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ControllerImages
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ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
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2012-05-06 00:54:13 +00:00 |
AutofireConfig.Designer.cs
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
AutofireConfig.cs
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
AutofireConfig.resx
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
GifAnimator.Designer.cs
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Minor fixups to gif animator dialog
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2012-03-04 21:00:58 +00:00 |
GifAnimator.cs
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Can now make Animated Gifs Huzzah
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2012-03-04 20:37:49 +00:00 |
GifAnimator.resx
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Minor fixups to gif animator dialog
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2012-03-04 21:00:58 +00:00 |
HotkeyWindow.Designer.cs
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Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged.
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2012-08-28 01:29:07 +00:00 |
HotkeyWindow.cs
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Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged.
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2012-08-28 01:29:07 +00:00 |
HotkeyWindow.resx
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Hotkey & Controller config - set accept & cancel button properties
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2011-09-10 21:24:15 +00:00 |
InputConfig.Designer.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
InputConfig.cs
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |
InputConfig.resx
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Hotkey & Controller config - set accept & cancel button properties
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2011-09-10 21:24:15 +00:00 |
InputWidget.cs
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Fix so that dialogs that use InputWidget can still close with Alt+F4
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2012-01-08 23:01:14 +00:00 |
MessageConfig.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
MessageConfig.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
MessageConfig.resx
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
PathConfig.Designer.cs
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hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
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2012-09-07 06:18:58 +00:00 |
PathConfig.cs
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hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
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2012-09-07 06:18:58 +00:00 |
PathConfig.resx
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hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
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2012-09-07 06:18:58 +00:00 |
PathManager.cs
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hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
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2012-09-07 06:18:58 +00:00 |
SoundConfig.Designer.cs
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Set minimum size and some anchoring fixes for config dialogs
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2011-09-10 21:35:17 +00:00 |
SoundConfig.cs
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
SoundConfig.resx
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Set minimum size and some anchoring fixes for config dialogs
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2011-09-10 21:35:17 +00:00 |