BizHawk/BizHawk.Emulation
goyuken c217768871 nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all 2012-11-06 14:46:36 +00:00
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CPUs z80gb: add new disassembler 2012-11-03 18:17:55 +00:00
Computers/Commodore64 c64- better VIC screen mode documentation 2012-11-06 06:42:22 +00:00
Consoles nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all 2012-11-06 14:46:36 +00:00
Database start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
DiscSystem add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros 2012-11-05 00:11:41 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal 2012-11-06 06:19:27 +00:00
Properties some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
Sound break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
BizHawk.Emulation.csproj c64- CIA register class, data port class 2012-11-05 16:56:58 +00:00
Buffer.cs speed up c# 6502 and enable it instead of cpp one 2012-10-31 01:55:26 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00