PatrickvL
7397eafb12
D3D : SetRenderTarget refactoring - this might restore visuals for some titles
2018-06-08 11:22:19 +02:00
PatrickvL
31008c88f2
D3D : Split up Depth and Stencil flags
2018-06-08 11:05:15 +02:00
PatrickvL
fd8779a43a
D3D : Reset g_XboxBackBufferSurface in D3DResource_Release too
2018-06-08 11:02:54 +02:00
RadWolfie
249861e06a
Revert then use type cast
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Confirmed with dashboard is visible.
2018-06-08 02:24:26 -05:00
RadWolfie
4f959bb804
Include bracket in muldiv64 function
2018-06-08 01:59:00 -05:00
PatrickvL
119b760bed
Merge pull request #1259 from RadWolfie/fix-compile-warnings-general
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Fix compile warnings general
2018-06-08 07:32:25 +02:00
RadWolfie
c5e908efa1
Merge pull request #1260 from RadWolfie/XbSymbolDatabase-update
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XbSymbolDatabase update
2018-06-07 22:04:00 -05:00
RadWolfie
9e64b16464
XbSymbolDatabase update
2018-06-07 22:02:40 -05:00
RadWolfie
2c72cfee6f
Since API using dwVXBCSetStateResult is comment out, let's comment out as well.
2018-06-07 20:40:03 -05:00
RadWolfie
641d494d71
EmuKrnlKe missing parentheses in if statement
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Fix `'&': check operator precedence for possible error; use parentheses to clarify precedence` warning
2018-06-07 20:28:45 -05:00
RadWolfie
7433895e10
Use size_t for compatibility with size() in EmuXapi
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Fixed `'<': signed/unsigned mismatch` warning.
2018-06-07 20:26:15 -05:00
RadWolfie
265bb3a8e4
Check if it is already defined.
2018-06-07 20:22:36 -05:00
RadWolfie
dff0ef183b
Fix type cast for NV2A ptimer.
2018-06-07 20:15:39 -05:00
RadWolfie
be049defa9
return empty string by default.
2018-06-07 20:11:20 -05:00
RadWolfie
f1a42a7b1b
Fix empty case warnings for NV2A various source codes
2018-06-07 19:58:27 -05:00
RadWolfie
03f672e58a
int is a signed int by default, enforce to use unsigned int.
2018-06-07 19:47:14 -05:00
RadWolfie
7ef45a6bf9
Fix return with a cast
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I think it is best to use guint64 for hashes.
2018-06-07 19:46:18 -05:00
RadWolfie
dbc7c226df
Bypass visual studio's possible bug
2018-06-07 19:45:00 -05:00
RadWolfie
87c1594432
clip's width and height are not float type.
2018-06-07 19:43:55 -05:00
RadWolfie
5a8adcd2b6
Fix empty case warnings for NV2A PFB source code
2018-06-07 19:30:40 -05:00
RadWolfie
6bd9bd2123
Fix empty case warnings for NV2A Debug source code
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Since it only has default input without any case filled in. Warning should be ignored for time being until graphic dev team start filling more in.
2018-06-07 19:06:02 -05:00
RadWolfie
9cc2a7b397
Merge pull request #1258 from RadWolfie/emu-warning-stack-fix
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EmuWarning stack fix + Rename _logPrefix
2018-06-07 18:38:27 -05:00
RadWolfie
9e44e1aa93
Rename _logPrefix to _logThreadPrefix
2018-06-07 17:44:08 -05:00
RadWolfie
89366e7d69
Prevent stack corruption for warning message
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Co-Authored-By: Luke Usher <luke.usher@outlook.com>
2018-06-07 17:43:43 -05:00
Luke Usher
8b9c62f729
Merge pull request #1246 from PatrickvL/push_buffer
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Push buffer
2018-06-07 19:27:05 +01:00
Luke Usher
2e275f942a
Merge pull request #1257 from PatrickvL/ViewPort_bounds
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D3D : Limit SetViewport to RenderTarget bounds
2018-06-07 19:11:15 +01:00
PatrickvL
c17f926162
D3D : SetViewport should check for an assigned render target first!
2018-06-07 18:45:03 +02:00
PatrickvL
18bef9379c
D3D : Limit SetViewport to RenderTarget bounds. This could fix some cases where nothing is visible.
2018-06-07 18:42:27 +02:00
PatrickvL
ad9a9c3205
Revert "D3D : More HLE pushbuffer refactoring - state is now kept and/or reset more correctly"
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This reverts commit 78381cc0f2
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2018-06-07 18:09:13 +02:00
PatrickvL
4d663eb0c5
D3D : Remove more obsolete debugging features
2018-06-07 18:06:42 +02:00
PatrickvL
78381cc0f2
D3D : More HLE pushbuffer refactoring - state is now kept and/or reset more correctly
2018-06-07 17:35:15 +02:00
PatrickvL
e8c8872d33
D3D : More HLE pushbuffer refactoring - it's starting to look (and work) more and more like the LLE counterpart!
2018-06-07 17:03:34 +02:00
PatrickvL
bf5061c8f7
D3D : Removed obsolete pushbuffer tracking code
2018-06-07 14:37:18 +02:00
PatrickvL
b166af9bbc
D3D : HLE Pushbuffer refactorings, using an identical approach as LLE.
2018-06-07 14:36:31 +02:00
patrickvl
3d740be8a3
Add the text "LOG_TEST_CASE:" to popup-messages, so this will get logged too.
2018-06-07 10:19:42 +02:00
PatrickvL
cafc1d3bbd
D3D : Push buffer command refactoring, modelled after envytools but in more explicit steps (first handling command type, then instruction, then flags).
2018-06-07 10:19:42 +02:00
PatrickvL
e8b12345f8
D3D : Disabled common popup in push buffer drawing (for non-FVF shaders)
2018-06-07 10:19:42 +02:00
PatrickvL
29d634784b
D3D : Documented SwitchTexture and disabled common popup
2018-06-07 10:19:41 +02:00
PatrickvL
2a7c8d2476
D3D : Added push buffer call and return support (just because NV2A_PGRAPH does it too)
2018-06-07 10:19:41 +02:00
PatrickvL
4aee93fe86
D3D : Push buffer command handling improvements
2018-06-07 10:19:41 +02:00
PatrickvL
4504926a57
NV2A : Prepare activation of shader_cache (all that's left is defining USE_SHADER_CACHE and then search path corrections to include glib_compat.h successfully)
2018-06-07 10:19:40 +02:00
PatrickvL
403d86ecb5
NV2A : Update pgraph-prefixed functions to always start with a verb.
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Also, renamed attribute variables to vertex_attribute (and introduce it at one more location).
2018-06-07 10:19:40 +02:00
patrickvl
29cab51a4a
D3D : Attempt to render push buffer with non-FVF vertex shader (for now only when there's one stream)
2018-06-07 10:19:40 +02:00
patrickvl
f41175c42f
D3D : Documented Pushbuffer test-cases, and some code-cleanup
2018-06-07 10:19:39 +02:00
patrickvl
fa9e364841
D3D : Fixed pushbuffer command decoding, and added a few test-cases
2018-06-07 10:19:39 +02:00
patrickvl
e86540fade
LOG_TEST_CASE triggers a popup again, but only under DEBUG builds.
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This partailly rolls back part 04b618cf1d
2018-06-07 10:19:39 +02:00
PatrickvL
0158e91d2a
D3D : Expanding HLE push-buffer drawing
2018-06-07 10:19:39 +02:00
Luke Usher
4f353eef91
Merge pull request #1253 from RadWolfie/dsound-volume-hot-fix
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DSound Volume Hot-fix
2018-06-07 06:44:24 +01:00
RadWolfie
9eab19ae00
Only need convert counter to LONG
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Reduce conversion necessary for optimization.
2018-06-06 23:07:29 -05:00
RadWolfie
0911180933
Rely on front speakers only
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Since rear speakers can be set to silent, it affect the audio to become silent too with average setup.
Plus DirectSound API doesn't support individual speaker volume, using front left and right speaker are the only solution for HLE with DirectSound. OpenAL API might not have this type of support for HLE anyway.
2018-06-06 22:52:31 -05:00