BizHawk/BizHawk.MultiClient/tools
adelikat 18582d7c4f Ram Search - another n64 hack - default to 4 byte 2013-08-14 01:12:03 +00:00
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AnalogControlPanel.cs add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely. 2013-08-03 13:22:54 +00:00
Cheat.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
CheatList.cs Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
Cheats.Designer.cs make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
Cheats.cs Misc Code refactoring, no functional changes 2013-07-16 01:59:59 +00:00
Cheats.resx Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder) 2012-09-13 03:10:53 +00:00
HexColor.Designer.cs Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
HexColor.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
HexColor.resx Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
HexEditor.Designer.cs Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs 2013-06-25 08:50:42 +00:00
HexEditor.cs Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs 2013-06-25 08:50:42 +00:00
HexEditor.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
HexFind.Designer.cs Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box 2012-09-26 02:30:28 +00:00
HexFind.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
HexFind.resx As usual, I forgot to check in new winform files 2012-06-24 03:45:56 +00:00
IVirtualPad.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
InputPrompt.Designer.cs Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination 2012-06-09 22:04:09 +00:00
InputPrompt.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
InputPrompt.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaButton.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaConsole.Designer.cs Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
LuaConsole.cs Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
LuaConsole.resx Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
LuaDocumentation.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaFiles.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaFunctionList.Designer.cs Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
LuaFunctionList.cs Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
LuaFunctionList.resx Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
LuaRegisteredFunctionsList.Designer.cs Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
LuaRegisteredFunctionsList.cs Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
LuaRegisteredFunctionsList.resx Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
LuaText.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaTextBox.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWinform.Designer.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaWinform.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWinform.resx Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output 2012-07-10 19:04:35 +00:00
LuaWriter.Designer.cs Some warning cleanup 2013-02-24 20:17:12 +00:00
LuaWriter.cs LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem. 2013-05-07 01:17:52 +00:00
LuaWriter.resx Lua Writer - implement saving and fix so that the text only redraws when it needs to. 2012-07-22 22:24:02 +00:00
LuaWriterBox.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWriterColorConfig.Designer.cs LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
LuaWriterColorConfig.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
LuaWriterColorConfig.resx LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
MemoryPulse.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
MemoryViewer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
MemoryViewer.resx MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx 2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
RamPoke.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
RamPoke.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog. 2013-08-14 01:04:14 +00:00
RamSearch.cs Ram Search - another n64 hack - default to 4 byte 2013-08-14 01:12:03 +00:00
RamSearch.resx Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item 2013-06-30 20:10:52 +00:00
RamWatch.Designer.cs Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
RamWatch.cs Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
RamWatch.resx Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
RamWatchNewWatch.Designer.cs Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
RamWatchNewWatch.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
RamWatchNewWatch.resx Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
StateVisualizer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
TAStudio.Designer.cs Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs 2013-06-25 08:50:42 +00:00
TAStudio.cs Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
TAStudio.resx TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
ToolBox.Designer.cs Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
ToolBox.cs Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
ToolBox.resx Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
TraceLogger.Designer.cs tracelogger: copy ot clipboard 2012-11-28 18:59:56 +00:00
TraceLogger.cs Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
TraceLogger.resx Trace Logger - haz icon 2012-09-30 01:08:15 +00:00
VirtualPad.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPad.resx VirtualPadNES added 2011-06-12 18:58:30 +00:00
VirtualPadA26.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA26Control.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78.Designer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadA78.resx A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
VirtualPadA78Control.Designer.cs Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
VirtualPadA78Control.cs Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
VirtualPadA78Control.resx A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
VirtualPadC64Keyboard.Designer.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadC64Keyboard.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadC64Keyboard.resx Start a C64 keyboard virtual pad, not functional or hooked up yet, just design 2012-11-14 01:51:07 +00:00
VirtualPadColeco.Designer.cs ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
VirtualPadColeco.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadColeco.resx ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
VirtualPadForm.Designer.cs Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
VirtualPadForm.cs N64: Fix input display on the virtual pad 2013-08-05 02:38:45 +00:00
VirtualPadForm.resx TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
VirtualPadGB.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadGBA.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadGBControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadGen3Button.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadN64.Designer.cs N64: Tweaked the virtual pad layout 2013-06-10 00:08:31 +00:00
VirtualPadN64.cs N64: Fix input display on the virtual pad 2013-08-05 02:38:45 +00:00
VirtualPadN64.resx Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
VirtualPadNES.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadNESControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadPCE.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSMS.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSMSControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSNES.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSNESControl.cs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
VirtualPadSaturn.Designer.cs slight positioning fix to Saturn virtualpad 2013-07-14 22:47:06 +00:00
VirtualPadSaturn.cs Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
VirtualPadSaturn.resx Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
VirtualPadSaturnControl.Designer.cs slight positioning fix to Saturn virtualpad 2013-07-14 22:47:06 +00:00
VirtualPadSaturnControl.cs Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
VirtualPadSaturnControl.resx Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
Watch.cs Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing. 2013-06-30 21:50:17 +00:00
WatchCommon.cs Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00