Fix DBG_PRINTF with missing newline
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@ -6142,7 +6142,7 @@ VOID __fastcall XTL::EMUPATCH(D3DDevice_SetRenderState_Simple)
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return;
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}
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DBG_PRINTF("RenderState_Simple: %s = 0x%08X", DxbxRenderStateInfo[XboxRenderStateIndex].S, Value);
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EmuLog(LOG_LEVEL::DEBUG, "RenderState_Simple: %s = 0x%08X", DxbxRenderStateInfo[XboxRenderStateIndex].S, Value);
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// Perform Conversion
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switch (XboxRenderStateIndex) {
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