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7z
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
Properties
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
config
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Add UI for choosing between DirectSound / XAudio2.
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2015-01-31 06:40:14 +00:00 |
inputAdapters
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Roll back last commit, nevermind.
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2015-01-06 02:29:30 +00:00 |
lua
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better catching of error in lua callbacks
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2015-01-31 02:25:23 +00:00 |
movie
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Multitrack recording - support analog input
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2015-01-25 19:21:50 +00:00 |
rewind
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Rewinder - small fix to memory allocation limit.
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2015-01-19 19:48:04 +00:00 |
tools
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WatchList - use the new watch to string method, did not wire up the from string, since the load code while very poorly coded, both works and supports legacy formats including older rerecording emulators
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2015-01-27 02:55:31 +00:00 |
BinarySaveStates.cs
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fix savestate speed regression accidentally introduced with r8117
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2014-11-28 17:36:05 +00:00 |
BizHawk.Client.Common.csproj
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some useless csproj snazziness
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2015-01-25 17:50:54 +00:00 |
ControllerBinding.cs
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
CoreFileProvider.cs
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expand on r7462
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2014-07-31 21:40:25 +00:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
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2014-11-13 00:09:16 +00:00 |
GLManager.cs
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Some useless cleanup
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2014-07-03 18:17:09 +00:00 |
Global.cs
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XAudio2! There's no UI for it yet.
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2015-01-31 04:49:53 +00:00 |
IPS.cs
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moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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2013-11-04 01:17:59 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files
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2015-01-29 02:08:12 +00:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
RomLoader.cs
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provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway
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2015-01-14 18:07:03 +00:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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Let's let the user know they are Emulating a PlayStation. The ByteSize may be wrong.
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2014-12-17 19:14:21 +00:00 |
UIHelper.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
XmlGame.cs
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |