.. |
DisplayManager
|
gui.text now has a line color parameter.
|
2012-04-24 15:23:56 +00:00 |
Gameboy
|
Gameboy - implement memory domains (system bus only for now) and other small things
|
2011-06-27 01:05:30 +00:00 |
Input
|
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
|
2012-03-12 04:44:34 +00:00 |
NEStools
|
NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
|
2012-04-21 15:13:42 +00:00 |
PCEtools
|
PCE BG Viewer - GUI overhaul
|
2012-03-16 15:29:05 +00:00 |
Properties
|
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
|
2012-03-12 04:44:34 +00:00 |
SMStools
|
Added SMS specific menu: Graphics Settings
|
2012-03-11 17:08:25 +00:00 |
TI83tools
|
TI83 Keypad - implement the 0 button, somehow it was missed
|
2012-02-21 03:45:25 +00:00 |
config
|
Hotkeys - add Open TAStudio hotkey
|
2012-04-24 00:11:58 +00:00 |
images
|
Add an atari controller image for controller config dialog
|
2012-03-10 14:10:50 +00:00 |
movie
|
redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines
|
2012-04-22 13:38:12 +00:00 |
output
|
Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
|
2012-04-25 04:56:48 +00:00 |
tools
|
gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
|
2012-04-27 20:15:07 +00:00 |
AboutBox.Designer.cs
|
Replace the "Play" and "Record" messages for movies with Icons.
|
2012-04-16 21:04:00 +00:00 |
AboutBox.cs
|
Show svn revision number in about boxes
|
2012-04-21 15:25:47 +00:00 |
AboutBox.resx
|
unofficial about box - Add a nifty close button
|
2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
ArchiveChooser.cs
|
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
|
2011-06-19 23:39:25 +00:00 |
ArchiveChooser.resx
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
AviWriter.cs
|
avi size segmentation
|
2011-07-13 04:24:55 +00:00 |
BizBox.Designer.cs
|
Show svn revision number in about boxes
|
2012-04-21 15:25:47 +00:00 |
BizBox.cs
|
Show svn revision number in about boxes
|
2012-04-21 15:25:47 +00:00 |
BizBox.resx
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |
Config.cs
|
Hotkeys - add Open TAStudio hotkey
|
2012-04-24 00:11:58 +00:00 |
ConfigService.cs
|
try not to crash when size of arrays in config file changes
|
2012-03-24 17:47:52 +00:00 |
ExternalCoreSupport.cs
|
forgot an add
|
2011-07-24 07:00:54 +00:00 |
Global.cs
|
Atari - fix recording/playback & input display of 2 players
|
2012-04-21 18:27:37 +00:00 |
HawkFile.cs
|
cleanup Controller class (remove old sticky and forcing code)
|
2011-07-24 20:37:10 +00:00 |
LogConsole.cs
|
Bugfix for log console.
|
2012-03-09 21:36:55 +00:00 |
LogWindow.Designer.cs
|
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
|
2011-09-24 17:05:34 +00:00 |
LogWindow.cs
|
Removed unused LogWindow::ShowConsole()
|
2012-03-09 21:22:52 +00:00 |
LogWindow.resx
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
|
gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
|
2012-04-27 20:15:07 +00:00 |
LuaInterface.dll
|
build lua differently so that it has at least a prayer at interoperating with plug-in dlls. at least, it can load them. there may be other problems later due to the dlls generally being compiled against a different CRT (vc8) than our lua and luainterface (vc10). we could fix this if we needed to by compiling the CUSTOMIZED lua in vc8 and referencing it from the vc10 luainterface.
|
2012-04-05 01:05:08 +00:00 |
MainForm.Designer.cs
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |
MainForm.MenuItems.cs
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |
MainForm.Movie.cs
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |
MainForm.cs
|
Hotkeys - add Open TAStudio hotkey
|
2012-04-24 00:11:58 +00:00 |
MainForm.resources
|
|
2011-01-11 02:55:51 +00:00 |
MainForm.resx
|
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
|
2011-08-27 16:30:59 +00:00 |
MruStack.cs
|
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
|
2011-06-19 23:39:25 +00:00 |
NameStateForm.Designer.cs
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
|
|
2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
|
|
2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
PlayMovie.Designer.cs
|
Play Movie - small dialog tweaks - fix anchoring of a checkbox, better minimum size values
|
2012-03-27 21:44:04 +00:00 |
PlayMovie.cs
|
Add SHA1 to movie headers, Play Movie - highlight sha1 in red when there is a SHA1 mismtach between the movie and the current game.
|
2012-04-15 03:02:07 +00:00 |
PlayMovie.resx
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
Program.cs
|
Replace the "Play" and "Record" messages for movies with Icons.
|
2012-04-16 21:04:00 +00:00 |
RecentFiles.cs
|
Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
|
2012-04-04 02:23:47 +00:00 |
RecordMovie.Designer.cs
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
RecordMovie.cs
|
Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
|
2012-04-22 14:04:10 +00:00 |
RecordMovie.resx
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
RenderPanel.cs
|
gui.text now has a line color parameter.
|
2012-04-24 15:23:56 +00:00 |
Rewind.cs
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |
RomGame.cs
|
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
|
2012-02-24 20:38:35 +00:00 |
SavestateManager.cs
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
ScreenSaver.cs
|
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
|
2011-06-19 23:39:25 +00:00 |
Sound.cs
|
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
|
2012-03-12 04:44:34 +00:00 |
Throttle.cs
|
dont use so much cpu while paused and whatnot
|
2012-03-18 17:11:59 +00:00 |
Watch.cs
|
Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
|
2011-01-21 18:37:53 +00:00 |
lua51.dll
|
build lua differently so that it has at least a prayer at interoperating with plug-in dlls. at least, it can load them. there may be other problems later due to the dlls generally being compiled against a different CRT (vc8) than our lua and luainterface (vc10). we could fix this if we needed to by compiling the CUSTOMIZED lua in vc8 and referencing it from the vc10 luainterface.
|
2012-04-05 01:05:08 +00:00 |