BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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adelikat cb67251858 update release info 2017-08-05 13:55:18 -05:00
Assets Update NES DB: Fix Don Doko Don 2 2017-08-01 10:31:19 -04:00
BizHawk.Client.ApiHawk Atari 7800 - sort out system id stuff 2017-08-04 17:17:14 -05:00
BizHawk.Client.Common Atari 7800 - when GameInfo options contains Pokey=true, use Emu7800 instead of A7800Hawk, regardless of core setting 2017-08-04 22:46:33 -05:00
BizHawk.Client.DBMan shut up MSB3270 2017-06-27 16:25:50 -05:00
BizHawk.Client.DiscoHawk fix build paths to output 2017-06-26 17:57:50 -05:00
BizHawk.Client.EmuHawk Lua - implement tastudio.getbranches() and tastudio.getbranchinput(), fixes #843 2017-08-05 11:04:00 -05:00
BizHawk.Client.MultiHawk shut up MSB3270 2017-06-27 16:25:50 -05:00
BizHawk.Common Cleanup 2017-07-16 08:40:06 -04:00
BizHawk.Emulation.Common add some more PSX bios (finish fixing #941) 2017-07-29 14:18:09 -05:00
BizHawk.Emulation.Cores fix libretro loading.. probably broken since we went 64bits, believe it or not 2017-08-05 00:59:17 -05:00
BizHawk.Emulation.DiscSystem disc ID: handle data tracks with audio sectors (bad rips, in other words). should fix #928, but since the user self-made his own bad dump, I can't verify it 2017-07-23 11:30:49 -05:00
BizHawk.Installer who checks in .suo files 2015-03-15 02:08:30 +00:00
Bizware ogl display method: dont crash when disposing if user's system can't compile shaders. also print some diagnostics for cgc failures to console 2017-07-20 17:18:18 -05:00
Build move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
CpuCoreGenerator Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Dist include appconfigs in dist package 2017-08-03 17:08:13 -05:00
EMU7800 EMU7800 fix state error 2017-04-17 14:42:20 -04:00
ExternalCoreProjects/Virtu Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
LibretroBridge/vs2015 libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
LuaInterface fix luainterface 2017-07-23 10:00:46 -05:00
References update PeNet to throw PeNetException instead of Exception 2017-07-27 22:51:48 -05:00
Version update release info 2017-08-05 13:55:18 -05:00
attic remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte Update gambatte 2017-07-06 17:55:34 -04:00
libmupen64plus m64p core: put newer deps back into win32 target 2017-07-30 16:51:43 +03:00
lynx change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
miniz add Miniz-based ZipWriter. Ends up being aboot 15-20% faster than FrameworkZipWriter, but as a minus requires the entire contents of each chunk to be buffered first. Not connected until I can think of a better strategy... 2017-06-11 14:37:19 -04:00
output/dll m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild 2017-07-30 13:27:52 +03:00
psx remove some output64 paths 2017-06-12 01:33:55 -05:00
quicknes change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
vbanext get vbanext in the right place 2017-06-12 21:00:54 -04:00
waterbox sameboy: Fix some sgb audio issues in donkey kongs. Two problems: One, due to the HLE startup, DK starts writing audio data too early and sticks the SPC in a bad state. Two, the full transfer format for SOU_TRN doesn't seem to be documented anywhere; it's acutally a 0-terminated list of regions to upload; not just a single region. 2017-07-22 14:22:46 -04:00
wonderswan change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
.editorconfig add .editorconfig 2016-04-20 12:17:41 -05:00
.gitignore Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY 2017-05-29 20:21:34 -04:00
.gitmodules allow plebians clone the snes9x submodule 2017-05-29 11:29:04 -04:00
BizHawk.sln Merge branch 'master' into master 2017-07-13 19:17:09 -05:00
BizHawk.sln.DotSettings GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
Building Other Solutions.txt for evaluation: 2017-03-06 05:21:35 -06:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
LICENSE add MIT license to repository, since that's what it's always been, but add a long section describing what a mishmash this repository is -- fair warning. Fixes #933 2017-07-24 12:05:42 -05:00
README.md Update README.md 2017-07-24 13:55:50 -05:00
Settings.StyleCop Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00

README.md

BizHawk

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.

Release Notes

Here is a list of features offered by bizhawk.

Download Binaries

Windows users, don't forget to run the prereq installer first!

Release binaries can be found on on github

Developer build of the most recent commit

Supported Systems

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Game Boy, Game Boy Color, and Super Game Boy
  • Game Boy Advance
  • Sony PlayStation
  • Sega Master System, Game Gear, and SG-1000
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan and Wonderswan Color
  • Apple II

Resources

BizHawk homepage

FAQ - Frequently Asked Questions / Troubleshooting

Compiling - What is needed to compile BizHawk src

CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk

Commandline - Documentation of the command line options in BizHawk