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EmuLuaLibrary.Bit.cs
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some misc bug fixes in some lua functions
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2015-03-27 23:29:15 +00:00 |
EmuLuaLibrary.Emu.cs
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lua: emu.disassemble(uint pc, string name = "")
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2016-02-21 18:14:03 +03:00 |
EmuLuaLibrary.Events.cs
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n64: yet another dynarec check, this time for lua
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2016-08-25 22:11:53 +03:00 |
EmuLuaLibrary.GameInfo.cs
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Lua - gameinfo library - convert to using service injection
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2015-01-01 20:08:03 +00:00 |
EmuLuaLibrary.Genesis.cs
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Lua - issue 404 - add a Genesis library with the ability to toggle bg layers
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2015-03-28 00:42:36 +00:00 |
EmuLuaLibrary.Joypad.cs
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Lua: Fixed a bug with analog controls not being cleared
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2014-12-07 07:39:01 +00:00 |
EmuLuaLibrary.MainMemory.cs
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clean up some warnings
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2016-01-30 21:28:49 -05:00 |
EmuLuaLibrary.Memory.cs
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lua: memory.GetMemoryDomainSize()
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2016-02-09 17:54:11 +03:00 |
EmuLuaLibrary.MemorySavestate.cs
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fix bugs in lua's memorysavestate apis (fixes #565)
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2016-02-08 01:28:26 -06:00 |
EmuLuaLibrary.Movie.cs
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lua: movie.getinput() now fails gracefully if adapter is null.
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2016-03-12 12:05:24 +03:00 |
EmuLuaLibrary.NES.cs
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Watch refactoring
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2015-11-28 22:52:00 +01:00 |
EmuLuaLibrary.SNES.cs
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Lua - convert SNES library to service injection system
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2015-01-01 20:37:31 +00:00 |
EmuLuaLibrary.String.cs
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make bizstring.split() 1-based
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2015-09-09 19:57:14 -04:00 |
EmuLuaLibrary.UserData.cs
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lua - implement userdata.containskey()
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2015-07-02 14:29:19 -04:00 |
EnvironmentSandbox.cs
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overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
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2016-01-31 19:54:55 -06:00 |
LuaAttributes.cs
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move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
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2014-12-13 02:31:31 +00:00 |
LuaDocumentation.cs
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Lua - registering completiosn to sublime text 2 - exclude strings from completion logic
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2016-02-14 22:35:47 -05:00 |
LuaFile.cs
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Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken.
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2016-02-06 13:50:02 -05:00 |
LuaFileList.cs
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Load Lua session - when loading a relative path, drop the .\ part, I'm disappointed in Path.Combine
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2016-01-30 18:08:54 -05:00 |
LuaFunctionList.cs
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Also handle lack of input callbacks when removing a lua function, not just on clear all
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2015-10-17 20:03:07 -04:00 |
LuaHelper.cs
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A bit of testing with Lua.
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2015-04-10 14:11:01 +00:00 |
LuaLibraryBase.cs
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overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
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2016-01-31 19:54:55 -06:00 |
LuaMemoryBase.cs
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
LuaSandbox.cs
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console log lua exceptions, workaround for #607
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2016-03-31 14:11:34 -05:00 |
NamedLuaFunction.cs
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overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
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2016-01-31 19:54:55 -06:00 |