Fix DBG_PRINTF with missing newline

This commit is contained in:
Anthony Miles 2019-06-07 18:21:35 +12:00
parent e37de96ed2
commit 30badcd306
1 changed files with 1 additions and 1 deletions

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@ -6142,7 +6142,7 @@ VOID __fastcall XTL::EMUPATCH(D3DDevice_SetRenderState_Simple)
return;
}
DBG_PRINTF("RenderState_Simple: %s = 0x%08X", DxbxRenderStateInfo[XboxRenderStateIndex].S, Value);
EmuLog(LOG_LEVEL::DEBUG, "RenderState_Simple: %s = 0x%08X", DxbxRenderStateInfo[XboxRenderStateIndex].S, Value);
// Perform Conversion
switch (XboxRenderStateIndex) {