BizHawk/Assets/Lua
adelikat bd64530ce5 fix MovieClock ui, bad gui.text() usage, also use current frame count instead of movie length 2020-10-17 13:33:13 -05:00
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GBA Camhack support (#1725) 2019-11-23 12:27:14 +03:00
Genesis update gargoyles script (with a 2yo version) 2019-06-15 19:06:49 +03:00
N64 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
NDS rename 2020-04-01 18:00:57 -04:00
NES move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
PCE move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
SNES move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
UnitTests unified camelCase for Lua functions, changed Lua test script 2017-12-24 11:42:51 +01:00
ButtonCount.lua move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Input_Display.lua add Cyorter's Input display lua script, that gives a graphic based (FCEUX style) input display for most non-analog peripherals 2020-08-01 16:46:49 -05:00
JoypadIntersection.lua Create JoypadIntersection.lua 2018-10-22 21:52:07 +02:00
MovieClock.lua fix MovieClock ui, bad gui.text() usage, also use current frame count instead of movie length 2020-10-17 13:33:13 -05:00
tasjudy.bat move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
tasjudy.lua move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
tasjudy.py move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00