BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
zeromus ddac7fcefd nes-dont generate a framebuffer before the ppu runs. generate it after! 2012-10-04 21:51:34 +00:00
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Boards SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes" 2012-09-30 01:32:10 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
APU.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs nes-fix dmc sfx bug in bt&dd making nonexistent sfx; add emulation of empty databus (to extra joystick bits and reads of nonexistent EXP and WRAM memory ranges.. need to scan other emulator source codes for places to check for use of empty databus); fixes freeze bug in bt&dd. also break savestates, but add a crude version system so we at least have a way to avoid it in the future. 2012-09-29 08:39:59 +00:00
Core.cs nes-dont generate a framebuffer before the ppu runs. generate it after! 2012-10-04 21:51:34 +00:00
NES.cs change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load() 2012-10-03 15:31:04 +00:00
PPU.cs NES - PPU - very minor cleanup 2012-08-23 01:28:33 +00:00
PPU.regs.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.run.cs nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that 2012-09-27 06:18:35 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00