BizHawk/Bizware/BizHawk.Bizware.BizwareGL
adelikat 2c66e3043c a bit more cleanup 2019-12-13 15:44:50 -06:00
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Borrowed Remove empty docs 2019-06-06 16:41:10 +10:00
Art.cs add some little fragments i meant for the user display cropping stuff but didnt use 2019-01-18 00:59:23 -05:00
ArtManager.cs Use nameof 2019-03-28 14:17:14 +11:00
AttributeInfo.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
AttributeUsage.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
BitmapBuffer.cs cleanup BitmapBuffer 2019-12-08 14:24:49 -06:00
BitmapLoadOptions.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BizHawk.Bizware.BizwareGL.csproj Replace assembly references with NuGet packages where possible 2019-12-12 03:56:46 +00:00
BizHawk.Bizware.BizwareGL.csproj.DotSettings Bump ReSharper analysis to C# 8.0 2019-10-31 03:30:00 +10:00
CGC.cs Use string interpolation 2019-03-20 14:41:19 +10:00
CacheBlendState.cs d3d display method 2015-08-24 13:10:50 -05:00
Extensions.cs fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
GraphicsControl.cs add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
GuiRenderer.cs Use nameof 2019-03-28 14:17:14 +11:00
GuiRendererBase.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGL.cs a bit more cleanup 2019-12-13 15:44:50 -06:00
IGraphicsControl.cs a bit more cleanup 2019-12-13 15:44:50 -06:00
IGuiRenderer.cs some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
MatrixStack.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
Pipeline.cs better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
PipelineUniform.cs d3d display method 2015-08-24 13:10:50 -05:00
RenderStates.cs d3d display method 2015-08-24 13:10:50 -05:00
RenderTarget.cs Use string interpolation 2019-03-20 14:41:19 +10:00
RetainedGraphicsControl.cs display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
RetroShader.cs Spaces -> tabs, fix mixed newlines. 2019-11-03 20:58:36 -05:00
Shader.cs better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
StringRenderer.cs fix single-line messaged 2018-01-02 22:46:24 +03:00
TexAtlas.cs BizwareGL! 2014-01-27 00:02:21 +00:00
Texture2d.cs Use string interpolation 2019-03-20 14:41:19 +10:00
UniformInfo.cs fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
VertexLayout.cs d3d display method 2015-08-24 13:10:50 -05:00
packages.config Replace assembly references with NuGet packages where possible 2019-12-12 03:56:46 +00:00