BizHawk/BizHawk.Client.Common
zeromus e487f1494c change display manager defaults, for evaluation 2016-03-23 20:26:31 -05:00
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7z I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
config change display manager defaults, for evaluation 2016-03-23 20:26:31 -05:00
inputAdapters revise UDLR mutexing to be a bit more graceful 2015-11-15 00:18:52 -06:00
lua lua: movie.getinput() now fails gracefully if adapter is null. 2016-03-12 12:05:24 +03:00
movie capture Sega CD flag in movies 2016-02-28 10:21:18 -05:00
rewind Revert "Revert "common logic for tempfiles"" 2015-11-17 17:26:03 -06:00
tools fix ramwatch crashing bug involving core reboots and watchlist hanging on to stale emulator instances 2016-02-23 14:42:47 -06:00
BinarySaveStates.cs tastudio: attach usertext to branches, make it editable from menu. 2015-11-23 23:27:27 +03:00
BitmapBufferVideoProvider.cs Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj Move around LuaInterface.dll as well in preparation for 64 bit build 2016-02-28 16:10:18 -05:00
ControllerBinding.cs never have analog controls that arent integerized 2015-03-10 03:34:24 +00:00
CoreFileProvider.cs various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
Global.cs Remove some unnecessary previxes in Global.cs 2015-09-30 16:26:09 -04:00
IPS.cs "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs -Bugfix: TAStudio couldn't re-save a project. 2015-03-02 23:43:52 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
QuickBmpFile.cs tasproj branch thumbnail: change load to simply load whatever size is present in the zip file. 2015-07-22 18:02:38 -04:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
RomLoader.cs C64: Fix the build post-merge (derp.) 2016-03-15 11:38:55 -05:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
XmlGame.cs Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00