BizHawk/BizHawk.Client.EmuHawk/tools
adelikat 9c8bb5ff1f Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least 2015-01-14 00:08:20 +00:00
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Cheats Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions 2015-01-13 01:51:02 +00:00
Debugger Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
GB Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
GBA partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
Genesis Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
HexEditor Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least 2015-01-14 00:08:20 +00:00
Lua LuaConsole - Fixed tooltip of Duplicate button. 2015-01-03 22:40:11 +00:00
NES Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
PCE Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
SMS SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
SNES Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
TAStudio Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work 2015-01-06 16:35:22 +00:00
TI83 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
VirtualPads psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
Watch Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do 2015-01-02 21:53:39 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs AsInputPollable() 2014-12-05 00:59:00 +00:00
IToolForm.cs itoolform custom config infrastructure; not complete 2014-12-20 21:49:53 +00:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls 2014-07-28 02:40:30 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Ram Watch and TAStudio - fix default filename generation when doing a save as 2015-01-02 17:22:17 +00:00
ToolManager.cs ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked 2015-01-02 15:27:54 +00:00
TraceLogger.Designer.cs tracelogger settings 2014-12-22 19:01:21 +00:00
TraceLogger.cs Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00