting palette's.
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To avoid overflowing the resource cache, PruneResourceCache now applies cache eviction as well.
2019-11-25 15:55:06 +01:00
PatrickvL
67068303de
Merge pull request #1789 from PatrickvL/correct_d3d_enums
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Corrected old ordering of D3DTOP enum elements.
2019-11-25 15:54:10 +01:00
PatrickvL
fb00f60c27
Merge pull request #1785 from NZJenkins/log_handling
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Implement extra log component calculations
2019-11-24 09:01:13 +01:00
Anthony Miles
100be789e2
Implement extra log component calculations
2019-11-22 19:18:29 +13:00
RadWolfie
8f6bd2024c
Merge pull request #1767 from x1nixmzeng/cmake-debugger-fix
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Fixed CMake designer settings for debugger gui
2019-11-21 14:42:32 -06:00
PatrickvL
6ba97108c6
Corrected old ordering of D3DTOP enum elements.
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This fixes alpha texture blending on titles that use D3D XDK 3948 and older
2019-11-21 11:43:12 +01:00
PatrickvL
068cefe444
Merge pull request #1772 from LukeUsher/nic-debugging
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Fix IP network traffic
2019-11-20 17:09:20 +01:00
PatrickvL
aefb88eaf1
Merge pull request #1776 from NZJenkins/expp_handling
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Update expp instruction handling
2019-11-20 17:03:29 +01:00
PatrickvL
7cac893aa6
Merge branch 'develop' into expp_handling
2019-11-20 17:02:55 +01:00
Luke Usher
8be7402227
Merge pull request #1783 from PatrickvL/impl
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Introduce two CxbxImpl_*'s for as-yet unimplemented functions.
2019-11-20 15:56:40 +00:00
Luke Usher
81bf7e06c7
Merge pull request #1771 from PatrickvL/correct_render_state_info
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Corrections in render state information
2019-11-20 15:54:10 +00:00
patrickvl
8aef04f83a
Comment-only change, no function impact;
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Re-orded render state verification comments incrementally, like this:
"Verified [absent in X, ]present in Y[ , removed in Z]" (whereby X < Y < Z).
This makes these comments easier to read and understand.
2019-11-20 16:38:29 +01:00
PatrickvL
db90d6a8b8
Verified all render states; Updated D3DRS_MULTISAMPLEMODE to 4039 (might even be 4034)
2019-11-19 17:40:50 +01:00
PatrickvL
ae05bdba58
Correct D3DRS_MULTISAMPLERENDERTARGETMODE from 4039 to 4034.
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This has no functional impact anyway, since there's no host renderstate associated with this (and later) render states.
2019-11-19 15:52:34 +01:00