BizHawk/BizHawk.Emulation
goyuken cb4288ada4 rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance 2012-12-09 15:58:55 +00:00
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CPUs coleco 'noskip' checkin... tested through M's so far 2012-11-23 05:51:16 +00:00
Computers/Commodore64 C64: fix unmanaged memory leak in most recent commit 2012-12-08 16:07:06 +00:00
Consoles rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance 2012-12-09 15:58:55 +00:00
Database database: add extension .T64 for use with Commodore64 core 2012-12-06 06:11:12 +00:00
DiscSystem discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm... 2012-11-26 02:25:23 +00:00
Properties some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
Sound rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance 2012-12-09 15:58:55 +00:00
BizHawk.Emulation.csproj Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
Buffer.cs speed up c# 6502 and enable it instead of cpp one 2012-10-31 01:55:26 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00