Commit Graph

76 Commits

Author SHA1 Message Date
adelikat 2c66e3043c a bit more cleanup 2019-12-13 15:44:50 -06:00
YoshiRulz 185337d1c5 Replace assembly references with NuGet packages where possible 2019-12-12 03:56:46 +00:00
adelikat cf3e2c61c9 cleanup BitmapBuffer 2019-12-08 14:24:49 -06:00
James Groom fcc0bc19a4
Change build config to support the Core build system (for #1415)
squashed PR #1702
2019-12-03 16:58:33 +00:00
J.D. Purcell fec63fb66a Spaces -> tabs, fix mixed newlines. 2019-11-03 20:58:36 -05:00
adelikat 6c7653e158 Merge branch 'master' into MoreUnixMonoCompatWork
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
#	BizHawk.Client.EmuHawk/Program.cs
#	BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
#	BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
#	BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
#	BizHawk.Client.EmuHawk/tools/ToolManager.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
#	BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
YoshiRulz f8379d9fd4
Bump ReSharper analysis to C# 8.0 2019-10-31 03:30:00 +10:00
J.D. Purcell 69edada441 Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed. 2019-10-27 12:14:19 -04:00
adelikat 924618ee8f Set resharper language level to 7, add some emulator lingo to the resharper dictionary 2019-10-27 10:54:29 -05:00
YoshiRulz 4e5b763c38
Reenable OpenTK gamepad functionality 2019-10-07 03:08:41 +10:00
YoshiRulz 2642ef4049
Remove empty docs 2019-06-06 16:41:10 +10:00
James Groom 779975f689
Use nameof 2019-03-28 14:17:14 +11:00
YoshiRulz d64df5a030
Use string interpolation 2019-03-20 14:41:19 +10:00
alyosha-tas ee45e3114e manually revert 'allow alpha in screenshots' 2019-02-12 17:17:08 -06:00
adelikat 5b26300e50
Merge pull request #1419 from upthorn/master
Extend APIHawk with a lua-like system of api libraries
2019-01-19 17:24:08 -06:00
zeromus ca9385c3c8 add some little fragments i meant for the user display cropping stuff but didnt use 2019-01-18 00:59:23 -05:00
upthorn 8395193aee Allow alpha to matter in screenshots. 2018-12-21 22:38:03 -08:00
zeromus 88ce214670 remove junk accidentally added bizwareGL ClassDiagram 2018-11-30 09:08:44 -06:00
zeromus 9d6997692f Merge remote-tracking branch 'remotes/peeweek/retroizer' 2018-11-18 11:09:53 -05:00
Asnivor c0fcac5ab1 CPCHawk: Port IO changes, Interrupt generation, i8255 PPI chip, PSG IO & Keyboard/Joysticks 2018-07-18 08:12:44 +01:00
adelikat 22d1818641 DoSettings file for all project to explicitely set language level to C#6 2018-06-23 13:06:13 -05:00
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
vadosnaprimer 761c1532e0 fix single-line messaged 2018-01-02 22:46:24 +03:00
vadosnaprimer 81f681bcd8 account for linebreaks when measuring message string 2018-01-02 21:25:07 +03:00
peeweek 8c503f0e7e Retroizer Shader + Time uniform in custom shaders 2017-10-23 23:31:56 +02:00
zeromus 3336c80818 fix bizware output directories 2017-06-27 17:23:33 -05:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
adelikat 7d84946daa BitmapBuff - fix exception from 32bit ASSumptions 2017-05-28 18:21:55 -05:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
zeromus 8cfb46caa7 fix #796 2017-02-11 07:30:12 -06:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus 95bc69b448 some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
zeromus e0d74c7718 better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
zeromus d422f02694 improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
zeromus 1dfa0f7fc0 improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler 2015-10-20 21:21:07 -05:00
zeromus 01f1be126e fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
zeromus 0d5470a713 make display methods more resilient to uncompilable shaders 2015-10-17 19:28:19 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus f8b840ea41 fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
zeromus 63197300b4 add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00