BizHawk/BizHawk.MultiClient/tools
pjgat09 1e1466a0f9 N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
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AnalogControlPanel.cs N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
Cheat.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
CheatList.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
Cheats.Designer.cs make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
Cheats.cs Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
Cheats.resx Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder) 2012-09-13 03:10:53 +00:00
HexColor.Designer.cs Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
HexColor.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
HexColor.resx Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
HexEditor.Designer.cs Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list 2013-03-02 14:25:31 +00:00
HexEditor.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
HexEditor.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
HexFind.Designer.cs Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box 2012-09-26 02:30:28 +00:00
HexFind.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
HexFind.resx As usual, I forgot to check in new winform files 2012-06-24 03:45:56 +00:00
IVirtualPad.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
InputPrompt.Designer.cs Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination 2012-06-09 22:04:09 +00:00
InputPrompt.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
InputPrompt.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaButton.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaConsole.Designer.cs LuaConsole: Call UpdateNumberOfScripts after you delete a script. 2012-08-25 17:01:13 +00:00
LuaConsole.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaConsole.resx LuaImplementation: forms.setproperty now works on int, double and bool properties. Added try catch to avoid crashes with these functions. 2012-09-17 19:55:11 +00:00
LuaDocumentation.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaFiles.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaFunctionList.Designer.cs Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
LuaFunctionList.cs Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
LuaFunctionList.resx Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
LuaText.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaTextBox.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWinform.Designer.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaWinform.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWinform.resx Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output 2012-07-10 19:04:35 +00:00
LuaWriter.Designer.cs Some warning cleanup 2013-02-24 20:17:12 +00:00
LuaWriter.cs LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem. 2013-05-07 01:17:52 +00:00
LuaWriter.resx Lua Writer - implement saving and fix so that the text only redraws when it needs to. 2012-07-22 22:24:02 +00:00
LuaWriterBox.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWriterColorConfig.Designer.cs LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
LuaWriterColorConfig.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWriterColorConfig.resx LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
MemoryPulse.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
MemoryViewer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
MemoryViewer.resx MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx 2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
RamPoke.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
RamPoke.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
RamSearch.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
RamSearch.resx Exlude => Exclude. >_< 2012-06-07 20:24:29 +00:00
RamWatch.Designer.cs Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
RamWatch.cs Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch 2013-05-06 23:17:44 +00:00
RamWatch.resx Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
RamWatchNewWatch.Designer.cs Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
RamWatchNewWatch.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
RamWatchNewWatch.resx Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
StateVisualizer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
TAStudio.Designer.cs Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now 2013-02-18 01:22:41 +00:00
TAStudio.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
TAStudio.resx TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
ToolBox.Designer.cs Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
ToolBox.cs Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
ToolBox.resx Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
TraceLogger.Designer.cs tracelogger: copy ot clipboard 2012-11-28 18:59:56 +00:00
TraceLogger.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
TraceLogger.resx Trace Logger - haz icon 2012-09-30 01:08:15 +00:00
VirtualPad.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPad.resx VirtualPadNES added 2011-06-12 18:58:30 +00:00
VirtualPadA26.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA26Control.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78.Designer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78.resx A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
VirtualPadA78Control.Designer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78Control.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78Control.resx A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
VirtualPadC64Keyboard.Designer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadC64Keyboard.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadC64Keyboard.resx Start a C64 keyboard virtual pad, not functional or hooked up yet, just design 2012-11-14 01:51:07 +00:00
VirtualPadColeco.Designer.cs ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
VirtualPadColeco.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadColeco.resx ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
VirtualPadForm.Designer.cs Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false 2012-12-08 18:35:12 +00:00
VirtualPadForm.cs N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
VirtualPadForm.resx TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
VirtualPadGB.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadGBA.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadGBControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadGen3Button.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadN64.Designer.cs N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
VirtualPadN64.cs N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
VirtualPadN64.resx Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
VirtualPadNES.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadNESControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadPCE.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSMS.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSMSControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSNES.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSNESControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
Watch.cs Reversing some faulty bit-shifting to fix 4 byte poking. 2013-05-06 23:33:13 +00:00
WatchCommon.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00