BizHawk/BizHawk.Client.EmuHawk/tools
Trivial-Man 2ddadeae24 Add PictureBox component and methods for drawing on it 2017-06-20 01:20:27 -06:00
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BasicBot heh 2017-05-10 07:45:23 -04:00
Cheats general Cheat code cleanup 2017-05-18 15:16:02 -05:00
Debugger Misc cleanups 2017-05-24 09:06:31 -05:00
GB GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
GBA GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
Genesis GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
HexEditor Hex Editor - Find box - remember Hex vs Text radio selection 2017-05-28 10:13:34 -05:00
Lua Add PictureBox component and methods for drawing on it 2017-06-20 01:20:27 -06:00
Macros Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
MultiDiskBundler heh 2017-05-10 07:45:23 -04:00
NES heh 2017-05-10 07:45:23 -04:00
PCE GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
SMS GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
SNES heh 2017-05-10 07:45:23 -04:00
TAStudio tastudio: finish moving column click edits to taseditor logic 2017-05-29 20:20:44 +03:00
TI83 Misc cleanups 2017-05-24 09:06:31 -05:00
VirtualPads Add files via upload 2017-06-11 18:15:11 -04:00
Watch heh 2017-05-10 07:45:23 -04:00
AutoHawk.Designer.cs Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
AutoHawk.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
AutoHawk.resx Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
CDL.Designer.cs add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
CDL.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
CDL.resx add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
GameShark.Designer.cs Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
GameShark.cs Mostly whitespace cleanup to reduce difference with mono-portable branch. 2017-05-02 23:09:50 -04:00
GameShark.resx Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
InputPrompt.Designer.cs some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
InputPrompt.cs heh 2017-05-10 07:45:23 -04:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs ToolBox use an IEmulator RequiredService instead of Global.Emulator 2016-12-06 10:44:37 -06:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
ToolManager.cs Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic 2017-05-23 12:40:40 -05:00
TraceLogger.Designer.cs tracer: 2016-08-21 12:07:55 +03:00
TraceLogger.cs heh 2017-05-10 07:45:23 -04:00
TraceLogger.resx Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00