BizHawk/BizHawk.Emulation
adelikat 73b6791f63 NESHawk - put sealed on some classes I missed sometime back when I did that 2013-11-02 23:14:58 +00:00
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CPUs move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
Computers/Commodore64 move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
Consoles NESHawk - put sealed on some classes I missed sometime back when I did that 2013-11-02 23:14:58 +00:00
Database continuing... 2013-10-25 01:00:31 +00:00
DiscSystem move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces add PeekWord, PeekDWord, PokeWord, and PokeDWord to the memory domain object, don't know why we never did this before. Refactored watch.cs accordingly, todo: a bazillion other places 2013-09-21 14:32:37 +00:00
Properties some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
Sound move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00
BizHawk.Emulation.csproj reapply edits and cleanup 2013-10-27 07:54:00 +00:00
Buffer.cs Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files 2013-10-27 22:07:40 +00:00