BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Go to file
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
BizHawk.Client.Common create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this 2015-02-22 23:23:36 +00:00
BizHawk.Client.DBMan Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
BizHawk.Client.DiscoHawk Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
BizHawk.Client.EmuHawk fix extraneous separator in the SMS menu when in SG-1000 mode 2015-02-23 03:33:25 +00:00
BizHawk.Common Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
BizHawk.Emulation.Common Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
BizHawk.Emulation.Cores FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
BizHawk.Emulation.DiscSystem psx - add a missing disc ID signature 2015-02-07 16:59:16 +00:00
BizHawk.Installer - Modify the installer to include a bootstrap wrapper which installs .NET for you if you don't have it. Note that I just gave you a working project, the list of files it installs hasn't been updated since 2013 and I haven't customized the installer at all so it's just the defaults with Lorem Ipsum for a license agreement. 2015-02-23 04:40:07 +00:00
Bizware Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
CpuCoreGenerator PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
Dist fixes to BuildAndPackage .bat files 2015-02-19 02:05:56 +00:00
EMU7800 fix emu7800 post build event 2014-07-27 00:43:23 +00:00
LuaInterface build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
References add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
Version revert a line in 8998, msbuild now works, I don't know if this broke anything 8998 was trying to do though 2015-02-01 18:43:56 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte maybe fix issue 375. GB text savestates are bumped (binary savestates are ok). 2015-01-20 22:18:38 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
libsnes Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
lynx lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
output psx - add experimental croft correction 2015-02-23 03:17:05 +00:00
psx psx - add experimental croft correction 2015-02-23 03:17:05 +00:00
quicknes partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
vbanext gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
wonderswan wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
yabause give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
BizHawk.sln revert r9051 oopsie 2015-02-07 04:14:50 +00:00
Building Other Solutions.txt add mingw-w64 notes 2015-02-04 08:21:46 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
snes9xgit.txt update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00