![]() also Input register shift fix # Conflicts: # BizHawk.Client.EmuHawk/MainForm.Designer.cs # BizHawk.Client.EmuHawk/MainForm.Events.cs # BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs # BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs # BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs |
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.. | ||
NativeApi | ||
N64.IDebuggable.cs | ||
N64.IDisassemblable.cs | ||
N64.IInputPollable.cs | ||
N64.IMemoryDomains.cs | ||
N64.ISaveRam.cs | ||
N64.ISettable.cs | ||
N64.IStatable.cs | ||
N64.ITraceable.cs | ||
N64.cs | ||
N64Audio.cs | ||
N64Input.cs | ||
N64Settings.cs | ||
N64SyncSettings.Controller.cs | ||
N64SyncSettings.GLideN64.cs | ||
N64SyncSettings.Glide.cs | ||
N64SyncSettings.GlideMk2.cs | ||
N64SyncSettings.Rice.cs | ||
N64SyncSettings.cs | ||
N64VideoProvider.cs |