2020-03-20 10:16:26 +00:00
# Cxbx-Reloaded - Original Xbox Emulator
2017-03-13 16:07:07 +00:00
[](https://img.shields.io/badge/License-GPL%20v2-blue.svg)
2020-04-08 16:38:10 +00:00
[](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/actions)
2017-03-13 16:07:07 +00:00
[](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded)
2019-08-20 12:24:33 +00:00
[](https://Cxbx-Reloaded.visualstudio.com/Cxbx-Reloaded/_build/latest?definitionId=7& branchName=develop)
2019-08-23 07:51:07 +00:00
[](https://travis-ci.org/Cxbx-Reloaded/Cxbx-Reloaded)
2018-07-24 18:33:04 +00:00
[](https://discord.gg/26Xjx23)
2016-08-24 19:55:47 +00:00
2016-09-09 20:44:08 +00:00
Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
2016-08-24 19:55:47 +00:00
2016-09-09 20:44:08 +00:00
## System Requirements
2017-07-30 09:13:10 +00:00
### Minimum
2020-03-20 10:16:26 +00:00
* OS: Windows 7+ x64. 32-bit is not supported.
* GPU: Direct3D 9.0c with Pixel Shader Model 2.x, and Vertex Shader Model 3.0.
2018-09-02 06:22:48 +00:00
2017-07-31 08:01:48 +00:00
### Prerequisites
2020-03-20 10:16:26 +00:00
* [32-bit (x86) Visual C++ 2019 Redistributable ](https://aka.ms/vs/16/release/vc_redist.x86.exe )
* [Npcap *(used for network emulation)* ](https://nmap.org/npcap/#download )
* Make sure to enable winpcap compatibility mode!
2019-05-13 22:06:13 +00:00
2017-03-22 09:11:25 +00:00
## Automated Builds
2018-06-18 07:24:45 +00:00
Cxbx-Reloaded is not yet ready for general release, but the latest development builds can be downloaded using the links below:
2020-03-20 10:16:26 +00:00
* **[Latest Development Build](https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/Release.zip?branch=develop& job=Configuration:%20Release& pr=false)**
2018-06-18 07:24:45 +00:00
2020-03-20 10:16:26 +00:00
* *[Full build history](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/history)*
2017-03-22 09:11:25 +00:00
2017-07-28 05:18:12 +00:00
## Compatibility
2020-03-20 10:16:26 +00:00
Cxbx-Reloaded has a [compatibility list ](https://github.com/Cxbx-Reloaded/game-compatibility#cxbx-reloaded-game-compatibility-project ).
2018-04-28 02:03:19 +00:00
2018-05-16 09:12:03 +00:00
If you have something to report on a title, please create or update the issue for it there.
2018-04-28 02:03:19 +00:00
2018-05-16 09:12:03 +00:00
Please read the [Readme file ](https://github.com/Cxbx-Reloaded/game-compatibility/blob/master/README.md ) first!
2017-07-28 05:18:12 +00:00
2016-09-30 07:33:33 +00:00
## Bug Reports
2020-03-20 10:16:26 +00:00
Game or software specific issues can be reported in the [compatibility list ](https://github.com/Cxbx-Reloaded/game-compatibility#cxbx-reloaded-game-compatibility-project ).
2017-08-15 12:23:28 +00:00
2018-05-16 09:12:03 +00:00
For emulation issues that are not specific to any single piece of software, a bug report can be submitted at [the Cxbx-Reloaded issue tracker ](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues ).
2017-08-15 12:23:28 +00:00
2018-05-16 09:12:03 +00:00
Make sure bug reports contain:
2020-03-20 10:16:26 +00:00
* The build tested with, error message displayed (if any)
* Screenshots
* Xbe dump (created via `Edit > Dump Xbe Info To > File` )
* Kernel Debug log (created when running a game with `View > Debug Output (Kernel) > File` selected).
2016-09-30 07:33:33 +00:00
2017-08-02 13:07:37 +00:00
## Additional information
2018-04-28 02:03:19 +00:00
Cxbx-Reloaded has a [wiki ](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki ) containing various subjects and background information.
2020-03-20 10:16:26 +00:00
2019-07-23 07:44:10 +00:00
Chat on [Discord ](https://discord.gg/26Xjx23 ).
2016-09-09 20:44:08 +00:00
2017-08-25 14:55:38 +00:00
## Contributing
2018-04-28 02:03:19 +00:00
We welcome contributions, large and small.
If you want to do some coding, be sure to read the [Developer notes ](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki/Developer-notes ).
2020-03-20 10:16:26 +00:00
**IMPORTANT: Pull-Requests containing code derived from XQEMU will _not_ be approved until an agreement is reached to make work mutually beneficial. this includes updates to existing XQEMU derived code. We should not/will not become a hostile fork.**
2019-02-05 20:59:39 +00:00
2018-04-28 02:03:19 +00:00
Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
2017-08-25 14:55:38 +00:00
2019-05-13 22:06:13 +00:00
### Main Prerequisites
2020-03-20 10:16:26 +00:00
1. [Git for Windows ](https://git-scm.com )
2. [CMake ](https://cmake.org )
* Some IDEs already have CMake support, so this is optional.
2017-12-02 10:42:06 +00:00
### Fetching the code
2020-03-20 10:16:26 +00:00
1. Run the following command in the command line:
2017-12-02 10:42:06 +00:00
2020-03-20 10:16:26 +00:00
`git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git`
* Please note the `--recurse-submodules` parameter. This is required to fetch submodules.
* If Cxbx-Reloaded was checked out without submodules, they can be updated/fetched with the following command:
2018-04-28 02:03:19 +00:00
2020-03-20 10:16:26 +00:00
`git submodule update --init --recursive`
2017-12-02 10:42:06 +00:00
### Compiling
2019-05-13 22:06:13 +00:00
2020-03-20 10:16:26 +00:00
#### Windows
**NOTE:** Don't open `CMakeLists.txt` from Visual Studio, as it won't generate files in the `build` directory.
##### Prerequisites
1. [Visual Studio ](https://visualstudio.microsoft.com/downloads/ ) 2017 or later
* C++ and C# desktop development
* Windows Universal CRT SDK
* C++ CMake tools for Windows
* *Optional if CMake is installed*
* [Microsoft Child Process Debugging Power Tool ](https://marketplace.visualstudio.com/items?itemName=vsdbgplat.MicrosoftChildProcessDebuggingPowerTool )
##### Generate Visual Studio files
1. If you don't have CMake installed, open `___ Native Tools Command Prompt for VS 20##` .
2. `cd` to the Cxbx-Reloaded directory.
3. Run these commands.
1. `mkdir build & cd build`
2. `cmake .. -G "Visual Studio 16 2019" -A Win32`
2020-03-21 20:38:50 +00:00
* Visual Studio 2019 16.1 or later has CMake 3.14 bundled, and is required for the Visual Studio 2019 generator.
2020-03-20 10:16:26 +00:00
* Use `cmake .. -G "Visual Studio 15 2017" -A Win32` for Visual Studio 2017.
4. Open `Cxbx-Reloaded.sln` from the `build` directory.
5. Select the Release configuration, then click Build.
* Debug builds are **significantly slower, and only for developers** .
#### Linux / macOS
Currently not supported.
2017-12-02 10:42:06 +00:00
2017-06-24 16:46:33 +00:00
## Support
2018-04-28 02:03:19 +00:00
You can support [Luke Usher ](https://github.com/LukeUsher ), initiator of Cxbx-Reloaded, on [Patreon ](https://www.patreon.com/LukeUsher ).
2017-06-24 16:46:33 +00:00
2016-09-09 20:44:08 +00:00
## Special Thanks
2019-05-25 17:25:20 +00:00
* All contributors to the original Cxbx and [Dxbx ](https://github.com/PatrickvL/Dxbx ) projects. Without them Cxbx-Reloaded would not exist at all.
2020-03-20 10:16:26 +00:00
* [XQEMU ](https://github.com/xqemu/xqemu ) - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.
* [XboxDev ](https://github.com/xboxdev ) - Providing Xbox hardware research & useful tooling.