adelikat
2c66e3043c
a bit more cleanup
2019-12-13 15:44:50 -06:00
YoshiRulz
185337d1c5
Replace assembly references with NuGet packages where possible
2019-12-12 03:56:46 +00:00
adelikat
cf3e2c61c9
cleanup BitmapBuffer
2019-12-08 14:24:49 -06:00
James Groom
fcc0bc19a4
Change build config to support the Core build system (for #1415 )
...
squashed PR #1702
2019-12-03 16:58:33 +00:00
J.D. Purcell
fec63fb66a
Spaces -> tabs, fix mixed newlines.
2019-11-03 20:58:36 -05:00
adelikat
6c7653e158
Merge branch 'master' into MoreUnixMonoCompatWork
...
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
# BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
# BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
# BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
# BizHawk.Client.EmuHawk/Program.cs
# BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
# BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
# BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
# BizHawk.Client.EmuHawk/tools/ToolManager.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
# BizHawk.Client.EmuHawk/tools/TraceLogger.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
# BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
# BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
YoshiRulz
f8379d9fd4
Bump ReSharper analysis to C# 8.0
2019-10-31 03:30:00 +10:00
J.D. Purcell
69edada441
Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed.
2019-10-27 12:14:19 -04:00
adelikat
924618ee8f
Set resharper language level to 7, add some emulator lingo to the resharper dictionary
2019-10-27 10:54:29 -05:00
YoshiRulz
4e5b763c38
Reenable OpenTK gamepad functionality
2019-10-07 03:08:41 +10:00
YoshiRulz
2642ef4049
Remove empty docs
2019-06-06 16:41:10 +10:00
James Groom
779975f689
Use nameof
2019-03-28 14:17:14 +11:00
YoshiRulz
d64df5a030
Use string interpolation
2019-03-20 14:41:19 +10:00
alyosha-tas
ee45e3114e
manually revert 'allow alpha in screenshots'
2019-02-12 17:17:08 -06:00
adelikat
5b26300e50
Merge pull request #1419 from upthorn/master
...
Extend APIHawk with a lua-like system of api libraries
2019-01-19 17:24:08 -06:00
zeromus
ca9385c3c8
add some little fragments i meant for the user display cropping stuff but didnt use
2019-01-18 00:59:23 -05:00
upthorn
8395193aee
Allow alpha to matter in screenshots.
2018-12-21 22:38:03 -08:00
zeromus
88ce214670
remove junk accidentally added bizwareGL ClassDiagram
2018-11-30 09:08:44 -06:00
zeromus
9d6997692f
Merge remote-tracking branch 'remotes/peeweek/retroizer'
2018-11-18 11:09:53 -05:00
Asnivor
c0fcac5ab1
CPCHawk: Port IO changes, Interrupt generation, i8255 PPI chip, PSG IO & Keyboard/Joysticks
2018-07-18 08:12:44 +01:00
adelikat
22d1818641
DoSettings file for all project to explicitely set language level to C#6
2018-06-23 13:06:13 -05:00
frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00
vadosnaprimer
761c1532e0
fix single-line messaged
2018-01-02 22:46:24 +03:00
vadosnaprimer
81f681bcd8
account for linebreaks when measuring message string
2018-01-02 21:25:07 +03:00
peeweek
8c503f0e7e
Retroizer Shader + Time uniform in custom shaders
2017-10-23 23:31:56 +02:00
zeromus
3336c80818
fix bizware output directories
2017-06-27 17:23:33 -05:00
zeromus
cad5f441dd
fix build paths to output
2017-06-26 17:57:50 -05:00
zeromus
0085729392
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
2017-06-26 17:47:51 -05:00
zeromus
0942d4f498
remove x86 project configurations
2017-06-12 01:24:35 -05:00
adelikat
5fec117b68
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00
adelikat
7d84946daa
BitmapBuff - fix exception from 32bit ASSumptions
2017-05-28 18:21:55 -05:00
nattthebear
76022f66f9
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
2017-05-27 18:15:15 -04:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
zeromus
8cfb46caa7
fix #796
2017-02-11 07:30:12 -06:00
zeromus
10272b4857
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
nattthebear
2a0e859a85
Add 64 bit build (doesn't work yet), move SlimDX.dll
2016-02-28 15:06:03 -05:00
zeromus
95bc69b448
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
2016-02-22 00:23:20 -06:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
zeromus
d422f02694
improve d3d9 shader compatibility more
2015-10-24 01:32:44 -05:00
zeromus
1dfa0f7fc0
improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
2015-10-20 21:21:07 -05:00
zeromus
01f1be126e
fix bugs in retroshader sampler0 discovery
2015-10-18 21:12:58 -05:00
zeromus
0d5470a713
make display methods more resilient to uncompilable shaders
2015-10-17 19:28:19 -05:00
zeromus
19b3f8b205
retro shaders no longer need sampler to be named s_p
2015-10-15 20:10:58 -05:00
zeromus
f0c34517e1
display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
2015-08-30 09:20:03 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
zeromus
f8b840ea41
fix gdi+ lua rendering and prescale option
2015-07-25 17:29:19 -05:00
zeromus
63197300b4
add fullscreen auto-hide mouse cursor
2015-07-24 16:00:04 -05:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00