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AnalogControlPanel.cs
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add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
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2013-08-03 13:22:54 +00:00 |
Cheat.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
CheatList.cs
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
Cheats.Designer.cs
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make cheats memdomain selector dropdownlist style
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2013-04-23 22:27:00 +00:00 |
Cheats.cs
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Misc Code refactoring, no functional changes
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2013-07-16 01:59:59 +00:00 |
Cheats.resx
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Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
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2012-09-13 03:10:53 +00:00 |
HexColor.Designer.cs
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Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
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2012-06-12 03:50:25 +00:00 |
HexColor.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
HexColor.resx
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexEditor.Designer.cs
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
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2013-06-25 08:50:42 +00:00 |
HexEditor.cs
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
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2013-06-25 08:50:42 +00:00 |
HexEditor.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
HexFind.Designer.cs
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Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
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2012-09-26 02:30:28 +00:00 |
HexFind.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
HexFind.resx
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As usual, I forgot to check in new winform files
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2012-06-24 03:45:56 +00:00 |
IVirtualPad.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
InputPrompt.Designer.cs
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Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
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2012-06-09 22:04:09 +00:00 |
InputPrompt.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaButton.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaConsole.Designer.cs
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
LuaConsole.cs
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
LuaConsole.resx
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
LuaDocumentation.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaFiles.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaFunctionList.Designer.cs
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
LuaFunctionList.cs
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Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
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2013-04-16 01:25:30 +00:00 |
LuaFunctionList.resx
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Lua Console - Better dialog for lua functions list, stop and start sound on calling list
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2012-03-17 02:18:09 +00:00 |
LuaRegisteredFunctionsList.Designer.cs
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
LuaRegisteredFunctionsList.cs
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
LuaRegisteredFunctionsList.resx
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Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks
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2013-08-05 00:45:41 +00:00 |
LuaText.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaTextBox.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaWinform.Designer.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaWinform.resx
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Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output
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2012-07-10 19:04:35 +00:00 |
LuaWriter.Designer.cs
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Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
LuaWriter.cs
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LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
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2013-05-07 01:17:52 +00:00 |
LuaWriter.resx
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Lua Writer - implement saving and fix so that the text only redraws when it needs to.
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2012-07-22 22:24:02 +00:00 |
LuaWriterBox.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaWriterColorConfig.Designer.cs
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
LuaWriterColorConfig.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
LuaWriterColorConfig.resx
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
MemoryPulse.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
MemoryViewer.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
RamPoke.Designer.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamPoke.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
RamPoke.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
RamSearch.Designer.cs
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Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog.
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2013-08-14 01:04:14 +00:00 |
RamSearch.cs
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Ram Search - another n64 hack - default to 4 byte
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2013-08-14 01:12:03 +00:00 |
RamSearch.resx
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Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item
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2013-06-30 20:10:52 +00:00 |
RamWatch.Designer.cs
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
RamWatch.cs
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
RamWatch.resx
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
RamWatchNewWatch.Designer.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamWatchNewWatch.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
RamWatchNewWatch.resx
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Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
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2012-09-04 00:33:47 +00:00 |
StateVisualizer.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
TAStudio.Designer.cs
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
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2013-06-25 08:50:42 +00:00 |
TAStudio.cs
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
TAStudio.resx
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TAStudio - rip out virtual pad stuff
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2012-10-29 23:18:20 +00:00 |
ToolBox.Designer.cs
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
ToolBox.cs
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
ToolBox.resx
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
TraceLogger.Designer.cs
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tracelogger: copy ot clipboard
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2012-11-28 18:59:56 +00:00 |
TraceLogger.cs
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
TraceLogger.resx
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Trace Logger - haz icon
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2012-09-30 01:08:15 +00:00 |
VirtualPad.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPad.resx
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
VirtualPadA26.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadA26Control.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadA78.Designer.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadA78.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadA78.resx
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A78 - Virtual Pads
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2012-12-16 19:07:45 +00:00 |
VirtualPadA78Control.Designer.cs
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
VirtualPadA78Control.cs
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
VirtualPadA78Control.resx
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A78 - Virtual Pads
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2012-12-16 19:07:45 +00:00 |
VirtualPadC64Keyboard.Designer.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadC64Keyboard.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadC64Keyboard.resx
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Start a C64 keyboard virtual pad, not functional or hooked up yet, just design
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2012-11-14 01:51:07 +00:00 |
VirtualPadColeco.Designer.cs
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ColecoHawk - hook up virtualpads
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2012-11-18 05:19:05 +00:00 |
VirtualPadColeco.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadColeco.resx
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ColecoHawk - hook up virtualpads
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2012-11-18 05:19:05 +00:00 |
VirtualPadForm.Designer.cs
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
VirtualPadForm.cs
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N64: Fix input display on the virtual pad
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2013-08-05 02:38:45 +00:00 |
VirtualPadForm.resx
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TAStudio - rip out virtual pad stuff
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2012-10-29 23:18:20 +00:00 |
VirtualPadGB.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadGBA.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadGBControl.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadGen3Button.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadN64.Designer.cs
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N64: Tweaked the virtual pad layout
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2013-06-10 00:08:31 +00:00 |
VirtualPadN64.cs
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N64: Fix input display on the virtual pad
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2013-08-05 02:38:45 +00:00 |
VirtualPadN64.resx
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Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |
VirtualPadNES.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadNESControl.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadPCE.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadSMS.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadSMSControl.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadSNES.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadSNESControl.cs
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
VirtualPadSaturn.Designer.cs
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slight positioning fix to Saturn virtualpad
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2013-07-14 22:47:06 +00:00 |
VirtualPadSaturn.cs
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
VirtualPadSaturn.resx
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
VirtualPadSaturnControl.Designer.cs
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slight positioning fix to Saturn virtualpad
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2013-07-14 22:47:06 +00:00 |
VirtualPadSaturnControl.cs
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
VirtualPadSaturnControl.resx
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
Watch.cs
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Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
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2013-06-30 21:50:17 +00:00 |
WatchCommon.cs
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |