950 lines
28 KiB
C#
950 lines
28 KiB
C#
using System;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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using BizHawk.Client.EmuHawk.WinFormExtensions;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class GBGPUView : Form, IToolFormAutoConfig
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{
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[RequiredService]
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public Gameboy Gb { get; private set; }
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// TODO: freeze semantics are a bit weird: details for a mouseover or freeze are taken from the current
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// state, not the state at the last callback (and so can be quite different when update is set to manual).
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// I'm not quite sure what's the best thing to do...
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// TODO: color stuff. In GB mode, the colors used are exactly whatever you set in palette config. In GBC
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// mode, the following "real color" algorithm is used (NB: converting 555->888 at the same time):
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// r' = 6.5r + 1.0g + 0.5b
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// g' = 0.0r + 6.0g + 2.0b
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// b' = 1.5r + 1.0g + 5.5b
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//
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// other emulators use "vivid color" modes, such as:
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// r' = 8.25r
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// g' = 8.25g
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// b' = 8.25b
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// gambatte doesn't modify these memory locations unless you reconstruct, so we can store
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private IntPtr _vram;
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private IntPtr _bgpal;
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private IntPtr _sppal;
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private IntPtr _oam;
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private bool _cgb; // set once at start
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private int _lcdc; // set at each callback
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private IntPtr tilespal; // current palette to use on tiles
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private Color _spriteback;
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[ConfigPersist]
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public Color Spriteback
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{
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get { return _spriteback; }
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set
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{
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_spriteback = Color.FromArgb(255, value); // force fully opaque
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panelSpriteBackColor.BackColor = _spriteback;
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labelSpriteBackColor.Text = string.Format("({0},{1},{2})", _spriteback.R, _spriteback.G, _spriteback.B);
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}
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}
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public bool AskSaveChanges() { return true; }
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public bool UpdateBefore { get { return true; } }
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public GBGPUView()
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{
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InitializeComponent();
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bmpViewBG.ChangeBitmapSize(256, 256);
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bmpViewWin.ChangeBitmapSize(256, 256);
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bmpViewTiles1.ChangeBitmapSize(128, 192);
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bmpViewTiles2.ChangeBitmapSize(128, 192);
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bmpViewBGPal.ChangeBitmapSize(8, 4);
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bmpViewSPPal.ChangeBitmapSize(8, 4);
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bmpViewOAM.ChangeBitmapSize(320, 16);
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bmpViewDetails.ChangeBitmapSize(8, 16);
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bmpViewMemory.ChangeBitmapSize(8, 16);
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hScrollBarScanline.Value = 0;
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hScrollBarScanline_ValueChanged(null, null); // not firing in this case??
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radioButtonRefreshFrame.Checked = true;
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KeyPreview = true;
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_messagetimer.Interval = 5000;
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_messagetimer.Tick += messagetimer_Tick;
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Spriteback = Color.Lime; // will be overrided from config after construct
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}
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public void Restart()
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{
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_cgb = Gb.IsCGBMode();
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_lcdc = 0;
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// TODO: can this be a required Emulator Service, and let the tool manage the logic of closing?
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if (!Gb.GetGPUMemoryAreas(out _vram, out _bgpal, out _sppal, out _oam))
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{
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if (Visible)
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Close();
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}
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tilespal = _bgpal;
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if (_cgb)
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label4.Enabled = true;
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else
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label4.Enabled = false;
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bmpViewBG.Clear();
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bmpViewWin.Clear();
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bmpViewTiles1.Clear();
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bmpViewTiles2.Clear();
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bmpViewBGPal.Clear();
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bmpViewSPPal.Clear();
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bmpViewOAM.Clear();
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bmpViewDetails.Clear();
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bmpViewMemory.Clear();
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cbscanline_emu = -4; // force refresh
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}
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#region drawing primitives
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/// <summary>
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/// draw a single 2bpp tile
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/// </summary>
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/// <param name="tile">16 byte 2bpp 8x8 tile (gb format)</param>
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/// <param name="dest">top left origin on 32bit bitmap</param>
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/// <param name="pitch">pitch of bitmap in 4 byte units</param>
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/// <param name="pal">4 palette colors</param>
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static unsafe void DrawTile(byte* tile, int* dest, int pitch, int* pal)
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{
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for (int y = 0; y < 8; y++)
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{
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int loplane = *tile++;
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int hiplane = *tile++;
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hiplane <<= 1; // msb
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dest += 7;
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for (int x = 0; x < 8; x++) // right to left
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{
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int color = loplane & 1 | hiplane & 2;
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*dest-- = pal[color];
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loplane >>= 1;
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hiplane >>= 1;
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}
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dest++;
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dest += pitch;
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}
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}
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/// <summary>
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/// draw a single 2bpp tile, with hflip and vflip
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/// </summary>
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/// <param name="tile">16 byte 2bpp 8x8 tile (gb format)</param>
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/// <param name="dest">top left origin on 32bit bitmap</param>
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/// <param name="pitch">pitch of bitmap in 4 byte units</param>
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/// <param name="pal">4 palette colors</param>
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/// <param name="hflip">true to flip horizontally</param>
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/// <param name="vflip">true to flip vertically</param>
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static unsafe void DrawTileHv(byte* tile, int* dest, int pitch, int* pal, bool hflip, bool vflip)
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{
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if (vflip)
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dest += pitch * 7;
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for (int y = 0; y < 8; y++)
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{
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int loplane = *tile++;
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int hiplane = *tile++;
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hiplane <<= 1; // msb
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if (!hflip)
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dest += 7;
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for (int x = 0; x < 8; x++) // right to left
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{
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int color = loplane & 1 | hiplane & 2;
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*dest = pal[color];
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if (!hflip)
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dest--;
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else
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dest++;
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loplane >>= 1;
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hiplane >>= 1;
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}
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if (!hflip)
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dest++;
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else
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dest -= 8;
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if (!vflip)
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dest += pitch;
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else
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dest -= pitch;
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}
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}
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/// <summary>
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/// draw a bg map, cgb format
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/// </summary>
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/// <param name="b">bitmap to draw to, should be 256x256</param>
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/// <param name="_map">tilemap, 32x32 bytes. extended tilemap assumed to be @+8k</param>
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/// <param name="_tiles">base tiledata location. second bank tiledata assumed to be @+8k</param>
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/// <param name="wrap">true if tileindexes are s8 (not u8)</param>
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/// <param name="_pal">8 palettes (4 colors each)</param>
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static unsafe void DrawBGCGB(Bitmap b, IntPtr _map, IntPtr _tiles, bool wrap, IntPtr _pal)
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{
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var lockdata = b.LockBits(new Rectangle(0, 0, 256, 256), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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byte* map = (byte*)_map;
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int* dest = (int*)lockdata.Scan0;
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int pitch = lockdata.Stride / sizeof(int); // in int*s, not bytes
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int* pal = (int*)_pal;
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for (int ty = 0; ty < 32; ty++)
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{
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for (int tx = 0; tx < 32; tx++)
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{
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int tileindex = map[0];
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int tileext = map[8192];
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if (wrap && tileindex >= 128)
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tileindex -= 256;
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byte* tile = (byte*)(_tiles + tileindex * 16);
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if (tileext.Bit(3)) // second bank
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tile += 8192;
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int* thispal = pal + 4 * (tileext & 7);
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DrawTileHv(tile, dest, pitch, thispal, tileext.Bit(5), tileext.Bit(6));
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map++;
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dest += 8;
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}
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dest -= 256;
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dest += pitch * 8;
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}
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b.UnlockBits(lockdata);
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}
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/// <summary>
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/// draw a bg map, dmg format
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/// </summary>
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/// <param name="b">bitmap to draw to, should be 256x256</param>
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/// <param name="_map">tilemap, 32x32 bytes</param>
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/// <param name="_tiles">base tiledata location</param>
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/// <param name="wrap">true if tileindexes are s8 (not u8)</param>
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/// <param name="_pal">1 palette (4 colors)</param>
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static unsafe void DrawBGDMG(Bitmap b, IntPtr _map, IntPtr _tiles, bool wrap, IntPtr _pal)
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{
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var lockdata = b.LockBits(new Rectangle(0, 0, 256, 256), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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byte* map = (byte*)_map;
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int* dest = (int*)lockdata.Scan0;
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int pitch = lockdata.Stride / sizeof(int); // in int*s, not bytes
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int* pal = (int*)_pal;
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for (int ty = 0; ty < 32; ty++)
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{
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for (int tx = 0; tx < 32; tx++)
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{
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int tileindex = map[0];
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if (wrap && tileindex >= 128)
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tileindex -= 256;
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byte* tile = (byte*)(_tiles + tileindex * 16);
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DrawTile(tile, dest, pitch, pal);
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map++;
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dest += 8;
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}
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dest -= 256;
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dest += pitch * 8;
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}
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b.UnlockBits(lockdata);
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}
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/// <summary>
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/// draw a full bank of 384 tiles
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/// </summary>
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/// <param name="b">bitmap to draw to, should be 128x192</param>
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/// <param name="_tiles">base tile address</param>
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/// <param name="_pal">single palette to use on all tiles</param>
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static unsafe void DrawTiles(Bitmap b, IntPtr _tiles, IntPtr _pal)
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{
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var lockdata = b.LockBits(new Rectangle(0, 0, 128, 192), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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int* dest = (int*)lockdata.Scan0;
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int pitch = lockdata.Stride / sizeof(int);
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int* pal = (int*)_pal;
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byte* tile = (byte*)_tiles;
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for (int ty = 0; ty < 24; ty++)
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{
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for (int tx = 0; tx < 16; tx++)
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{
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DrawTile(tile, dest, pitch, pal);
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tile += 16;
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dest += 8;
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}
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dest -= 128;
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dest += pitch * 8;
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}
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b.UnlockBits(lockdata);
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}
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/// <summary>
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/// draw oam data
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/// </summary>
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/// <param name="b">bitmap to draw to. should be 320x8 (!tall), 320x16 (tall)</param>
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/// <param name="_oam">oam data, 4 * 40 bytes</param>
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/// <param name="_tiles">base tiledata location. cgb: second bank tiledata assumed to be @+8k</param>
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/// <param name="_pal">2 (dmg) or 8 (cgb) palettes</param>
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/// <param name="tall">true for 8x16 sprites; else 8x8</param>
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/// <param name="cgb">true for cgb (more palettes, second bank tiles)</param>
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static unsafe void DrawOam(Bitmap b, IntPtr _oam, IntPtr _tiles, IntPtr _pal, bool tall, bool cgb)
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{
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var lockdata = b.LockBits(new Rectangle(0, 0, 320, tall ? 16 : 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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int* dest = (int*)lockdata.Scan0;
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int pitch = lockdata.Stride / sizeof(int);
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int* pal = (int*)_pal;
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byte* oam = (byte*)_oam;
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for (int s = 0; s < 40; s++)
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{
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oam += 2; // ypos, xpos
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int tileindex = *oam++;
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int flags = *oam++;
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bool vflip = flags.Bit(6);
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bool hflip = flags.Bit(5);
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if (tall)
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// i assume 8x16 vflip flips the whole thing, not just each tile?
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if (vflip)
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tileindex |= 1;
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else
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tileindex &= 0xfe;
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byte* tile = (byte*)(_tiles + tileindex * 16);
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int* thispal = pal + 4 * (cgb ? flags & 7 : flags >> 4 & 1);
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if (cgb && flags.Bit(3))
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tile += 8192;
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DrawTileHv(tile, dest, pitch, thispal, hflip, vflip);
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if (tall)
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DrawTileHv((byte*)((int)tile ^ 16), dest + pitch * 8, pitch, thispal, hflip, vflip);
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dest += 8;
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}
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b.UnlockBits(lockdata);
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}
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/// <summary>
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/// draw a palette directly
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/// </summary>
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/// <param name="b">bitmap to draw to. should be numpals x 4</param>
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/// <param name="_pal">start of palettes</param>
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/// <param name="numpals">number of palettes (not colors)</param>
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static unsafe void DrawPal(Bitmap b, IntPtr _pal, int numpals)
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{
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var lockdata = b.LockBits(new Rectangle(0, 0, numpals, 4), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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int* dest = (int*)lockdata.Scan0;
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int pitch = lockdata.Stride / sizeof(int);
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int* pal = (int*)_pal;
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for (int px = 0; px < numpals; px++)
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{
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for (int py = 0; py < 4; py++)
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{
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*dest = *pal++;
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dest += pitch;
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}
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dest -= pitch * 4;
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dest++;
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}
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b.UnlockBits(lockdata);
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}
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#endregion
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void ScanlineCallback(int lcdc)
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{
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_lcdc = lcdc;
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// set alpha on all pixels
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unsafe
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{
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int* p = (int*)_bgpal;
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for (int i = 0; i < 32; i++)
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p[i] |= unchecked((int)0xff000000);
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p = (int*)_sppal;
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for (int i = 0; i < 32; i++)
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p[i] |= unchecked((int)0xff000000);
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int c = Spriteback.ToArgb();
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for (int i = 0; i < 32; i += 4)
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p[i] = c;
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}
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// bg maps
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if (!_cgb)
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{
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DrawBGDMG(
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bmpViewBG.bmp,
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_vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
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_vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
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!lcdc.Bit(4),
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_bgpal);
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DrawBGDMG(
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bmpViewWin.bmp,
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_vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
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_vram + 0x1000, // force win to second tile bank???
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true,
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_bgpal);
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}
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else
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{
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DrawBGCGB(
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bmpViewBG.bmp,
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_vram + (lcdc.Bit(3) ? 0x1c00 : 0x1800),
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_vram + (lcdc.Bit(4) ? 0x0000 : 0x1000),
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!lcdc.Bit(4),
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_bgpal);
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DrawBGCGB(
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bmpViewWin.bmp,
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_vram + (lcdc.Bit(6) ? 0x1c00 : 0x1800),
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_vram + 0x1000, // force win to second tile bank???
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true,
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_bgpal);
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}
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bmpViewBG.Refresh();
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bmpViewWin.Refresh();
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// tile display
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// TODO: user selects palette to use, instead of fixed palette 0
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// or possibly "smart" where, if a tile is in use, it's drawn with one of the palettes actually being used with it?
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DrawTiles(bmpViewTiles1.bmp, _vram, tilespal);
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bmpViewTiles1.Refresh();
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if (_cgb)
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{
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DrawTiles(bmpViewTiles2.bmp, _vram + 0x2000, tilespal);
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bmpViewTiles2.Refresh();
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}
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// palettes
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if (_cgb)
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{
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bmpViewBGPal.ChangeBitmapSize(8, 4);
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if (bmpViewBGPal.Width != 128)
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bmpViewBGPal.Width = 128;
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bmpViewSPPal.ChangeBitmapSize(8, 4);
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if (bmpViewSPPal.Width != 128)
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bmpViewSPPal.Width = 128;
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DrawPal(bmpViewBGPal.bmp, _bgpal, 8);
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DrawPal(bmpViewSPPal.bmp, _sppal, 8);
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}
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else
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{
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bmpViewBGPal.ChangeBitmapSize(1, 4);
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if (bmpViewBGPal.Width != 16)
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bmpViewBGPal.Width = 16;
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bmpViewSPPal.ChangeBitmapSize(2, 4);
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if (bmpViewSPPal.Width != 32)
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bmpViewSPPal.Width = 32;
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DrawPal(bmpViewBGPal.bmp, _bgpal, 1);
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DrawPal(bmpViewSPPal.bmp, _sppal, 2);
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}
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bmpViewBGPal.Refresh();
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bmpViewSPPal.Refresh();
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// oam
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if (lcdc.Bit(2)) // 8x16
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{
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bmpViewOAM.ChangeBitmapSize(320, 16);
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if (bmpViewOAM.Height != 16)
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bmpViewOAM.Height = 16;
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}
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else
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{
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bmpViewOAM.ChangeBitmapSize(320, 8);
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if (bmpViewOAM.Height != 8)
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bmpViewOAM.Height = 8;
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}
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DrawOam(bmpViewOAM.bmp, _oam, _vram, _sppal, lcdc.Bit(2), _cgb);
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bmpViewOAM.Refresh();
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// try to run the current mouseover, to refresh if the mouse is being held over a pane while the emulator runs
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// this doesn't really work well; the update rate seems to be throttled
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MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, Cursor.Position.X, Cursor.Position.Y, 0);
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OnMouseMove(e);
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}
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private void GBGPUView_FormClosed(object sender, FormClosedEventArgs e)
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{
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if (Gb != null)
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{
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Gb.SetScanlineCallback(null, 0);
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}
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}
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private void GBGPUView_Load(object sender, EventArgs e)
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{
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}
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|
#region refresh
|
|
|
|
private void radioButtonRefreshFrame_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
|
|
private void radioButtonRefreshScanline_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
|
|
private void radioButtonRefreshManual_CheckedChanged(object sender, EventArgs e) { ComputeRefreshValues(); }
|
|
|
|
void ComputeRefreshValues()
|
|
{
|
|
if (radioButtonRefreshFrame.Checked)
|
|
{
|
|
labelScanline.Enabled = false;
|
|
hScrollBarScanline.Enabled = false;
|
|
buttonRefresh.Enabled = false;
|
|
cbscanline = -1;
|
|
}
|
|
else if (radioButtonRefreshScanline.Checked)
|
|
{
|
|
labelScanline.Enabled = true;
|
|
hScrollBarScanline.Enabled = true;
|
|
buttonRefresh.Enabled = false;
|
|
cbscanline = (hScrollBarScanline.Value + 145) % 154;
|
|
}
|
|
else if (radioButtonRefreshManual.Checked)
|
|
{
|
|
labelScanline.Enabled = false;
|
|
hScrollBarScanline.Enabled = false;
|
|
buttonRefresh.Enabled = true;
|
|
cbscanline = -2;
|
|
}
|
|
}
|
|
|
|
private void buttonRefresh_Click(object sender, EventArgs e)
|
|
{
|
|
if (cbscanline == -2 && Gb != null)
|
|
Gb.SetScanlineCallback(ScanlineCallback, -2);
|
|
}
|
|
|
|
private void hScrollBarScanline_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
labelScanline.Text = ((hScrollBarScanline.Value + 145) % 154).ToString();
|
|
cbscanline = (hScrollBarScanline.Value + 145) % 154;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 0..153: scanline number. -1: frame. -2: manual
|
|
/// </summary>
|
|
int cbscanline;
|
|
/// <summary>
|
|
/// what was last passed to the emu core
|
|
/// </summary>
|
|
int cbscanline_emu = -4; // force refresh
|
|
|
|
/// <summary>
|
|
/// put me in ToolsBefore
|
|
/// </summary>
|
|
public void UpdateValues()
|
|
{
|
|
if (!IsHandleCreated || IsDisposed)
|
|
{
|
|
return;
|
|
}
|
|
else if (Gb != null)
|
|
{
|
|
if (!Visible)
|
|
{
|
|
if (cbscanline_emu != -2)
|
|
{
|
|
cbscanline_emu = -2;
|
|
Gb.SetScanlineCallback(null, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cbscanline != cbscanline_emu)
|
|
{
|
|
cbscanline_emu = cbscanline;
|
|
if (cbscanline == -2)
|
|
Gb.SetScanlineCallback(null, 0);
|
|
else
|
|
Gb.SetScanlineCallback(ScanlineCallback, cbscanline);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void FastUpdate()
|
|
{
|
|
// Do nothing
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region mouseovers
|
|
|
|
private string _freezeLabel;
|
|
private Bitmap _freezeBmp;
|
|
private string _freezeDetails;
|
|
|
|
private void SaveDetails()
|
|
{
|
|
_freezeLabel = groupBoxDetails.Text;
|
|
if (_freezeBmp != null)
|
|
_freezeBmp.Dispose();
|
|
_freezeBmp = (Bitmap)bmpViewDetails.bmp.Clone();
|
|
_freezeDetails = labelDetails.Text;
|
|
}
|
|
|
|
private void LoadDetails()
|
|
{
|
|
groupBoxDetails.Text = _freezeLabel;
|
|
bmpViewDetails.Height = _freezeBmp.Height * 8;
|
|
bmpViewDetails.ChangeBitmapSize(_freezeBmp.Size);
|
|
using (var g = Graphics.FromImage(bmpViewDetails.bmp))
|
|
g.DrawImageUnscaled(_freezeBmp, 0, 0);
|
|
labelDetails.Text = _freezeDetails;
|
|
bmpViewDetails.Refresh();
|
|
}
|
|
|
|
private void SetFreeze()
|
|
{
|
|
groupBoxMemory.Text = groupBoxDetails.Text;
|
|
bmpViewMemory.Size = bmpViewDetails.Size;
|
|
bmpViewMemory.ChangeBitmapSize(bmpViewDetails.bmp.Size);
|
|
using (var g = Graphics.FromImage(bmpViewMemory.bmp))
|
|
g.DrawImageUnscaled(bmpViewDetails.bmp, 0, 0);
|
|
labelMemory.Text = labelDetails.Text;
|
|
bmpViewMemory.Refresh();
|
|
}
|
|
|
|
private unsafe void PaletteMouseover(int x, int y, bool sprite)
|
|
{
|
|
bmpViewDetails.ChangeBitmapSize(8, 10);
|
|
if (bmpViewDetails.Height != 80)
|
|
bmpViewDetails.Height = 80;
|
|
var sb = new StringBuilder();
|
|
x /= 16;
|
|
y /= 16;
|
|
int* pal = (int*)(sprite ? _sppal : _bgpal) + x * 4;
|
|
int color = pal[y];
|
|
|
|
sb.AppendLine(string.Format("Palette {0}", x));
|
|
sb.AppendLine(string.Format("Color {0}", y));
|
|
sb.AppendLine(string.Format("(R,G,B) = ({0},{1},{2})", color >> 16 & 255, color >> 8 & 255, color & 255));
|
|
|
|
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, 10), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|
int* dest = (int*)lockdata.Scan0;
|
|
int pitch = lockdata.Stride / sizeof(int);
|
|
|
|
for (int py = 0; py < 10; py++)
|
|
{
|
|
for (int px = 0; px < 8; px++)
|
|
{
|
|
if (py < 8)
|
|
*dest++ = color;
|
|
else
|
|
*dest++ = pal[px / 2];
|
|
}
|
|
dest -= 8;
|
|
dest += pitch;
|
|
}
|
|
bmpViewDetails.bmp.UnlockBits(lockdata);
|
|
labelDetails.Text = sb.ToString();
|
|
bmpViewDetails.Refresh();
|
|
}
|
|
|
|
unsafe void TileMouseover(int x, int y, bool secondbank)
|
|
{
|
|
// todo: draw with a specific palette
|
|
bmpViewDetails.ChangeBitmapSize(8, 8);
|
|
if (bmpViewDetails.Height != 64)
|
|
bmpViewDetails.Height = 64;
|
|
var sb = new StringBuilder();
|
|
x /= 8;
|
|
y /= 8;
|
|
int tileindex = y * 16 + x;
|
|
int tileoffs = tileindex * 16;
|
|
if (_cgb)
|
|
sb.AppendLine(string.Format("Tile #{0} @{2}:{1:x4}", tileindex, tileoffs + 0x8000, secondbank ? 1 : 0));
|
|
else
|
|
sb.AppendLine(string.Format("Tile #{0} @{1:x4}", tileindex, tileoffs + 0x8000));
|
|
|
|
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|
DrawTile((byte*)_vram + tileoffs + (secondbank ? 8192 : 0), (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)tilespal);
|
|
bmpViewDetails.bmp.UnlockBits(lockdata);
|
|
labelDetails.Text = sb.ToString();
|
|
bmpViewDetails.Refresh();
|
|
}
|
|
|
|
unsafe void TilemapMouseover(int x, int y, bool win)
|
|
{
|
|
bmpViewDetails.ChangeBitmapSize(8, 8);
|
|
if (bmpViewDetails.Height != 64)
|
|
bmpViewDetails.Height = 64;
|
|
var sb = new StringBuilder();
|
|
bool secondmap = win ? _lcdc.Bit(6) : _lcdc.Bit(3);
|
|
int mapoffs = secondmap ? 0x1c00 : 0x1800;
|
|
x /= 8;
|
|
y /= 8;
|
|
mapoffs += y * 32 + x;
|
|
byte* mapbase = (byte*)_vram + mapoffs;
|
|
int tileindex = mapbase[0];
|
|
if (win || !_lcdc.Bit(4)) // 0x9000 base
|
|
if (tileindex < 128)
|
|
tileindex += 256; // compute all if from 0x8000 base
|
|
int tileoffs = tileindex * 16;
|
|
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|
if (!_cgb)
|
|
{
|
|
sb.AppendLine(string.Format("{0} Map ({1},{2}) @{3:x4}", win ? "Win" : "BG", x, y, mapoffs + 0x8000));
|
|
sb.AppendLine(string.Format(" Tile #{0} @{1:x4}", tileindex, tileoffs + 0x8000));
|
|
DrawTile((byte*)_vram + tileoffs, (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_bgpal);
|
|
}
|
|
else
|
|
{
|
|
int tileext = mapbase[8192];
|
|
|
|
sb.AppendLine(string.Format("{0} Map ({1},{2}) @{3:x4}", win ? "Win" : "BG", x, y, mapoffs + 0x8000));
|
|
sb.AppendLine(string.Format(" Tile #{0} @{2}:{1:x4}", tileindex, tileoffs + 0x8000, tileext.Bit(3) ? 1 : 0));
|
|
sb.AppendLine(string.Format(" Palette {0}", tileext & 7));
|
|
sb.AppendLine(string.Format(" Flags {0}{1}{2}", tileext.Bit(5) ? 'H' : ' ', tileext.Bit(6) ? 'V' : ' ', tileext.Bit(7) ? 'P' : ' '));
|
|
DrawTileHv((byte*)_vram + tileoffs + (tileext.Bit(3) ? 8192 : 0), (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_bgpal + 4 * (tileext & 7), tileext.Bit(5), tileext.Bit(6));
|
|
}
|
|
bmpViewDetails.bmp.UnlockBits(lockdata);
|
|
labelDetails.Text = sb.ToString();
|
|
bmpViewDetails.Refresh();
|
|
}
|
|
|
|
unsafe void SpriteMouseover(int x, int y)
|
|
{
|
|
bool tall = _lcdc.Bit(2);
|
|
x /= 8;
|
|
y /= 8;
|
|
bmpViewDetails.ChangeBitmapSize(8, tall ? 16 : 8);
|
|
if (bmpViewDetails.Height != bmpViewDetails.bmp.Height * 8)
|
|
bmpViewDetails.Height = bmpViewDetails.bmp.Height * 8;
|
|
var sb = new StringBuilder();
|
|
|
|
byte* oament = (byte*)_oam + 4 * x;
|
|
int sy = oament[0];
|
|
int sx = oament[1];
|
|
int tilenum = oament[2];
|
|
int flags = oament[3];
|
|
bool hflip = flags.Bit(5);
|
|
bool vflip = flags.Bit(6);
|
|
if (tall)
|
|
tilenum = vflip ? tilenum | 1 : tilenum & ~1;
|
|
int tileoffs = tilenum * 16;
|
|
sb.AppendLine(string.Format("Sprite #{0} @{1:x4}", x, 4 * x + 0xfe00));
|
|
sb.AppendLine(string.Format(" (x,y) = ({0},{1})", sx, sy));
|
|
var lockdata = bmpViewDetails.bmp.LockBits(new Rectangle(0, 0, 8, tall ? 16 : 8), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|
if (_cgb)
|
|
{
|
|
sb.AppendLine(string.Format(" Tile #{0} @{2}:{1:x4}", y == 1 ? tilenum ^ 1 : tilenum, tileoffs + 0x8000, flags.Bit(3) ? 1 : 0));
|
|
sb.AppendLine(string.Format(" Palette {0}", flags & 7));
|
|
DrawTileHv((byte*)_vram + tileoffs + (flags.Bit(3) ? 8192 : 0), (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_sppal + 4 * (flags & 7), hflip, vflip);
|
|
if (tall)
|
|
DrawTileHv((byte*)_vram + (tileoffs ^ 16) + (flags.Bit(3) ? 8192 : 0), (int*)(lockdata.Scan0 + lockdata.Stride * 8), lockdata.Stride / sizeof(int), (int*)_sppal + 4 * (flags & 7), hflip, vflip);
|
|
}
|
|
else
|
|
{
|
|
sb.AppendLine(string.Format(" Tile #{0} @{1:x4}", y == 1 ? tilenum ^ 1 : tilenum, tileoffs + 0x8000));
|
|
sb.AppendLine(string.Format(" Palette {0}", flags.Bit(4) ? 1 : 0));
|
|
DrawTileHv((byte*)_vram + tileoffs, (int*)lockdata.Scan0, lockdata.Stride / sizeof(int), (int*)_sppal + (flags.Bit(4) ? 4 : 0), hflip, vflip);
|
|
if (tall)
|
|
DrawTileHv((byte*)_vram + (tileoffs ^ 16), (int*)(lockdata.Scan0 + lockdata.Stride * 8), lockdata.Stride / sizeof(int), (int*)_sppal + 4 * (flags.Bit(4) ? 4 : 0), hflip, vflip);
|
|
}
|
|
sb.AppendLine(string.Format(" Flags {0}{1}{2}", hflip ? 'H' : ' ', vflip ? 'V' : ' ', flags.Bit(7) ? 'P' : ' '));
|
|
bmpViewDetails.bmp.UnlockBits(lockdata);
|
|
labelDetails.Text = sb.ToString();
|
|
bmpViewDetails.Refresh();
|
|
}
|
|
|
|
private void bmpViewBG_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Background";
|
|
}
|
|
|
|
private void bmpViewBG_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewBG_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
TilemapMouseover(e.X, e.Y, false);
|
|
}
|
|
|
|
private void bmpViewWin_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Window";
|
|
}
|
|
|
|
private void bmpViewWin_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewWin_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
TilemapMouseover(e.X, e.Y, true);
|
|
}
|
|
|
|
private void bmpViewTiles1_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Tiles";
|
|
}
|
|
|
|
private void bmpViewTiles1_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewTiles1_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
TileMouseover(e.X, e.Y, false);
|
|
}
|
|
|
|
private void bmpViewTiles2_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
if (!_cgb)
|
|
return;
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Tiles";
|
|
}
|
|
|
|
private void bmpViewTiles2_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
if (!_cgb)
|
|
return;
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewTiles2_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (!_cgb)
|
|
return;
|
|
TileMouseover(e.X, e.Y, true);
|
|
}
|
|
|
|
private void bmpViewBGPal_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Palette";
|
|
}
|
|
|
|
private void bmpViewBGPal_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewBGPal_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
PaletteMouseover(e.X, e.Y, false);
|
|
}
|
|
|
|
private void bmpViewSPPal_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Palette";
|
|
}
|
|
|
|
private void bmpViewSPPal_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewSPPal_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
PaletteMouseover(e.X, e.Y, true);
|
|
}
|
|
|
|
private void bmpViewOAM_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
SaveDetails();
|
|
groupBoxDetails.Text = "Details - Sprite";
|
|
}
|
|
|
|
private void bmpViewOAM_MouseLeave(object sender, EventArgs e)
|
|
{
|
|
LoadDetails();
|
|
}
|
|
|
|
private void bmpViewOAM_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
SpriteMouseover(e.X, e.Y);
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void bmpView_MouseClick(object sender, MouseEventArgs e)
|
|
{
|
|
if (e.Button == MouseButtons.Right)
|
|
SetFreeze();
|
|
else if (e.Button == MouseButtons.Left)
|
|
{
|
|
if (sender == bmpViewBGPal)
|
|
tilespal = _bgpal + e.X / 16 * 16;
|
|
else if (sender == bmpViewSPPal)
|
|
tilespal = _sppal + e.X / 16 * 16;
|
|
}
|
|
}
|
|
|
|
#region copyimage
|
|
|
|
private readonly Timer _messagetimer = new Timer();
|
|
|
|
private void GBGPUView_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (ModifierKeys.HasFlag(Keys.Control) && e.KeyCode == Keys.C)
|
|
{
|
|
// find the control under the mouse
|
|
Point m = Cursor.Position;
|
|
Control top = this;
|
|
Control found;
|
|
do
|
|
{
|
|
found = top.GetChildAtPoint(top.PointToClient(m));
|
|
top = found;
|
|
} while (found != null && found.HasChildren);
|
|
|
|
if (found is BmpView)
|
|
{
|
|
var bv = found as BmpView;
|
|
Clipboard.SetImage(bv.bmp);
|
|
labelClipboard.Text = found.Text + " copied to clipboard.";
|
|
_messagetimer.Stop();
|
|
_messagetimer.Start();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void messagetimer_Tick(object sender, EventArgs e)
|
|
{
|
|
_messagetimer.Stop();
|
|
labelClipboard.Text = "CTRL+C copies the pane under the mouse.";
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
private void GBGPUView_FormClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
}
|
|
|
|
private void buttonChangeColor_Click(object sender, EventArgs e)
|
|
{
|
|
using (var dlg = new ColorDialog())
|
|
{
|
|
dlg.AllowFullOpen = true;
|
|
dlg.AnyColor = true;
|
|
dlg.FullOpen = true;
|
|
dlg.Color = Spriteback;
|
|
|
|
var result = dlg.ShowHawkDialog();
|
|
if (result == DialogResult.OK)
|
|
{
|
|
Spriteback = dlg.Color;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|