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Cheat.cs
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Status bar icons - actually hide conditional status bar icons when not relevant
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2012-09-29 22:37:34 +00:00 |
CheatList.cs
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Status bar icons - actually hide conditional status bar icons when not relevant
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2012-09-29 22:37:34 +00:00 |
Cheats.Designer.cs
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Cheats - add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
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2012-09-29 14:03:32 +00:00 |
Cheats.cs
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Status bar icons - actually hide conditional status bar icons when not relevant
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2012-09-29 22:37:34 +00:00 |
Cheats.resx
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Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
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2012-09-13 03:10:53 +00:00 |
HexColor.Designer.cs
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Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
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2012-06-12 03:50:25 +00:00 |
HexColor.cs
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Added color option to the new address header in the hex editor.
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2012-06-13 02:44:19 +00:00 |
HexColor.resx
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Added a 'Custom Colors' Dialog for the Hex editor tool.
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2012-06-10 22:43:43 +00:00 |
HexEditor.Designer.cs
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Hex Editor - allow drag highlighting with the mouse
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2012-09-29 21:13:11 +00:00 |
HexEditor.cs
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Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)
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2012-10-15 00:56:47 +00:00 |
HexEditor.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
HexFind.Designer.cs
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Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
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2012-09-26 02:30:28 +00:00 |
HexFind.cs
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Added Megaman X Hitbox viewer lua script.
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2012-09-26 04:25:45 +00:00 |
HexFind.resx
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As usual, I forgot to check in new winform files
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2012-06-24 03:45:56 +00:00 |
InputPrompt.Designer.cs
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Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination
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2012-06-09 22:04:09 +00:00 |
InputPrompt.cs
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Trace Logger - misc cleanup - tab orders, good initial position of the maximum lines config pop up
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2012-10-02 03:16:28 +00:00 |
InputPrompt.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaButton.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaConsole.Designer.cs
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LuaConsole: Call UpdateNumberOfScripts after you delete a script.
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2012-08-25 17:01:13 +00:00 |
LuaConsole.cs
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another bot test
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2012-10-13 21:53:28 +00:00 |
LuaConsole.resx
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LuaImplementation: forms.setproperty now works on int, double and bool properties. Added try catch to avoid crashes with these functions.
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2012-09-17 19:55:11 +00:00 |
LuaDocumentation.cs
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Lua Text - start a very rough auto-complete box
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2012-07-23 02:24:48 +00:00 |
LuaFiles.cs
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Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them.
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2012-03-24 12:43:11 +00:00 |
LuaFunctionList.Designer.cs
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Lua - Lua Function List - column sorting (including descending)
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2012-07-12 02:03:46 +00:00 |
LuaFunctionList.cs
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Lua - Lua Function List - column sorting (including descending)
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2012-07-12 02:03:46 +00:00 |
LuaFunctionList.resx
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Lua Console - Better dialog for lua functions list, stop and start sound on calling list
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2012-03-17 02:18:09 +00:00 |
LuaText.cs
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shut up some warnings
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2011-06-22 17:41:59 +00:00 |
LuaTextBox.cs
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Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values
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2012-07-10 23:09:06 +00:00 |
LuaWindow.Designer.cs
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWindow.cs
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start a LuaText object
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2011-05-07 01:17:19 +00:00 |
LuaWindow.resx
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Add stuff to tool box
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2011-04-30 20:18:42 +00:00 |
LuaWinform.Designer.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.cs
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Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls
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2012-07-10 20:23:19 +00:00 |
LuaWinform.resx
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Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output
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2012-07-10 19:04:35 +00:00 |
LuaWriter.Designer.cs
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LuaWriter. AutoCompleteView will change through selected items by pressing Up/Down while keeping focus of the textbox. This will work once a highlight issue get solved.
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2012-08-09 21:53:49 +00:00 |
LuaWriter.cs
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Autocomplete box now positions correctly, even with scrolling and different font face/size.
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2012-10-09 00:17:48 +00:00 |
LuaWriter.resx
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Lua Writer - implement saving and fix so that the text only redraws when it needs to.
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2012-07-22 22:24:02 +00:00 |
LuaWriterBox.cs
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Lua Writer - take over paint event and only paint once per ProcessText(). Still todo: better management of when and what to draw
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2012-08-11 01:50:27 +00:00 |
LuaWriterColorConfig.Designer.cs
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
LuaWriterColorConfig.cs
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
LuaWriterColorConfig.resx
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LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
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2012-08-04 03:35:17 +00:00 |
MemoryPulse.cs
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Some backend changes to support compare value in cheats, no visible changes yet
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2012-08-31 11:59:14 +00:00 |
MemoryViewer.cs
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Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
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2011-08-21 23:59:42 +00:00 |
MemoryViewer.resx
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
RamPoke.Designer.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamPoke.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamPoke.resx
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Trade out Poke icon with a nicer one (with a larger image size than 16x16)
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2011-09-11 01:39:26 +00:00 |
RamSearch.Designer.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamSearch.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamSearch.resx
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Exlude => Exclude. >_<
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2012-06-07 20:24:29 +00:00 |
RamWatch.Designer.cs
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If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
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2012-09-23 15:37:25 +00:00 |
RamWatch.cs
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RamWatch: fix bug where the "Value" column showed previous and not current
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2012-10-04 21:01:58 +00:00 |
RamWatch.resx
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Fixed drop down labels in RAM Watch and Search.
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2012-05-12 07:07:34 +00:00 |
RamWatchNewWatch.Designer.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamWatchNewWatch.cs
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Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
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2012-09-26 02:46:13 +00:00 |
RamWatchNewWatch.resx
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Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
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2012-09-04 00:33:47 +00:00 |
TAStudio.Designer.cs
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TASTudio - middle clicking pauses/unpauses the emulator
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2012-09-29 20:54:56 +00:00 |
TAStudio.cs
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TAStudio - implement Genesis virtual pad
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2012-10-12 14:22:52 +00:00 |
TAStudio.resx
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
ToolBox.Designer.cs
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Add SNES Graphics config to the Toolbox dialog
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2012-09-29 16:25:28 +00:00 |
ToolBox.cs
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Add SNES Graphics config to the Toolbox dialog
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2012-09-29 16:25:28 +00:00 |
ToolBox.resx
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Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
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2011-09-10 21:48:27 +00:00 |
TraceLogger.Designer.cs
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Trace Logger - misc cleanup - tab orders, good initial position of the maximum lines config pop up
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2012-10-02 03:16:28 +00:00 |
TraceLogger.cs
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Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk
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2012-10-08 00:27:21 +00:00 |
TraceLogger.resx
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Trace Logger - haz icon
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2012-09-30 01:08:15 +00:00 |
VirtualPad.cs
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TAStudio - SNES Virtual Pads
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2012-09-15 19:21:06 +00:00 |
VirtualPad.resx
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
VirtualPadA26.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadA26Control.cs
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TAStudio - atari virtualpads
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2012-04-01 18:53:06 +00:00 |
VirtualPadGB.cs
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TAStudio - add GB virtual pad
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2012-09-15 18:31:12 +00:00 |
VirtualPadGBControl.cs
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TAStudio - change Reset button to Power on Gameboy Virtualpad, implement conditional Hard Reset menu item (dependent on the core implementing the power button)
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2012-09-16 16:52:30 +00:00 |
VirtualPadGen3Button.cs
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TAStudio - implement Genesis virtual pad
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2012-10-12 14:22:52 +00:00 |
VirtualPadNES.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadNESControl.cs
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These changes are TAStudio related.
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2012-06-01 05:49:26 +00:00 |
VirtualPadPCE.cs
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fix build error in last commit, oops
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2011-07-30 12:22:33 +00:00 |
VirtualPadSMS.cs
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1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
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2012-06-18 01:36:38 +00:00 |
VirtualPadSMSControl.cs
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-Made the errorMsg in ImportFile display.
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2012-02-24 04:44:40 +00:00 |
VirtualPadSNES.cs
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TAStudio - SNES Virtual Pads
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2012-09-15 19:21:06 +00:00 |
VirtualPadSNESControl.cs
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SNES - hook up power cycle to mnemonics for recording & input display, TAStudio - hook up the power button on virtual pad
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2012-09-16 17:39:57 +00:00 |
Watch.cs
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1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2012-09-14 21:31:00 +00:00 |
WatchCommon.cs
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Ram Watch/Search - fix loading of watch files
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2012-09-14 00:30:29 +00:00 |