BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
BizHawk.Client.Common Implemented feature: Auto-adjust Input according to Lag; 2015-03-10 17:11:29 +00:00
BizHawk.Client.DBMan Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
BizHawk.Client.DiscoHawk Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
BizHawk.Client.EmuHawk add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
BizHawk.Client.MultiHawk MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
BizHawk.Common Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
BizHawk.Emulation.Common If a core has no system bus, default to main memory if SystemBus is requested, fixes cheat dialog from blowing up on a bunch of cores with no system bus defined 2015-03-05 01:07:31 +00:00
BizHawk.Emulation.Cores Apple II - fix graphics 2015-03-11 01:28:24 +00:00
BizHawk.Emulation.DiscSystem psx - add a missing disc ID signature 2015-02-07 16:59:16 +00:00
BizHawk.Installer Good but not perfect Installer. It won't install the Prereq files. It does check for them at least. It will Update old versions. 2015-02-24 14:29:10 +00:00
Bizware Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
Build BizHawk.Build.Tool cleanup 2015-03-06 03:13:36 +00:00
CpuCoreGenerator PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
Dist fixes to BuildAndPackage .bat files 2015-02-19 02:05:56 +00:00
EMU7800 fix emu7800 post build event 2014-07-27 00:43:23 +00:00
LuaInterface luainterface was leaking memory. as far as i can tell, it was ALWAYS leaking memory. Lets see if this fixes it. 2015-03-01 04:27:51 +00:00
References luainterface was leaking memory. as far as i can tell, it was ALWAYS leaking memory. Lets see if this fixes it. 2015-03-01 04:27:51 +00:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
Version * Added a project which can contain build-related tools (and msbuild tasks if we ever need them) and gave it responsibility for managing the svn revision stuff. 2015-03-04 09:33:04 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte maybe fix issue 375. GB text savestates are bumped (binary savestates are ok). 2015-01-20 22:18:38 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
libsnes Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
lynx lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
output Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
psx psx - fix some disc swapping screwups 2015-03-06 22:38:40 +00:00
quicknes fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
vbanext gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
wonderswan wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
yabause give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
BizHawk.sln Apple II: Disabled core throttling, both BizHawk and the core were doing it. 2015-03-09 23:30:48 +00:00
BizHawk2010.bat add ignores, and add a batchfile for loading bizhawk.sln in vs2010 in order to save my sanity 2015-03-04 09:24:05 +00:00
Building Other Solutions.txt add mingw-w64 notes 2015-02-04 08:21:46 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
snes9xgit.txt update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00