Set up CI with Azure Pipelines
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skip_commits:
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files:
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- .azure-pipelines.yml
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- .travis.yml
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init:
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trigger:
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branches:
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include:
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- '*'
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paths:
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exclude:
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- .appveyor.yml
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- .travis.yml
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pr:
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branches:
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include:
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- '*'
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paths:
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exclude:
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- .appveyor.yml
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- .travis.yml
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jobs:
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- job:
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pool:
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vmImage: windows-latest
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strategy:
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matrix:
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Release:
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configuration: Release
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Debug:
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configuration: Debug
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steps:
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- script: |
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git submodule update --init --recursive
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mkdir build
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cd build
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cmake .. -G "Visual Studio 16 2019" -A Win32
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displayName: 'Before build'
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- script: |
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cd build
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cmake --build . --config %configuration%
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displayName: 'Build'
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- script: |
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cd "build\bin\%configuration%"
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7z a "..\..\..\%configuration%.zip" ..\..\..\COPYING ..\..\..\README.md Cxbx.exe glew32.dll subhook.dll CxbxVSBC.dll cxbxr-debugger.exe capstone.dll cs_x86.dll
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condition: and(succeeded(), eq(variables['Agent.JobName'], 'Release'))
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displayName: 'After build'
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- publish: $(configuration).zip
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artifact: $(configuration)
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condition: and(succeeded(), eq(variables['Agent.JobName'], 'Release'))
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displayName: Publish artifact(s)
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@ -1,6 +1,7 @@
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# Cxbx-Reloaded - Original Xbox Emulator
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[](https://img.shields.io/badge/License-GPL%20v2-blue.svg)
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[](https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded)
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[](https://Cxbx-Reloaded.visualstudio.com/Cxbx-Reloaded/_build/latest?definitionId=7&branchName=develop)
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[](https://discord.gg/26Xjx23)
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Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
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