goyuken
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cb4288ada4
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rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
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2012-12-09 15:58:55 +00:00 |
goyuken
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210d415e3d
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Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
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2012-12-09 03:13:47 +00:00 |
goyuken
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6f6ee16cf3
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C64: fix unmanaged memory leak in most recent commit
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2012-12-08 16:07:06 +00:00 |
goyuken
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1b83110a37
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C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
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2012-12-08 16:05:00 +00:00 |
saxxonpike
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1d3ff8524a
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commodore64: slight tweak
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2012-12-07 21:02:02 +00:00 |
saxxonpike
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245ce3d72f
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commodore64: fix up some timer chip routines, and directional dataport should be more accurate
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2012-12-07 21:01:22 +00:00 |
saxxonpike
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e4ff87e92a
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commodore64: implement more c64-disk communications, hook up drive LED
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2012-12-07 17:06:07 +00:00 |
saxxonpike
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38adb50a10
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commodore64: via6522 - implement more registers
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2012-12-07 11:45:50 +00:00 |
saxxonpike
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28d0328a54
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commodore64: work on 1541 VIA timer chips
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2012-12-07 06:20:20 +00:00 |
saxxonpike
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e3082b206b
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commodore64: connect the 1541 disk drive to the system, memory domains also available
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2012-12-07 05:24:00 +00:00 |
saxxonpike
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526ad358d1
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commodore64: disk and tape framework added
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2012-12-06 06:53:55 +00:00 |
saxxonpike
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cdd0e49726
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commodore64: oops, forgot one file.
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2012-12-06 06:26:32 +00:00 |
saxxonpike
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e1ff14e475
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commodore64: change directory structure a little, rename namespaces for consistency
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2012-12-06 06:25:30 +00:00 |
saxxonpike
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31dd33ae3a
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database: add extension .T64 for use with Commodore64 core
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2012-12-06 06:11:12 +00:00 |
saxxonpike
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e449ab34fd
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commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
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2012-12-06 04:29:08 +00:00 |
adelikat
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747115962b
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C64 - hook up Lock key to core, doesn't do anything yet though
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2012-12-06 01:19:32 +00:00 |
adelikat
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be40574bad
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C64 - hook up Key Restore button
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2012-12-06 00:41:31 +00:00 |
saxxonpike
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c64951fce8
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commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
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2012-12-05 21:07:51 +00:00 |
saxxonpike
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7fa80cdcaf
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commodore64: add some cartridge docs
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2012-12-03 21:11:48 +00:00 |
goyuken
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9b40792553
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nes apu: add PAL numbers for NoiseUnit
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2012-12-03 19:55:14 +00:00 |
goyuken
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e513eb7cf7
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nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
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2012-12-03 19:05:24 +00:00 |
zeromus
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aaf06d76d3
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snesgfxdebugger-add BG scroll regs
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2012-12-03 18:59:08 +00:00 |
zeromus
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3398aefc7a
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snesgfxdebugger-add in-place sprite viewing mode
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2012-12-03 17:57:19 +00:00 |
goyuken
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8de879f132
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nes: boring stuff
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2012-12-03 15:40:20 +00:00 |
goyuken
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ae963b5443
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nes: fix PAL DMC frequencies
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2012-12-03 15:01:04 +00:00 |
saxxonpike
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2545bfbb4e
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commodore64: actually connect the cartridge state to the serializer
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2012-12-03 08:42:50 +00:00 |
saxxonpike
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e60f308af0
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commodore64: savestate support for all chips + cartridge
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2012-12-03 08:38:12 +00:00 |
zeromus
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522bcd844c
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snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
saxxonpike
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bb3061baf8
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commodore64: SyncState for MOS 6526
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2012-12-03 07:43:11 +00:00 |
saxxonpike
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0191b1e507
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commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
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2012-12-03 06:47:14 +00:00 |
saxxonpike
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be37d1dc53
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commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
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2012-12-03 06:08:12 +00:00 |
saxxonpike
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58db36e311
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commodore64: connect sound
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2012-12-03 04:19:45 +00:00 |
goyuken
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e24d1efbd4
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snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
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2012-12-03 01:48:18 +00:00 |
zeromus
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3dd1c5c493
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
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2012-12-02 23:58:20 +00:00 |
saxxonpike
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5fcf41ebbc
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commodore64: add sprites (no collision or priority yet)
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2012-12-02 23:57:10 +00:00 |
saxxonpike
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0907de61cc
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commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well
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2012-12-02 22:15:08 +00:00 |
goyuken
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451f786660
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snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
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2012-12-02 18:32:33 +00:00 |
saxxonpike
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046e3244ce
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commodore64: fix 6510 IO port input pin values
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2012-12-02 15:10:37 +00:00 |
zeromus
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e960989034
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
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2012-12-02 08:00:59 +00:00 |
zeromus
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8834d3dd5c
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
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2012-12-02 02:51:30 +00:00 |
saxxonpike
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d734d0f44f
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commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now
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2012-12-01 10:42:46 +00:00 |
saxxonpike
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d951094e6d
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commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs.
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2012-12-01 08:40:08 +00:00 |
zeromus
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db37a6f64f
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snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
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2012-12-01 06:21:53 +00:00 |
saxxonpike
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08c83a16fd
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commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite)
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2012-12-01 00:02:24 +00:00 |
saxxonpike
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3049098afb
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commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic)
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2012-11-30 23:20:35 +00:00 |
saxxonpike
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ae8566a0df
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commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port
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2012-11-30 21:12:23 +00:00 |
saxxonpike
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5069b24b2e
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commodore64: work begins on sound engine
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2012-11-30 06:41:02 +00:00 |
goyuken
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6412d6d93e
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gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
saxxonpike
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f23e777032
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commodore64: properly implement mirroring in cartridge mapper 0000
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2012-11-30 01:56:14 +00:00 |
saxxonpike
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c1f9a131d5
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commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
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2012-11-29 20:15:02 +00:00 |