Lower impact of this PR by storing a few things that won't hurt much
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de1b815542
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@ -643,7 +643,7 @@ XTL::X_D3DFORMAT GetXboxPixelContainerFormat(const XTL::DWORD XboxPixelContainer
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return d3d_format;
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}
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XTL::X_D3DFORMAT GetXboxPixelContainerFormat(const XTL::X_D3DPixelContainer* pXboxPixelContainer)
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XTL::X_D3DFORMAT GetXboxPixelContainerFormat(const XTL::X_D3DPixelContainer *pXboxPixelContainer)
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{
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// Don't pass in unassigned Xbox pixel container
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assert(pXboxPixelContainer != xbnullptr);
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@ -898,7 +898,7 @@ void ForceResourceRehash(XTL::X_D3DResource* pXboxResource)
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}
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}
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IDirect3DResource *GetHostResource(XTL::X_D3DResource *pXboxResource, DWORD D3DUsage = 0, int iTextureStage = 0)
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IDirect3DResource *GetHostResource(XTL::X_D3DResource *pXboxResource, DWORD D3DUsage = 0, int iTextureStage = -1)
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{
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if (pXboxResource == xbnullptr || pXboxResource->Data == xbnull)
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return nullptr;
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@ -1045,8 +1045,9 @@ IDirect3DBaseTexture *GetHostBaseTexture(XTL::X_D3DResource *pXboxResource, DWOR
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if (pXboxResource == xbnullptr)
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return nullptr;
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if (GetXboxCommonResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE) // Allows breakpoint below
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if (GetXboxCommonResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE) { // Allows breakpoint below
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assert(GetXboxCommonResourceType(pXboxResource) == X_D3DCOMMON_TYPE_TEXTURE);
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}
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return (IDirect3DBaseTexture*)GetHostResource(pXboxResource, D3DUsage, iTextureStage);
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}
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@ -2487,7 +2488,7 @@ static DWORD WINAPI EmuCreateDeviceProxy(LPVOID)
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// check if a resource has been registered yet (if not, register it)
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void CreateHostResource(XTL::X_D3DResource *pResource, DWORD D3DUsage, int iTextureStage, DWORD dwSize); // Forward declartion to prevent restructure of code
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static void EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D3DUsage = 0, int iTextureStage = 0, DWORD dwSize = 0)
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static void EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D3DUsage, int iTextureStage, DWORD dwSize)
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{
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// Skip resources without data
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if (pResource->Data == xbnull)
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@ -2572,6 +2573,9 @@ static void EmuVerifyResourceIsRegistered(XTL::X_D3DResource *pResource, DWORD D
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}
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FreeHostResource(key);
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} else {
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resource_info_t newResource;
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ResourceCache[key] = newResource;
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}
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CreateHostResource(pResource, D3DUsage, iTextureStage, dwSize);
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