D3D : Disabled common popup in push buffer drawing (for non-FVF shaders)

This commit is contained in:
PatrickvL 2018-06-04 18:06:07 +02:00
parent 29d634784b
commit e8b12345f8
1 changed files with 2 additions and 1 deletions

View File

@ -190,13 +190,14 @@ DWORD CxbxGetStrideFromVertexShaderHandle(DWORD dwVertexShader)
if (VshHandleIsVertexShader(dwVertexShader)) {
// Test-case : Crash 'n' Burn [45530014]
// Test-case : CrimsonSea [4B4F0002]
// Test-case : Freedom Fighters
// Test-case : Hot Wheels Stunt Track Challenge [54510089]
// Test-case : Inside Pitch 2003 [4D530034]
// Test-case : Need for Speed Most Wanted [4541007B]
// Test-case : Prince of Persia: The Sands of Time [5553001d]
// Test-case : RPM Tuning [Top Gear RPM Tuning] [4B420007]
// Test-case : SpyHunter 2 [4D57001B]
LOG_TEST_CASE("Non-FVF Vertex Shaders not yet (completely) supported for PushBuffer emulation!");
//LOG_TEST_CASE("Non-FVF Vertex Shaders not yet (completely) supported for PushBuffer emulation!");
CxbxVertexShader *pVertexShader = MapXboxVertexShaderHandleToCxbxVertexShader(dwVertexShader);
if (pVertexShader) {