372 lines
13 KiB
C#
372 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using BizHawk.Emulation.Consoles.Nintendo.N64;
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namespace BizHawk.MultiClient
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{
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public partial class VirtualPadForm : Form
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{
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private int defaultWidth; //For saving the default size of the dialog, so the user can restore if desired
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private int defaultHeight;
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private readonly List<IVirtualPad> Pads = new List<IVirtualPad>();
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public VirtualPadForm()
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{
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InitializeComponent();
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Closing += (o, e) => SaveConfigSettings();
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}
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private void VirtualPadForm_Load(object sender, EventArgs e)
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{
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LoadConfigSettings();
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LoadPads();
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}
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private void LoadConfigSettings()
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{
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defaultWidth = Size.Width; //Save these first so that the user can restore to its original size
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defaultHeight = Size.Height;
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StickyBox.Checked = Global.Config.VirtualPadSticky;
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if (Global.Config.VirtualPadSaveWindowPosition && Global.Config.VPadWndx >= 0 && Global.Config.VPadWndy >= 0)
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{
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Location = new Point(Global.Config.VPadWndx, Global.Config.VPadWndy);
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}
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if (Global.Config.VirtualPadSaveWindowPosition && Global.Config.VPadWidth >= 0 && Global.Config.VPadHeight >= 0)
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{
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Size = new Size(Global.Config.VPadWidth, Global.Config.VPadHeight);
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}
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}
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private void SaveConfigSettings()
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{
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Global.Config.VPadWndx = Location.X;
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Global.Config.VPadWndy = Location.Y;
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Global.Config.VPadWidth = Right - Left;
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Global.Config.VPadHeight = Bottom - Top;
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Pads.Clear();
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}
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private void LoadPads()
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{
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switch (Global.Emulator.SystemId)
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{
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case "A26":
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VirtualPadA26 ataripad1 = new VirtualPadA26 {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadA26 ataripad2 = new VirtualPadA26 {Location = new Point(188, 19), Controller = "P2"};
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Pads.Add(ataripad1);
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Pads.Add(ataripad2);
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ControllerBox.Controls.Add(ataripad1);
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ControllerBox.Controls.Add(ataripad2);
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VirtualPadA26Control ataricontrols = new VirtualPadA26Control {Location = new Point(8, 109)};
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Pads.Add(ataricontrols);
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ControllerBox.Controls.Add(Pads[2] as Control);
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break;
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case "A78":
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VirtualPadA78 atari78pad1 = new VirtualPadA78 {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadA78 atari78pad2 = new VirtualPadA78 {Location = new Point(150, 19), Controller = "P2"};
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Pads.Add(atari78pad1);
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Pads.Add(atari78pad2);
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ControllerBox.Controls.Add(atari78pad1);
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ControllerBox.Controls.Add(atari78pad2);
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VirtualPadA78Control atari78controls = new VirtualPadA78Control {Location = new Point(8, 125)};
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Pads.Add(atari78controls);
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ControllerBox.Controls.Add(Pads[2] as Control);
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break;
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case "NES":
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VirtualPadNES nespad1 = new VirtualPadNES {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadNES nespad2 = new VirtualPadNES {Location = new Point(188, 19), Controller = "P2"};
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Pads.Add(nespad1);
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Pads.Add(nespad2);
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ControllerBox.Controls.Add(nespad1);
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ControllerBox.Controls.Add(nespad2);
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VirtualPadNESControl controlpad1 = new VirtualPadNESControl {Location = new Point(8, 109)};
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Pads.Add(controlpad1);
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ControllerBox.Controls.Add(controlpad1);
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break;
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case "SMS":
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case "SG":
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case "GG":
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VirtualPadSMS smspad1 = new VirtualPadSMS {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadSMS smspad2 = new VirtualPadSMS {Location = new Point(188, 19), Controller = "P2"};
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Pads.Add(smspad1);
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Pads.Add(smspad2);
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ControllerBox.Controls.Add(smspad1);
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ControllerBox.Controls.Add(smspad2);
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VirtualPadSMSControl controlpad2 = new VirtualPadSMSControl {Location = new Point(8, 109)};
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Pads.Add(controlpad2);
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ControllerBox.Controls.Add(Pads[2] as Control);
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break;
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case "PCE":
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case "PCECD":
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case "SGX":
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VirtualPadPCE pcepad1 = new VirtualPadPCE {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadPCE pcepad2 = new VirtualPadPCE {Location = new Point(188, 19), Controller = "P2"};
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VirtualPadPCE pcepad3 = new VirtualPadPCE {Location = new Point(8, 109), Controller = "P3"};
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VirtualPadPCE pcepad4 = new VirtualPadPCE {Location = new Point(188, 109), Controller = "P4"};
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Pads.Add(pcepad1);
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Pads.Add(pcepad2);
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Pads.Add(pcepad3);
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Pads.Add(pcepad4);
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ControllerBox.Controls.Add(pcepad1);
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ControllerBox.Controls.Add(pcepad2);
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ControllerBox.Controls.Add(pcepad3);
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ControllerBox.Controls.Add(pcepad4);
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break;
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case "SNES":
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VirtualPadSNES snespad1 = new VirtualPadSNES {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadSNES snespad2 = new VirtualPadSNES {Location = new Point(188, 19), Controller = "P2"};
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VirtualPadSNES snespad3 = new VirtualPadSNES {Location = new Point(8, 95), Controller = "P3"};
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VirtualPadSNES snespad4 = new VirtualPadSNES {Location = new Point(188, 95), Controller = "P4"};
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VirtualPadSNESControl snescontrolpad = new VirtualPadSNESControl {Location = new Point(8, 170)};
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Pads.Add(snespad1);
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Pads.Add(snespad2);
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Pads.Add(snespad3);
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Pads.Add(snespad4);
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Pads.Add(snescontrolpad);
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ControllerBox.Controls.Add(snespad1);
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ControllerBox.Controls.Add(snespad2);
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ControllerBox.Controls.Add(snespad3);
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ControllerBox.Controls.Add(snespad4);
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ControllerBox.Controls.Add(snescontrolpad);
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break;
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case "GB":
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case "GBC":
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VirtualPadGB gbpad1 = new VirtualPadGB {Location = new Point(8, 19), Controller = ""};
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Pads.Add(gbpad1);
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ControllerBox.Controls.Add(gbpad1);
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VirtualPadGBControl gbcontrolpad = new VirtualPadGBControl {Location = new Point(8, 109)};
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Pads.Add(gbcontrolpad);
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ControllerBox.Controls.Add(gbcontrolpad);
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break;
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case "GBA":
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VirtualPadGBA gbapad1 = new VirtualPadGBA {Location = new Point(8, 19), Controller = ""};
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Pads.Add(gbapad1);
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ControllerBox.Controls.Add(gbapad1);
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break;
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case "GEN":
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VirtualPadGen3Button genpad1 = new VirtualPadGen3Button {Location = new Point(8, 19), Controller = "P1"};
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Pads.Add(genpad1);
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ControllerBox.Controls.Add(genpad1);
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break;
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case "Coleco":
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VirtualPadColeco coleco1 = new VirtualPadColeco {Location = new Point(8, 19), Controller = "P1"};
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VirtualPadColeco coleco2 = new VirtualPadColeco {Location = new Point(130, 19), Controller = "P2"};
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Pads.Add(coleco1);
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Pads.Add(coleco2);
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ControllerBox.Controls.Add(coleco1);
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ControllerBox.Controls.Add(coleco2);
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break;
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case "C64":
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VirtualPadC64Keyboard c64k = new VirtualPadC64Keyboard {Location = new Point(8, 19)};
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Pads.Add(c64k);
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ControllerBox.Controls.Add(c64k);
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VirtualPadA26 _ataripad1 = new VirtualPadA26 {Location = new Point(8, 159), Controller = "P1"};
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VirtualPadA26 _ataripad2 = new VirtualPadA26 {Location = new Point(218, 159), Controller = "P2"};
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Pads.Add(_ataripad1);
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Pads.Add(_ataripad2);
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ControllerBox.Controls.Add(_ataripad1);
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ControllerBox.Controls.Add(_ataripad2);
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break;
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case "N64":
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VirtualPadN64 n64pad1 = new VirtualPadN64 { Location = new Point(8, 19), Controller = "P1" };
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VirtualPadN64 n64pad2 = new VirtualPadN64 { Location = new Point(208, 19), Controller = "P2" };
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VirtualPadN64 n64pad3 = new VirtualPadN64 { Location = new Point(408, 19), Controller = "P3" };
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VirtualPadN64 n64pad4 = new VirtualPadN64 { Location = new Point(608, 19), Controller = "P4" };
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Pads.Add(n64pad1);
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Pads.Add(n64pad2);
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Pads.Add(n64pad3);
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Pads.Add(n64pad4);
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ControllerBox.Controls.Add(n64pad1);
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ControllerBox.Controls.Add(n64pad2);
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ControllerBox.Controls.Add(n64pad3);
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ControllerBox.Controls.Add(n64pad4);
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break;
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case "SAT":
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VirtualPadSaturn saturnpad1 = new VirtualPadSaturn { Location = new Point(8, 19), Controller = "P1" };
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VirtualPadSaturn saturnpad2 = new VirtualPadSaturn { Location = new Point(213, 19), Controller = "P2" };
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Pads.Add(saturnpad1);
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Pads.Add(saturnpad2);
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ControllerBox.Controls.Add(saturnpad1);
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ControllerBox.Controls.Add(saturnpad2);
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VirtualPadSaturnControl saturncontrols = new VirtualPadSaturnControl { Location = new Point(8, 125) };
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Pads.Add(saturncontrols);
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ControllerBox.Controls.Add(saturncontrols);
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break;
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}
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//Hack for now
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if (Global.Emulator.SystemId == "C64")
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{
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if (Width < 505)
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{
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Width = 505;
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ControllerBox.Width = Width - 37;
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}
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}
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}
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private void exitToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Close();
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}
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public void ClearVirtualPadHolds()
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{
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foreach (var controller in ControllerBox.Controls)
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{
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var pad = controller as IVirtualPad;
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if (pad != null)
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{
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pad.Clear();
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}
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}
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}
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public void Restart()
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{
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if (!IsHandleCreated || IsDisposed) return;
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ControllerBox.Controls.Clear();
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Pads.Clear();
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LoadPads();
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}
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public void UpdateValues()
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{
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if (!IsHandleCreated || IsDisposed) return;
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if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished)
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{
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string str = Global.MovieSession.Movie.GetInput(Global.Emulator.Frame);
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if (Global.Config.TASUpdatePads && str != "")
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{
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switch (Global.Emulator.SystemId)
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{
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case "NES":
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Pads[0].SetButtons(str.Substring(3, 8));
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Pads[1].SetButtons(str.Substring(12, 8));
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Pads[2].SetButtons(str[1].ToString());
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break;
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case "A26":
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Pads[0].SetButtons(str.Substring(4, 5));
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Pads[1].SetButtons(str.Substring(10, 5));
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Pads[2].SetButtons(str.Substring(1, 2));
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break;
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case "SMS":
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case "GG":
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case "SG":
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Pads[0].SetButtons(str.Substring(1, 6));
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Pads[1].SetButtons(str.Substring(8, 6));
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Pads[2].SetButtons(str.Substring(15, 2));
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break;
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case "PCE":
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case "SGX":
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Pads[0].SetButtons(str.Substring(3, 8));
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Pads[1].SetButtons(str.Substring(12, 8));
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Pads[2].SetButtons(str.Substring(21, 8));
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Pads[3].SetButtons(str.Substring(30, 8));
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break;
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case "TI83":
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Pads[0].SetButtons(str.Substring(2, 50));
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break;
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case "SNES":
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Pads[0].SetButtons(str.Substring(3, 12));
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Pads[1].SetButtons(str.Substring(16, 12));
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Pads[2].SetButtons(str.Substring(29, 12));
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Pads[3].SetButtons(str.Substring(42, 12));
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break;
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case "GEN":
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Pads[0].SetButtons(str.Substring(3, 8));
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Pads[1].SetButtons(str.Substring(12, 8));
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break;
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case "GB":
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Pads[0].SetButtons(str.Substring(3, 8));
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break;
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case "Coleco":
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Pads[0].SetButtons(str.Substring(1, 18));
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Pads[1].SetButtons(str.Substring(20, 18));
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break;
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case "C64":
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break;
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case "N64":
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Pads[0].SetButtons(str.Substring(3, 23));
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Pads[1].SetButtons(str.Substring(27, 23));
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Pads[2].SetButtons(str.Substring(51, 23));
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Pads[3].SetButtons(str.Substring(75, 23));
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break;
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}
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}
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}
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else
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{
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if (!Global.Config.VirtualPadSticky)
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{
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foreach (IVirtualPad v in Pads)
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{
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v.Clear();
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}
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}
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}
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}
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private void StickyBox_CheckedChanged(object sender, EventArgs e)
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{
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Global.Config.VirtualPadSticky = StickyBox.Checked;
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}
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private void optionsToolStripMenuItem_DropDownOpened(object sender, EventArgs e)
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{
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saveWindowPositionToolStripMenuItem.Checked = Global.Config.VirtualPadSaveWindowPosition;
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autolaodToolStripMenuItem.Checked = Global.Config.AutoloadVirtualPad;
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}
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private void autolaodToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Global.Config.AutoloadVirtualPad ^= true;
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}
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private void saveWindowPositionToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Global.Config.VirtualPadSaveWindowPosition ^= true;
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}
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private void clearToolStripMenuItem_Click(object sender, EventArgs e)
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{
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ClearVirtualPadHolds();
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}
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private void restoreDefaultSettingsToolStripMenuItem_Click(object sender, EventArgs e)
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{
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RestoreDefaultSettings();
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}
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private void RestoreDefaultSettings()
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{
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Size = new Size(defaultWidth, defaultHeight);
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Global.Config.VirtualPadSaveWindowPosition = true;
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Global.Config.VPadHeight = -1;
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Global.Config.VPadWidth = -1;
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}
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//TODO: multi-player
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public void BumpAnalogValue(int? dx, int? dy)
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{
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//TODO: make an analog flag in virtualpads that have it, and check the virtualpads loaded, instead of doing this hardcoded
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if (Global.Emulator is N64)
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{
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(Pads[0] as VirtualPadN64).FudgeAnalog(dx, dy);
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UpdateValues();
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}
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}
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}
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}
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