The project began its life as a fork of Cxbx, with added 64-bit support. Work is currently underway to backport some of the improvements made from Dxbx.
* Visual C++ 2015 and 2017 redistributables may be required. Download them [here](https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads).
Cxbx-Reloaded is not yet ready for general release, but the latest development build can always be downloaded from our [AppVeyor](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/branch/master) (navigate to Configuration: Release => Artifacts => export\Release.zip).
Cxbx-Reloaded has a separate [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues). If you have something to report on a title, please create or update the issue for it over there. (Please, read the [Read-me file](https://github.com/Cxbx-Reloaded/game-compatibility/blob/master/README.md) first!)
Software that actually does something (for example, it outputs graphics or audio before crashing), can be reported in the [compatibility list](https://github.com/Cxbx-Reloaded/game-compatibility/issues).
For emulation issues that are suspected to be generic (NOT specific to any single piece of software), a bug report can be submitted at [the Cxbx-Reloaded issue tracker](https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues).
Make sure bug reports contains the build tested with, error message displayed (if any), screenshots, an Xbe dump (created via [Edit -> Dump Xbe Info To -> File]), and a Kernel Debug file (created when running a game when [View -> Debug Output (Kernel) -> File] is selected).