BizHawk/BizHawk.Client.Common
feos b24eb2293f add name shortcuts for psx analog controls 2016-11-09 00:25:24 +03:00
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7z I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
Api Work on input get/set through ApiHawk 2016-03-29 23:42:24 +02:00
Properties change a bunch of old googlecode urls in assemblyinfos 2016-06-13 11:34:27 -05:00
config tastudio: show cursor hotkey 2016-10-09 17:14:39 +03:00
inputAdapters revise UDLR mutexing to be a bit more graceful 2015-11-15 00:18:52 -06:00
lua n64: yet another dynarec check, this time for lua 2016-08-25 22:11:53 +03:00
movie add name shortcuts for psx analog controls 2016-11-09 00:25:24 +03:00
rewind Revert "Revert "common logic for tempfiles"" 2015-11-17 17:26:03 -06:00
tools Fix behavior when loading a new rom when a cheat is loaded, fixes #550 2016-10-06 13:57:39 -05:00
BinarySaveStates.cs tastudio: attach usertext to branches, make it editable from menu. 2015-11-23 23:27:27 +03:00
BitmapBufferVideoProvider.cs Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj Work on input get/set through ApiHawk 2016-03-29 23:42:24 +02:00
ControllerBinding.cs never have analog controls that arent integerized 2015-03-10 03:34:24 +00:00
CoreFileProvider.cs various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
Global.cs Remove some unnecessary previxes in Global.cs 2015-09-30 16:26:09 -04:00
IPS.cs "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs -Bugfix: TAStudio couldn't re-save a project. 2015-03-02 23:43:52 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road 2016-10-13 20:16:26 -05:00
QuickBmpFile.cs tasproj branch thumbnail: change load to simply load whatever size is present in the zip file. 2015-07-22 18:02:38 -04:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
RomLoader.cs gpgx32: flipped namespaces, added excplicit core picking 2016-08-10 22:27:46 +03:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs Fix the Apple IIe being labeled as PlayStation (Title) 2016-04-22 16:54:23 -07:00
XmlGame.cs Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00