BizHawk/output
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
..
Gameboy/Palettes Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
Lua Small correction. 2015-06-22 13:40:22 +00:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
gamedb Apple II gamedb 2015-05-31 13:40:43 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
MultiHawk.vshost.exe.manifest add an ignore 2015-05-17 20:38:29 +00:00
defctrl.json apple II - fix up default controls 2015-05-28 00:20:50 +00:00